Super-Sim, CCM, and the CPU's inability to score.

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  • alifeincomplete
    I bent my Wookiee!
    • Jul 2008
    • 1255

    #1

    Super-Sim, CCM, and the CPU's inability to score.

    So I'm doing a for-fun single player online CCM with myself as a QB for the Cardinals. What I have noticed is that the CPU, in every game, seems completely inept on offense. What do I mean? When I "sim to human controlled play," the CPU does absolutely nothing 9.5 times out of 10. Sometimes I get the ball within, literally, one minute of giving it to them. Immediate three-and-outs, a number of INTs, and fumbles, etc. It's bizarre and frustrating because it makes the game too easy. My simmed defense holds Sam Bradford to under 80 yards passing. Tom Brady and the Patriots to under 130 total yards. I don't get it. I thought I could counteract this by turning up the difficulty, so I did. Nothing changed for the most part. The CPU is still utterly inept on offense.

    Am I alone in experiencing this? Could it be that AZI has a much stouter defense than they lead on? :-P
    The Last of Us is the Citizen Kane of video-games. It is better than every game that has ever come before it, and is the new benchmark for all games to follow. It is nothing short of a work of art.
  • davideliasirwin
    Rookie
    • Aug 2012
    • 14

    #2
    Re: Super-Sim, CCM, and the CPU's inability to score.

    Originally posted by alifeincomplete
    So I'm doing a for-fun single player online CCM with myself as a QB for the Cardinals. What I have noticed is that the CPU, in every game, seems completely inept on offense. What do I mean? When I "sim to human controlled play," the CPU does absolutely nothing 9.5 times out of 10. Sometimes I get the ball within, literally, one minute of giving it to them. Immediate three-and-outs, a number of INTs, and fumbles, etc. It's bizarre and frustrating because it makes the game too easy. My simmed defense holds Sam Bradford to under 80 yards passing. Tom Brady and the Patriots to under 130 total yards. I don't get it. I thought I could counteract this by turning up the difficulty, so I did. Nothing changed for the most part. The CPU is still utterly inept on offense.

    Am I alone in experiencing this? Could it be that AZI has a much stouter defense than they lead on? :-P
    I am playing as a QB for Denver. Every year we have had the number one defense in every category by far. I have tried changing difficulty and sliders to no avail. Last year we went 13 and 3 and lost the superbowl. this year we are 13-0. It takes some of the fun out of the game when you are guaranteed a victory almost every game. My last ditch effort is going to be to sign with the worst team available, and hope that they are so incredible inept that the horrible super sim offense can compete.

    If any one knows how to make the Supersim competitive please let me know.

    Comment

    • nashvegasryan
      Rookie
      • May 2010
      • 194

      #3
      Re: Super-Sim, CCM, and the CPU's inability to score.

      Originally posted by davideliasirwin
      I am playing as a QB for Denver. Every year we have had the number one defense in every category by far. I have tried changing difficulty and sliders to no avail. Last year we went 13 and 3 and lost the superbowl. this year we are 13-0. It takes some of the fun out of the game when you are guaranteed a victory almost every game. My last ditch effort is going to be to sign with the worst team available, and hope that they are so incredible inept that the horrible super sim offense can compete.

      If any one knows how to make the Supersim competitive please let me know.
      I'm in the same boat. Playing with Colts, and the D is #1 in all categories. I just played the Pats and Brady threw for about 55 yards. Ugh.

      Comment

      • TMJOHNS18
        MVP
        • May 2011
        • 2586

        #4
        Re: Super-Sim, CCM, and the CPU's inability to score.

        Super sim issue it seems. At least it's not like in NCAA where the CPU scores in 3 players most of the time. Maybe if EA just slowed the dang super sim down it would have so many quick turnarounds and there would actually be long drives taking place.

        I'd rather wait for super sim if it eats 6 minutes off the clock in the third, then have it go super quick and get the ball 45 seconds after I just punted it.

        Comment

        • packerbacker12
          Rookie
          • Feb 2012
          • 41

          #5
          Re: Super-Sim, CCM, and the CPU's inability to score.

          Not just you. The AI in this respect is totally messed up. The computer always plays like its up 20 points. Nothing but run plays and check downs. I played a game last night. Straight all-madden, 10 minute qtrs. Philly ran 39 times and Vick was 4-9 with 24 yards. I won 31-6. This is beyond stupid and needs to be fixed ASAP.

          Comment

          • Jukeman
            Showtime
            • Aug 2005
            • 10955

            #6
            I'm surprised that super sim wasnt fix this year to go along side the CCM-Superstar mode.


            -Juke

            Comment

            • alexsaveslives
              Rookie
              • Sep 2011
              • 5

              #7
              Re: Super-Sim, CCM, and the CPU's inability to score.

              The CPU play calling is annoying... but as a defensive player (OLB) the lack of an accelerated clock in super sim is the worst. To get realistic defensive stats for my whole defensive team (tackles per game is the best indicator) I need to play 15 minute quarters, a full game. On All-Pro I can get a realistic total numbers of plays per game. I think it's pretty good playing defense, the CPU offense is good, lots of long drives mixed with 3 and outs. My CPU offense 'scores when the have to' it seems.

              But regardless, even if my CPU offense has a long scoring drive, it takes like max 2 minutes off the clock. Thus in the end of the game there is an unrealistic time of possession discrepancy (42 to 18 mins), and thus more opportunities for the CPU to score. It's not a huge deal, but annoying. It makes you wonder if they even bother with play testers anymore.

              Comment

              • ajk49er
                Pro
                • Sep 2011
                • 715

                #8
                Re: Super-Sim, CCM, and the CPU's inability to score.

                ive given up on "Realistic" stats as it takes too many quarters then too many points are scored, so ill go as close as possible'

                but they need to fix the cpu playcalling, as that goes beyond just realistic tackle stats that we ALL gave up when assisted tackles were removed. this goes to the core of the game, you cant play the cpu, all madden is hilariously easy ONLY because of their playcalling.
                360-Chiefs-)

                Comment

                • Joobieo
                  Madden & NBA 2K fanatic
                  • Jul 2012
                  • 792

                  #9
                  Re: Super-Sim, CCM, and the CPU's inability to score.

                  Originally posted by ajk49er
                  ive given up on "Realistic" stats as it takes too many quarters then too many points are scored, so ill go as close as possible'

                  but they need to fix the cpu playcalling, as that goes beyond just realistic tackle stats that we ALL gave up when assisted tackles were removed. this goes to the core of the game, you cant play the cpu, all madden is hilariously easy ONLY because of their playcalling.
                  Go to the slider fourms and try some out after adjusting my sliders I've personally seen an increase of offensive production from the CPU.
                  Currently playing FIFA 2013 & DOTA 2 ( PC )
                  Marine by day, gamer by night.

                  Comment

                  • netslip
                    Rookie
                    • Aug 2012
                    • 11

                    #10
                    Re: Super-Sim, CCM, and the CPU's inability to score.

                    I think the best fix for all of this would be the option of watching the plays and playing them if you want (Like in Madden 08 that you could turn it on and off just by pressing "start" (or esc, on pc) and changing). I was very much excited by this game before purchasing and this was a huge deal breaker. Why not controlling or at least watching?

                    Comment

                    • netslip
                      Rookie
                      • Aug 2012
                      • 11

                      #11
                      Re: Super-Sim, CCM, and the CPU's inability to score.

                      and if the DVD or Blue-ray don't have enough space to add this, just make it a ******* DLC and let us be happy!

                      because, guys, you have to agree: isn't it deadly annoying playing as a player and not having the option of watching and rooting for your defense (or offense) in those close games? (even if this year's madden doesn't offer a lot of them)
                      Last edited by netslip; 11-04-2012, 11:44 AM.

                      Comment

                      • Jonsco28
                        Bob Loblaw
                        • Sep 2008
                        • 1057

                        #12
                        Re: Super-Sim, CCM, and the CPU's inability to score.

                        I agree with you guys. I had high hopes for this mode, but winning nearly every game has killed it for me.

                        A big problem is that the CPU does not operate using the accelerated clock in this mode. More often than not, I get the ball back and they haven't even taken a minute off of the clock. If you play 15 minute quarters, the opposing team will have the ball for an average of 4 minutes.

                        Another thing that bothers me about playing as a QB is that I have too much control. I want to be at the mercy of the coach. I want the coach to decide when to go for two, whether or not to go for it on first down, who to keep or sit following injuries, etc. (I know, I know...even if this was the way it worked, the AI isn't good enough to do it right without a ridiculous amount of frustration tied to it - I just think it would be cool and add to the realism). I do want to be able to send a guy in motion.

                        Comment

                        • Rebel10
                          MVP
                          • Jan 2003
                          • 1162

                          #13
                          Re: Super-Sim, CCM, and the CPU's inability to score.

                          Computer playcalling is the worst it's ever been this year, and Super sim is so poorly mismanaged it's disgusting.

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