NBA 2K13 Gameplay Video - Los Angeles Lakers vs. Miami Heat

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Da_Czar
    NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
    • Jul 2002
    • 5408

    #121
    Re: NBA 2K13 Gameplay Video - Los Angeles Lakers vs. Miami Heat

    Also some of the lakers big to big passing was a bit much but look at the fluidity of the freelance compared to 12 where we complained that guys were just standing around.

    In the Lakers posession at 2:02 you have a pick and roll by Kobe and Howard You have tremendous spacing from MWP and Nash and here is where I am not sure what guys expect.

    I see and understand the complaints that howard and Gasol are too often on the perimeter but watch this.

    Look how much space howard has on the roll he would have even more if gasol was out at 15 instead of on the block like he is since he is a big.

    Then the pass goes into Gasol and do we want howard to just stand on the opposite block or get space ? He get's space and instead of shooting Gasol decides to pass it to howard.

    Howard receives the pass and does he go ISO crazy ? NO He passes to nash and attempts to set an on ball screen for a second PNR in the same possession but nash moves the ball to Gasol who also got spacing.

    Sure Gasol could and maybe should have stayed near or on the block but to me the AI in a freelance situation seems to be trying to get and keep good spacing.

    Overall a bad offensive possession but only because Gasol went soft and didn't shoot the ball in the paint. LOL

    How would that have played out in 2k12 ? Wouldn't Howard have looked like iverson with the moves he displayed ?
    Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

    Comment

    • WTF
      MVP
      • Aug 2002
      • 20274

      #122
      Re: NBA 2K13 Full gameplay lakers vs heat

      Just got to watch... That move by Lebron at 6:14 was just sick. I see a LOT that I like out of this.

      Oh my... at 6:56 too... Still watching. The explosiveness is nasty.
      Twitter - WTF_OS
      #DropMeAFollow

      Comment

      • blues rocker
        MVP
        • Sep 2007
        • 1921

        #123
        Re: NBA 2K13 Gameplay Video - Los Angeles Lakers vs. Miami Heat

        Originally posted by Myxtapes
        I actually did notice that World Peace was responsible for the overplay - that is wasn't the animation pushing him out. But that was my problem. World Peace would not overplay like that. If Lebron tried that on MWP, Lebron would likely be caused to pick up his dribble. It reminds me of the out of control spin move success from 2k12. Like it's the Holy Spin that razzle-dazzles all defenders.
        yeah, i agree. MWP just let Lebron through too easily. hopefully the low difficulty level is responsible.

        Comment

        • banks72301
          Banned
          • Sep 2012
          • 14

          #124
          I think the problem people are seeing with the CPU isn't the case of bad programming, its just that team's tendencies don't fit together yet, as we have yet to see how their tendencies will change. Kobe, Howard, and Nash all are set to be leaders of their team, but now they are all on the same team, and nobody knows how they will change and play off each other. This is very visible in this demo. They should have picked the Thunder for a better preview of the game play.

          Overall I must say, that players attack with realism. You see a little things here and there, but thats because this is still a video game. Check out 6:13 did you see how Lebron double pumped at the rim, assuming contact from Kobe? That really what Lebron does in real life, and I wonder what kind of system they have in place that makes them decide how to do that.

          Also, FINALLY THEY HAVE WADES REAL MOVEMENT! Wade was very unplayable in the last two 2ks for people who really watch all the Heat games, because he would never do his Euro-Step moves that helps him score 60% of the time

          Comment

          • JwP23
            Rookie
            • Mar 2012
            • 168

            #125
            Re: NBA 2K13 Gameplay Video - Los Angeles Lakers vs. Miami Heat

            Gameplay looks absolutely fantastic.

            Comment

            • Da_Czar
              NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
              • Jul 2002
              • 5408

              #126
              Re: NBA 2K13 Gameplay Video - Los Angeles Lakers vs. Miami Heat

              Originally posted by Myxtapes
              Like it's the Holy Spin that razzle-dazzles all defenders.
              LOL MWP is not a great onball defender anymore. IF this same thing happens consistently to great defenders against poor offensive players tho you are right it is a problem.

              Games have to iterate to get better/. Which means incremental improvements. Sometimes when watching footage we can slip into a if it isn't perfect it isn't improved type of mindset.

              In the realm of realistic improvements Now that the 2 player snatch has been addressed it opens the door for the need of better defensive logic or execution by on ball defenders.

              This could not have been done prior because the 2 player animation would have covered this issue up. So it is not perfect but now at least it can be addresses if need be is my point.
              Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

              Comment

              • youALREADYknow
                MVP
                • Aug 2008
                • 3635

                #127
                Re: NBA 2K13 Gameplay Video - Los Angeles Lakers vs. Miami Heat

                Originally posted by Da_Czar
                Also some of the lakers big to big passing was a bit much but look at the fluidity of the freelance compared to 12 where we complained that guys were just standing around.

                In the Lakers posession at 2:02 you have a pick and roll by Kobe and Howard You have tremendous spacing from MWP and Nash and here is where I am not sure what guys expect.

                I see and understand the complaints that howard and Gasol are too often on the perimeter but watch this.

                Look how much space howard has on the roll he would have even more if gasol was out at 15 instead of on the block like he is since he is a big.

                Then the pass goes into Gasol and do we want howard to just stand on the opposite block or get space ? He get's space and instead of shooting Gasol decides to pass it to howard.

                Howard receives the pass and does he go ISO crazy ? NO He passes to nash and attempts to set an on ball screen for a second PNR in the same possession but nash moves the ball to Gasol who also got spacing.

                Sure Gasol could and maybe should have stayed near or on the block but to me the AI in a freelance situation seems to be trying to get and keep good spacing.

                Overall a bad offensive possession but only because Gasol went soft and didn't shoot the ball in the paint. LOL

                How would that have played out in 2k12 ? Wouldn't Howard have looked like iverson with the moves he displayed ?
                All of the bolded issues above in 2K12 were due to the 2K rosters.

                I'm seeing ALL of the above in 2K12 CPU/CPU or against the Lakers CPU within Freelance sets (and/or Call Plays OFF) because I'm not using 2K's roster and instead have a roster where Freelance tendencies, tendencies as a whole, and Hot Spots actually make sense.

                The big difference that I'm hoping for in 2K13 is that the motions within those freelance sets should be more branchable, more fluid, have less jogging/walking, and initiate earlier in the half court. I actually see some of that in the video and that's a GREAT thing. That's what I'm hoping to see more of within these gameplay videos as well.

                The most obvious culprit for the problems that are in the video though are unfortunately rosters. That's the exact same problem that we faced on release day for 2K12 and it shouldn't be taken lightly by the community IMO.

                Comment

                • Goffs
                  New Ork Giants
                  • Feb 2003
                  • 12278

                  #128
                  Re: NBA 2K13 Gameplay Video - Los Angeles Lakers vs. Miami Heat

                  Czar will we be getting twenty teams twenty days this year?

                  Comment

                  • Daking0325
                    Rookie
                    • Feb 2009
                    • 106

                    #129
                    Re: NBA 2K13 Gameplay Video - Los Angeles Lakers vs. Miami Heat

                    Originally posted by 2_headedmonster
                    plenty things to like here

                    -the rotation on the pick and roll
                    -the missed oops
                    -the on ball defense interaction
                    -the dbl team didnt freeze Lebron to wait for it
                    -the quick dbl on the lebron corner iso
                    -the contact on Wade's euro
                    - various speeds to bringing the ball up
                    -speed of the passes

                    what i didnt like is that inside shots are still unrealistic in general, and are performed as if they are the only ones in the gym. also the cpu still retreats to the 3pt line when the shot clock is about to expire.


                    This.

                    I hope that the inside contact shot slider was low or something because I did not see 1 contact animation on an inside shot.


                    They need to fix that.

                    Comment

                    • banks72301
                      Banned
                      • Sep 2012
                      • 14

                      #130
                      Also for you guys complaining, if they made this game TOO realistic, certain teams will never win. You guys are complaining about stuff like "World Peace would never do that in real life", thats because this is a video game that is so realistic, it makes you think the players should act EXACTLY as they would in real life. The fact is the game is still meant to be CONTROLLED, and not PLAYED FOR YOU, therefore even the CPU is a user, and certain things are still at fault of the CPU unless its on the highest difficulty where then it will maximize the potential of every player on the court.

                      NBA players don't play their best every game, and the real life world is unpredictable. Sometimes Howard will shoot a jump shot, sometimes Pau Gasol will make a bad decision and drive the ball from the 3 point line. Sometimes Wade will shoot contested three pointers, and miss wide open shots in the first half.

                      You guys act like these NBA players are some sort of Gods or Robots who don't make mistakes. I like that the human element is in the game, and that makes it a game. Enjoy what IS, and what has NEVER been done before in a video game, other than taking this GREAT foundation that no other game has made, and complain bout what ELSE they could do. Save that for next year, ENJOY this year.

                      Comment

                      • Myxtapes
                        Rookie
                        • Oct 2010
                        • 27

                        #131
                        Re: NBA 2K13 Gameplay Video - Los Angeles Lakers vs. Miami Heat

                        Originally posted by blues rocker
                        yeah, i agree. MWP just let Lebron through too easily. hopefully the low difficulty level is responsible.
                        Yeah, and it definitely might be. I'm a recent convert to Hall of Fame difficulty. Not because I'm really awesome or anything, more because of how much better the game plays. Like, way, way better. I see a ton more animations, players playing more like themselves - that is more player differentiation.

                        In comparison now I see what dropping the difficulty level does is kinda level the playing field so that nearly any player can go off on you on offense. But on defense it seems like the easier settings take away many of the advantages and skills players have. For example, on HOF I noticed how many more steals I could get with defensive PGs like Kyle Lowry. It was so refreshing.

                        Comment

                        • FLAWDAxBALLA954
                          Rookie
                          • Sep 2012
                          • 110

                          #132
                          Originally posted by RleWorm
                          Once again, 2k fails at accessories like always
                          Live focused alot on accessories, look at them now

                          Comment

                          • banks72301
                            Banned
                            • Sep 2012
                            • 14

                            #133
                            I think the problem people are seeing with the CPU isn't the case of bad programming, its just that team's tendencies don't fit together yet, as we have yet to see how their tendencies will change. Kobe, Howard, and Nash all are set to be leaders of their team, but now they are all on the same team, and nobody knows how they will change and play off each other. This is very visible in this demo. They should have picked the Thunder for a better preview of the game play.

                            Overall I must say, that players attack with realism. You see a little things here and there, but thats because this is still a video game. Check out 6:13 did you see how Lebron double pumped at the rim, assuming contact from Kobe? That really what Lebron does in real life, and I wonder what kind of system they have in place that makes them decide how to do that.

                            Also, FINALLY THEY HAVE WADES REAL MOVEMENT! Wade was very unplayable in the last two 2ks for people who really watch all the Heat games, because he would never do his Euro-Step moves that helps him score 60% of the time

                            Comment

                            • thevaliantx
                              Banned
                              • Jul 2011
                              • 369

                              #134
                              Originally posted by Knickerbocker
                              Fast break D seems decent. Player movement is ice skating though, havent seen that much of that in 2 years. Also ppl still just move players in post on up and unders or when dribbling them, just sliding them away ... meh.
                              I noticed the same thing. Sadly, I don't think many here are even bothered by it. As long as they've got their ability to edit shoes and LeBron can fly from the 3-point stripe, they're good to go. I think 2K is dangerously close to turning into Live. (I hope it doesn't happen)

                              Comment

                              • banks72301
                                Banned
                                • Sep 2012
                                • 14

                                #135
                                You guys aren't seeing INSIDE contact, because the main two players attacking are great at AVOIDING contact to make a shot. There are A LOT of subtle inside contact detection going on.

                                Check out lebron at 6:13, Check out wade at the 10 minute mark. Check out Bosh inside fade away, as he kind of leans off one foot to avoid the block. Look at Kobe and Lebron's feet and arms as they drive. Just these guys were avoiding contact with excellence to get the shots off.

                                Comment

                                Working...