NHL 13 Season Ticket Impressions

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  • russwg1970
    Rookie
    • Apr 2009
    • 39

    #46
    Re: NHL 13 Season Ticket Impressions

    Originally posted by Halara
    I think that's what he's looking for. I'm psyched to play on coach mode should be playing in about an hour or so. I'll keep you updated. Damn shame they removed it from Madden.
    Exactly! I'll be looking for your impressions then. I mean I'm sure I'll play some games by controlling the players, but I'm untimely interested in the "coach" mode.

    The only reason I bought Madden 13 is because it was advertised that it would have a coach mode, and feature online leagues with the option of being "coach" mode only... and of course it does't have it.

    So, I'm really interested if it actually is in the NHL game (and the mode works ok) before I get it.

    Comment

    • bad_philanthropy
      MVP
      • Jul 2005
      • 12167

      #47
      Re: NHL 13 Season Ticket Impressions

      It seems like on SS/Hardcore the cpu is a rendered a bit punchless on offense due to the more active sticks and enhanced effectiveness of the poke check. I might have to tune interceptions and poke check effectiveness down. I do see a lot of subtle little things that I like.

      Also, can we not make videos in the early release? Or is this gone from the game completely?

      Comment

      • bad_philanthropy
        MVP
        • Jul 2005
        • 12167

        #48
        Re: NHL 13 Season Ticket Impressions

        Just had a really good 4-3 (OT) loss to Pittsburgh as Philly. I was up 3-0 after the first, but at no time did I feel like they went into berserker mode. Just a couple of lucky bounces, and some missed opportunities by me. On the game winner Hartnell broke his stick on a rush and the turnover led to a nice goal going the other way. I think poke checking or puck control may need a slight tweak.

        I will say, for those who play 20 minute periods, you should be able to find a pretty good slider set that yields realistic numbers just based on my observations of the game mechanics so far.

        Comment

        • Gagnon39
          Windy City Sports Fan
          • Mar 2003
          • 8544

          #49
          Re: NHL 13 Season Ticket Impressions

          Just played my first couple of games, both on Superstar.

          I played the first game with default sliders and 14 minute periods. It didn't take me long to realize that I needed to make some adjustments.

          If you want a hockey simulation out of NHL 13 the very first thing you need to adjust is the acceleration. I have it down two clicks (at 1) and I turned game speed down one click (at 2).

          My next game was much better. And with acceleration and speed lowered you can still definitely get going crazy fast. I had two breakaways with Patrick Kane who was absolutely flying. I scored on one of them which was awesome.

          I was leading the Coyotes 5-1 in the third period with under 10 minutes remaining and they quickly scored 3 goals on me. I'm by no means trying to start a "comeback AI" post/thread because I don't believe it exists, but a couple of the goals felt rather cheap. It was especially frustrating since I held them to 19 total shots and played great positional defense. The goals they scored were from bad angles and off of rebounds. There wasn't really any thing I could do.

          I scored an empty-net goal and won the game 6-4.

          So far my impressions of the game are very positive. I love the feel and look of the game and speedy players make a huge difference.

          Unquestionably the most disappointing thing for me is that the pass accuracy and the pass reception sliders once again seems to have absolutely no bearing on the CPU. They still make a crazy amount of super-accurate passes. And I have yet to see (ever) on NHL 12, 11 or any game including 13 a puck simply bounce off of a CPU's stick. If EA implemented this correctly they would have as close to a sim as we've ever seen.
          All the Way, Again: A Chicago Cubs Franchise

          Streaming on Twitch
          https://www.twitch.tv/gagnon39

          Comment

          • BenVenom
            Rookie
            • Feb 2009
            • 279

            #50
            Re: NHL 13 Season Ticket Impressions

            My impressions so far, 3 games allstar/ hardcore, attribute slider to max, pass rec. ease on zero, pass acc on zero, puck control on zero. Much less tic tac passing then we saw in then demo, I would like less tape to tape passes but some hard passes r "bobbled" any many passes(including a.i.) are missed completely. Another positive is guys can just loose the puck making a deke or a turn, again I have control at zero. The biggest problem and this is huge is penalties or lack of them. 3 ten min period games and I have seen the CPU take 1 penalty and in another 1 of my a.i. Teammates took 1. This is not good and seems to b exactly like nhl12. This is with all penalty sliders maxed!

            Comment

            • bad_philanthropy
              MVP
              • Jul 2005
              • 12167

              #51
              Re: NHL 13 Season Ticket Impressions

              For some reason we can't change a player's default jersey number in the edit player menu anymore. Kind of sucks, because in GM mode for cpu teams after guys get called back up for the regular season many default to the numbers in their player profiles. An example of this is last year Nathan Horton always defaulted to #16 after the pre-season.

              Comment

              • bad_philanthropy
                MVP
                • Jul 2005
                • 12167

                #52
                Re: NHL 13 Season Ticket Impressions

                Found a pretty stupid error in the game. Not sure if it is like this in the default roster, but it seems that every CHL player with a Reebok helmet doesn't have a visor—which is dumb considering it's a requirement.

                Comment

                • poster
                  All Star
                  • Nov 2003
                  • 7506

                  #53
                  Re: NHL 13 Season Ticket Impressions

                  I am awful and do not know what I am doing, but I had 5 total penalties in one 20 minute period. 3 PP's for me, 2 for the CPU. I was on Pro/Hardcore, and I turned the penalty sliders up all the way.

                  Comment

                  • Keirik
                    MVP
                    • Mar 2003
                    • 3770

                    #54
                    Re: NHL 13 Season Ticket Impressions

                    It could just be me i guess but it sure feels to me that the cpu on allstar and above have a serious boost advantage. They just seem first to every puck, first to react, rebounds find them first, pinball here and there right to them every time...

                    It's very frustrating
                    Yankees, Manchester United, Chicago Bears, New York Rangers

                    Comment

                    • fmedges
                      Rookie
                      • Jul 2012
                      • 31

                      #55
                      Re: NHL 13 Season Ticket Impressions

                      The line change menu beeping at me all the time is so annoying. I was hoping this would be fixed from NHL 12. I guess it wasn't.

                      Comment

                      • chris33cc
                        Rookie
                        • Sep 2011
                        • 43

                        #56
                        Re: NHL 13 Season Ticket Impressions

                        Let me preface this with saying that I hardly play NHL online, or against the computer. I usually play only against my roommate and a few friends, but we probably logged close to a thousand games of NHL 12 in. That being said, I can easily see doubling that amount of games with NHL 13. My impressions:
                        -I'm loving the fact that the wall passes are working well so far.
                        -I love the passing. I feel much more in control of where and how hard they are going.
                        -Winter Classic looks beautiful.
                        -I did get in a couple games with the cpu and I'm certainly impressed with their tactics. Once they had a breakaway, they would utilize some dekes and a fake shot to pull my goalie out.

                        Here are the stats for the game I think played the best so far (I was the Wild):
                        <html><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><link href="http://dynasties.operationsports.com/css/osdyn.css" rel="stylesheet" type="text/css"></head><body><table cellpadding="2" cellspacing="1" class="osdyn" width="575"><tr class="masthead"><td align="center" colspan="2">New York Islanders at Minnesota Wild</td></tr><tr bgcolor="#F1F1F1"><td valign="top" width="55%"><table cellpadding="3" cellspacing="1" class="osdyn" width="100%"><tr class="stathead"><td width="48%">Sep 7, 2012</td><td align="right" width="10%">1</td><td align="right" width="10%">2</td><td align="right" width="10%">3</td><td align="right" width="10%">SO</td><td align="right" width="12%">F</td></tr><tr class="oddrow"><td>NYI ()</td><td align="right">0</td><td align="right">1</td><td align="right">0</td><td align="right">0</td><td align="right" class="active"><b>1</b></td></tr><tr class="oddrow"><td>MIN ()</td><td align="right">1</td><td align="right">0</td><td align="right">0</td><td align="right">1</td><td align="right" class="active"><b>2</b></td></tr></table><table cellpadding="3" cellspacing="1" class="osdyn spacer" width="100%"><tr class="tablehead"><td colspan="2">Three Stars</td></tr><tr class="oddrow"><td align="right" valign="top" width="16%"><img src="http://dynasties.operationsports.com/images/stars/1-Star.png"></td><td width="84%"><b></b><br /></td></tr><tr class="oddrow"><td align="right" valign="top" width="16%"><img src="http://dynasties.operationsports.com/images/stars/2-Stars.png"></td><td width="84%"><b></b><br /></td></tr><tr class="oddrow"><td align="right" valign="top" width="16%"><img src="http://dynasties.operationsports.com/images/stars/3-Stars.png"></td><td width="84%"><b></b><br /></td></tr></table></td><td valign="top" width="45%"><table cellpadding="3" cellspacing="1" class="osdyn" width="100%"><tr class="tablehead"><td colspan="3">Team Stats Comparison</td></tr><tr class="stathead"><td width="64%"></td><td align="right" width="18%">NYI</td><td align="right" width="18%">MIN</td></tr><tr class="oddrow"><td>Shots on Goal</td><td align="right">19</td><td align="right">20</td></tr><tr class="evenrow"><td>Hits</td><td align="right">14</td><td align="right">12</td></tr><tr class="oddrow"><td>Faceoffs Won-Lost</td><td align="right">13</td><td align="right">11</td></tr><tr class="evenrow"><td>Penalty Minutes</td><td align="right">0</td><td align="right">6</td></tr><tr class="oddrow"><td>Power Plays Converted</td><td align="right">1</td><td align="right">0</td></tr><tr class="evenrow"><td>Power Play Opportunities</td><td align="right">3</td><td align="right">0</td></tr><tr class="oddrow"><td>Time on Attack</td><td align="right">6:04</td><td align="right">6:31</td></tr></table></td></tr><tr bgcolor="#F1F1F1"><td colspan="2"><table cellpadding="3" cellspacing="1" class="osdyn" width="100%"><tr class="tablehead"><td colspan="3">Scoring Summary</td></tr></table></td></tr></table></body></html>

                        All in all, I think this is a very promising start to one of my favorite sports franchises. I may even have to cut into my Madden time to try out the Be A GM mode...

                        Comment

                        • bad_philanthropy
                          MVP
                          • Jul 2005
                          • 12167

                          #57
                          Re: NHL 13 Season Ticket Impressions

                          Tiny detail I like. You don't have to have a team captain at all anymore. You can have three assistants instead. Good small addition.

                          Comment

                          • mike24forever
                            Old Guy
                            • Sep 2003
                            • 3172

                            #58
                            Re: NHL 13 Season Ticket Impressions

                            For people that were worried about pucks sticking to players sticks...I have had puck bounce over my stick when pushing the play up ice, on break always (especially if I try to make to many moves) and in my second game that went to a shout out, pucks hooped over both my players and CPU players sticks.

                            Passing: All-Star, Hardcore with Passing Assist at 1 and human passing at 3, I ended up with 48% passing.

                            The puck is alive in this game. I have it authentic size and authentic shadow. I've seen bouncing pucks, pucks rolling on end and fluttering pucks.

                            Just a few impressions.

                            Oh yeah, I have the player attribute slider maxed, CPU difficulty at 3 and CPU strategy adjust maxed.
                            Last edited by mike24forever; 09-07-2012, 09:36 PM.
                            I am the lesson after the fall.

                            Comment

                            • bad_philanthropy
                              MVP
                              • Jul 2005
                              • 12167

                              #59
                              Re: NHL 13 Season Ticket Impressions

                              Not going to give comprehensive stats, but sim stats look pretty solid in BaGM.

                              Comment

                              • AC
                                Win the East
                                • Sep 2010
                                • 14951

                                #60
                                Re: NHL 13 Season Ticket Impressions

                                For anyone that's simmed GM, do good players reach FA? Very rarely would guys like Getzlaf, if ever, reach FA.
                                "Twelve at-bats is a pretty decent sample size." - Eric Byrnes

                                Comment

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