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Old 09-12-2012, 05:37 PM   #151
daddytorgo
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Re: FIFA 13 Demo Available Now For PC & 360, Later Today For PS3 - Post Your Impressi

Quote:
Originally Posted by lnin0
I was also reading a post on the EA website and it made me realize something else I found odd about the demo, but couldn't put my finger on it. When you have the ball and are just moving with the left stick the game will automatically drop you into a 'crabwalk' animation to face up the defender the instant you get within three yards of someone. It is really kind of disorientating and also looks janky. On the EA forums they are also saying it effects passing but I don't know. The auto crabwalk is cancelled if you use the triggers to trick or sprint so I don't think a lot of people are noticing how odd it is because they are spinning 360s and sprinting 99% of the time. But if you try to play possession and slow the pace down it is something odd and annoying.
Noticed this too - very weird and kind of annoying.

All in all though, as an offline-only player (PS3), who hasn't messed with slow-speed and sliders yet, this plays better out-of-the-box then 12 did for me. First-Touch and the revamps of the Impact Engine have made it a game that actually resembles real football, and I'm excited to get home and make those slider-changes to see how it looks on slow (although with 3 minute halves I'm sure I won't be able to get much accomplished re: scoring).

Plenty of errant first-touches and balls ping-ponging around more realistically. 0-0 games on World Class difficulty (which, with 3min halves I expect). Not so much wonky stuff from the "Impact Engine" and I've seen a bunch of cool deflections. You can really see the impact of player strength in a positive way - small attackers get shoved off the ball legally, and powerful defenders can use their strength as an asset. Dropped it down to Legendary difficulty and manged to score a few goals - even a 2-1 victory a couple times.

I definitely notice an improvement in AI behavior - both from my attackers and from CPU attackers. More intelligent runs by teammates into channels, and I even scored a great goal on a counter attack where I slid a through-ball past two attackers onto a ST who was making a diagonal run. Also nice - managed to get a good ratio of on-frame to off-frame and score a couple times from the top of the 18, whereas in FIFA12 I found that to be tough for me.

Even on Legendary because of the first-touches and errant passes I lost possession a fair bit of the time - whereas on FIFA12 on Legendary I basically didn't lose possession unless I "wanted" to.

I think once i can get a good slider-set and slowing things down a bit I'll settle into playing on Legendary/World Class and having really competitive, realistic games.

Last edited by daddytorgo; 09-12-2012 at 05:42 PM.
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