ok, right off the bat; these sliders were originally based off of Jarodd's Black Sliders. However, after some tinkering they are very different from what they originally were.
**THESE SLIDERS ARE MEANT FOR PEOPLE WHO ARE NOT GETTING ENOUGH OF A CHALLENGE OFF ANY OTHER SLIDER SET**
The sliders i landed on give me the hardest challenge - while proving to give me realistic stat lines. Ive tried other peoples sliders, none of them give me a good challenge. My last attempt of another users "difficult" sliders had my defense give up a rousing 120 yards of passing, and 30 yards of rushing

Unfortunately, because CCM Rushing IS messed up, you must give the CPU a MAJOR advantage in that area - but fear not, you should be able to contain the rushing threat.
Note: if these sliders are too difficult, only lower the CPU numbers OR raise the USER numbers by 5
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Basic Settings
OFFLINE CCM ONLY
- Quarter Length: 15 Minutes
- Accelerated Clock: On - 11 Seconds
- Skill Level: All-Pro (i dont remember who said it, but All-Pro makes the CPU use different looks and be more diverse in their offensive AND defensive playcalling)
- Game Speed: You Choose - (I use Slow, which to me allows the user to see the play develop, and gives better looking animations)
- Playcall Style: You Choose - (I use Conventional.. this is COACH CCM isnt it?)
- Auto-Sprint/Strafe: Off
- Injuries: 18
- Fatigue: 80
- Speed Threshold: 0
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Sliders
##* = Changed Number
(Slider: USER -- CPU)
- QB Accuracy: 9* -- 80*
(If the User Accuracy is too low, like in Jarodds black set the number was 4, the ball sails about 10 yards in front of the receiver on MOST pass attempts. I had games where Carson Palmer would go 2 / 12 with 2 picks and the other 8 incompletions could have been Intentional Grounding penalties)
- Pass Block: 0 -- 100
(number is higher for CPU because i was getting through the line pretty easily, now im getting about 2 - 4 sacks a game.)
- WR Catching: 60* -- 80
(The number for CPU is a bit lowered because i hate it when i feel the CPU has magnet hands. The numbers still seem high, but there are a few drops here and there)
- Break Tackle: 32 -- 60
(Same problem as the Catching, when the CPU number is too high, the RB will bounce off 90% of the tackles)
- Run Blocking: 15 -- 100
(You HAVE to give the CPU a 100 on this one. Otherwise you will suffocate the run game, and the opposing QB will have to throw it 50 times a game)
- Fumbles: 18 -- 50
(Fumbles were happening a little too much for me, i was going through 4 or 5 a game, with the numbers as they are now, it happens maybe twice a game)
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- Pass D Reaction: 17* -- 90
(if the numbers go higher it seems the Defense are psychics.. With higher numbers, most games would end with each team getting ~200 yards passing and more than 4 picks.)
- Interceptions: 33* -- 45*
(it was pointed out to me, that the interceptions rating was too high, i lowered it, and my first game proved to be much more fruitful)
- Pass Rushing: 0 -- 90
(i have games where my defense doesnt get to the QB, then i have games where my line gets a sack a piece, or a 3/4-Sack Game)
- Rush D Reaction: 0 -- 90
(Just to help the CPU Rushing, leave it at 0. I see many of you arent getting games where the RB goes wild, but i have been getting numbers in between 50 - 130 every game.)
- Block Shedding: 0 -- 85
(You can higher this one for USER to 5, but like i said before, every game will be different; so dont be rash in changing this one so quickly. Just play a few games, if you are having a difficult time getting to the QB or arent getting to him enough - raise it.)
- Tackling: 15* -- 80
(I lowered this rating for the USER to also improve the CPU Rushing attack)
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- FG & Punt Power: 45
- FG & Punt Accuracy: 40
(the Accuracy was a bit too high for me, but if you go too low the punts/kicks would go about 8 yards downfield before rolling to a stop)
- Kickoff Power: 40
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Penalties
Offsides- 100
False start- 56
Holding- 55
Face mask- 54
Defense PI- 100
Offensive PI- 100
Punt Catch Int- 100
Clipping- 51
Intentional Grounding- 100
Roughing the passer- 54
Roughing the kicker- 100
**(some are a little higher than Jarodds because there is no way a game should end with a total of 3 penalties)**
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Auto-Subs
(In / Out)
QB --> 50 / 40
RB --> 91 / 86
WR--> 82 / 80
FB --> 50 / 40
OL --> 50 / 40
---- ----
DT --> 91 / 87
DE --> 91 / 87
LB --> 80 / 74
CB--> 55 / 50
S --> 65 / 60
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please leave me some replies, and definitely use the box score creator and show me the games you have completed
heres the link for the box score creator: http://dynasties.operationsports.com...id=1&sport=nfl
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