**THESE SLIDERS ARE MEANT FOR PEOPLE WHO ARE NOT GETTING ENOUGH OF A CHALLENGE OFF ANY OTHER SLIDER SET**
The sliders i landed on give me the hardest challenge - while proving to give me realistic stat lines. Ive tried other peoples sliders, none of them give me a good challenge. My last attempt of another users "difficult" sliders had my defense give up a rousing 120 yards of passing, and 30 yards of rushing

Unfortunately, because CCM Rushing IS messed up, you must give the CPU a MAJOR advantage in that area - but fear not, you should be able to contain the rushing threat.
Note: if these sliders are too difficult, only lower the CPU numbers OR raise the USER numbers by 5
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Basic Settings
OFFLINE CCM ONLY
- Quarter Length: 15 Minutes
- Accelerated Clock: On - 11 Seconds
- Skill Level: All-Pro (i dont remember who said it, but All-Pro makes the CPU use different looks and be more diverse in their offensive AND defensive playcalling)
- Game Speed: You Choose - (I use Slow, which to me allows the user to see the play develop, and gives better looking animations)
- Playcall Style: You Choose - (I use Conventional.. this is COACH CCM isnt it?)
- Auto-Sprint/Strafe: Off
- Injuries: 18
- Fatigue: 80
- Speed Threshold: 0
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Sliders
##* = Changed Number
(Slider: USER -- CPU)
- QB Accuracy: 9* -- 80*
(If the User Accuracy is too low, like in Jarodds black set the number was 4, the ball sails about 10 yards in front of the receiver on MOST pass attempts. I had games where Carson Palmer would go 2 / 12 with 2 picks and the other 8 incompletions could have been Intentional Grounding penalties
)
- Pass Block: 0 -- 100
(number is higher for CPU because i was getting through the line pretty easily, now im getting about 2 - 4 sacks a game.)
- WR Catching: 60* -- 80
(The number for CPU is a bit lowered because i hate it when i feel the CPU has magnet hands. The numbers still seem high, but there are a few drops here and there)
- Break Tackle: 32 -- 60
(Same problem as the Catching, when the CPU number is too high, the RB will bounce off 90% of the tackles)
- Run Blocking: 15 -- 100
(You HAVE to give the CPU a 100 on this one. Otherwise you will suffocate the run game, and the opposing QB will have to throw it 50 times a game)
- Fumbles: 18 -- 50
(Fumbles were happening a little too much for me, i was going through 4 or 5 a game, with the numbers as they are now, it happens maybe twice a game)
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- Pass D Reaction: 17* -- 90
(if the numbers go higher it seems the Defense are psychics.. With higher numbers, most games would end with each team getting ~200 yards passing and more than 4 picks.)
- Interceptions: 33* -- 45*
(it was pointed out to me, that the interceptions rating was too high, i lowered it, and my first game proved to be much more fruitful)
- Pass Rushing: 0 -- 90
(i have games where my defense doesnt get to the QB, then i have games where my line gets a sack a piece, or a 3/4-Sack Game)
- Rush D Reaction: 0 -- 90
(Just to help the CPU Rushing, leave it at 0. I see many of you arent getting games where the RB goes wild, but i have been getting numbers in between 50 - 130 every game.)
- Block Shedding: 0 -- 85
(You can higher this one for USER to 5, but like i said before, every game will be different; so dont be rash in changing this one so quickly. Just play a few games, if you are having a difficult time getting to the QB or arent getting to him enough - raise it.)
- Tackling: 15* -- 80
(I lowered this rating for the USER to also improve the CPU Rushing attack)
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- FG & Punt Power: 45
- FG & Punt Accuracy: 40
(the Accuracy was a bit too high for me, but if you go too low the punts/kicks would go about 8 yards downfield before rolling to a stop)
- Kickoff Power: 40
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Penalties
Offsides- 100
False start- 56
Holding- 55
Face mask- 54
Defense PI- 100
Offensive PI- 100
Punt Catch Int- 100
Clipping- 51
Intentional Grounding- 100
Roughing the passer- 54
Roughing the kicker- 100
**(some are a little higher than Jarodds because there is no way a game should end with a total of 3 penalties)**
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Auto-Subs
(In / Out)
QB --> 50 / 40
RB --> 91 / 86
WR--> 82 / 80
FB --> 50 / 40
OL --> 50 / 40
---- ----
DT --> 91 / 87
DE --> 91 / 87
LB --> 80 / 74
CB--> 55 / 50
S --> 65 / 60
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please leave me some replies, and definitely use the box score creator and show me the games you have completed
heres the link for the box score creator: http://dynasties.operationsports.com...id=1&sport=nfl

i ended up driving down the field, and was about to score with Taiwan Jones, until he got absolutely LIT and fumbled the ball on the 10. The Chargers recover but ended up losing yards until 4th and 19 on the 1, with 30 seconds remaining. I call a fair catch on the 50, and i call 2 plays to move up to the 37 where i kicked the "pooch" 54 yarder

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