hurdinator's COACH MODE SIMULATION sliders - Operation Sports Forums

hurdinator's COACH MODE SIMULATION sliders

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  • hurdinator
    Blackout!
    • Feb 2011
    • 167

    #1

    hurdinator's COACH MODE SIMULATION sliders

    *THIS IS THE FINAL EDIT - SEP 21ST.

    A big thankyou to all who had some input on these, especially tsp120 and steven547.
    If you are a coach moder you will love these.

    First off, let me say EA Canada have done a sterling job ofthis year’s game. This is, in my humble opinion, the best NHL edition by a mile.

    I love to play coach mode; always have, no matter what the game. I have played and coached a number of sports myself so it goes without saying that I look for statistics and gameplay to be as realistic as possible. Although I am a first time slider maker I am looking to pursue full sim style sliders.

    This year the foundation of NHL 13’s gameplay is fairly sound so no major overhaul of the sliders should be needed as nothing appears“broken” beyond repair other than the obvious lack of penalties (Hopefully this will be remedied in the next patch).

    Thanks to mkharsh33 for allowing me to use his sliders as a base to work from. I have a few guys who have already indicated their interest in helping to test this set in order to develop a tight coach mode edition, but all feedback is welcomed.


    Note: I have seen no evidence to make me think that there is any bias towards the human or cpu team in coach mode. The gameplay and stats back this up. Therefore the SLIDERS ARE THE SAME SETTINGS FOR BOTH HUMAN AND CPU.


    *Rules
    Skill: All Star
    Offsides: Delayed
    Period Length: 10 minutes (This may need to be shortened to 9 minutes if a new tuner is released increasing the number of penalties more than 1.02)
    Penalties: max
    Post Whistle Rules: Authentic
    Penalty Time Scaling:2
    Fighting: max


    General
    Tuner Set Version: Latest
    CPU Aid: Hardcore
    Broken Stick Frequency: 2
    Game Speed: 0
    Attribute Effects: max
    Fatigue Effect:max
    Fatigue Recovery: 2
    Injury Occurrence: 2
    Puck Control:0
    Player Acceleration: 1


    AI
    AI Learning: 3
    CPU Difficulty Adjustment: 3
    CPU Strategy Adjustment: 2
    Human Strategy Adjustment: 2
    CPU Face Off Difficulty: 4
    Fight Difficulty: max
    CPU Penalties: max
    CPU Teammate Penalties: max


    Passing
    Pass Assist: 1
    Manual Passing: On
    Pass Speed: 1
    Saucer Pass Speed:2
    Pass Accuracy: 0Pass Reception Ease: 0
    Pass Interceptions: max


    Shooting
    Shot Accuracy: 2
    Shot Power: 3
    Slap Shot Accuracy: 1
    Slap Shot Power: 3
    One-Timer Accuracy: 1


    Checking
    Hitting Assistance: 0
    Aggression: max
    Hitting Power: 3
    Stick Lift Effectiveness: max
    Poke Effectiveness: max


    Goalies
    Goalie Passing: 2
    Goalie Cover Puck Frequency: 4
    Goalie Screen Effect: 3
    Goalie Reaction Speed: max


    Enjoy! Don’t forget to post feedback and results. I will update accordingly.

    Last edited by hurdinator; 09-21-2012, 04:32 AM. Reason: Update
    A coach shares all the same highs, lows, victorys and defeats as the players. He just ends up fatter and balder.
  • hurdinator
    Blackout!
    • Feb 2011
    • 167

    #2
    Re: hurdinator's COACH MODE SIMULATION sliders

    I am getting games with too many shots. league average was high 20's to early 30s for most teams last year. I like the idea of lowering gamespeed to compensate but am wary it makes the game look a little unatural.
    A coach shares all the same highs, lows, victorys and defeats as the players. He just ends up fatter and balder.

    Comment

    • bscbears99
      Rookie
      • Aug 2009
      • 229

      #3
      Re: hurdinator's COACH MODE SIMULATION sliders

      Originally posted by hurdinator
      I am getting games with too many shots. league average was high 20's to early 30s for most teams last year. I like the idea of lowering gamespeed to compensate but am wary it makes the game look a little unatural.

      i will test them out tonight son just got home from school so he already snatched the tv

      i am working home so should plenty of time to test em out

      thanks for taking the lead
      Go Blue!!
      Go B's
      Go Sox
      Go Vikes

      Comment

      • hurdinator
        Blackout!
        • Feb 2011
        • 167

        #4
        Re: hurdinator's COACH MODE SIMULATION sliders

        Ha! I just kick my daughter into the other living room if I want to get on the xbox.

        Really annoyed at how bad the game looks when speed is reduced to lower SOG.
        A coach shares all the same highs, lows, victorys and defeats as the players. He just ends up fatter and balder.

        Comment

        • Steven547
          MVP
          • May 2004
          • 3800

          #5
          Re: hurdinator's COACH MODE SIMULATION sliders

          Only played one game, but here are my results:

          I decided to do what I did last year and start with one of the best teams in the league vs the worst.

          PITT (me) vs Columbus

          Goals: 4 -1
          Shots: 31 - 34
          TOA: 6:59 - 7:42
          PIM: 2 - 0

          3 Stars:
          Fleury
          Cooke
          Malkin

          Seems to play pretty well. If shots are too high, I would suggest just turning the clock to 9 min periods....or decreasing gamespeed a notch. Overall, so far so good...

          Just hoping EA fixes the Penalty issue. If they do, be aware that shot totals might increase due to powerplays.

          Comment

          • bscbears99
            Rookie
            • Aug 2009
            • 229

            #6
            Re: hurdinator's COACH MODE SIMULATION sliders

            Originally posted by hurdinator
            Ha! I just kick my daughter into the other living room if I want to get on the xbox.

            Really annoyed at how bad the game looks when speed is reduced to lower SOG.
            yeah i think 2 was hard for me when playing it 3 seemed good speed wise but resulted in too many shots of course
            Go Blue!!
            Go B's
            Go Sox
            Go Vikes

            Comment

            • tsp120
              Rookie
              • Dec 2005
              • 197

              #7
              Re: hurdinator's COACH MODE SIMULATION sliders

              Originally posted by hurdinator
              Ha! I just kick my daughter into the other living room if I want to get on the xbox.

              Really annoyed at how bad the game looks when speed is reduced to lower SOG.
              Fiance has the tv and I don't feel like making her watch me play since I'm going to have most of tomorrow to myself. But I'm running a game in the background, CPU vs CPU. I can't imagine that's much different than Coach mode. I'm going to run three games with the same teams, with game speed set to 2, 1 and 0 and I'll post the results.

              As I said in another thread, I think the game looks fine at game speed of 0, but I think we're just going to have to agree to disagree on that one.

              Comment

              • hurdinator
                Blackout!
                • Feb 2011
                • 167

                #8
                Re: hurdinator's COACH MODE SIMULATION sliders

                Just thought of something. What if gamespeed was low but acceleration was bumped u? That would make the behind the net/neutral zone play ok but the fast breaks would still look authentic whilst still keeping the shot count lower. I'll try this over the next few games.
                A coach shares all the same highs, lows, victorys and defeats as the players. He just ends up fatter and balder.

                Comment

                • hurdinator
                  Blackout!
                  • Feb 2011
                  • 167

                  #9
                  Re: hurdinator's COACH MODE SIMULATION sliders

                  Originally posted by Steven547
                  Only played one game, but here are my results:

                  I decided to do what I did last year and start with one of the best teams in the league vs the worst.

                  PITT (me) vs Columbus

                  Goals: 4 -1
                  Shots: 31 - 34
                  TOA: 6:59 - 7:42
                  PIM: 2 - 0

                  3 Stars:
                  Fleury
                  Cooke
                  Malkin

                  Seems to play pretty well. If shots are too high, I would suggest just turning the clock to 9 min periods....or decreasing gamespeed a notch. Overall, so far so good...

                  Just hoping EA fixes the Penalty issue. If they do, be aware that shot totals might increase due to powerplays.
                  Hmmm. Good point on the penalties. It may be we just reduce the game time to compensate for more shots if we find a balanced set before that possible penalty patch.
                  A coach shares all the same highs, lows, victorys and defeats as the players. He just ends up fatter and balder.

                  Comment

                  • bscbears99
                    Rookie
                    • Aug 2009
                    • 229

                    #10
                    Re: hurdinator's COACH MODE SIMULATION sliders

                    Originally posted by hurdinator
                    Hmmm. Good point on the penalties. It may be we just reduce the game time to compensate for more shots if we find a balanced set before that possible penalty patch.
                    i am usually a follower more than a slider guru so forgive me if the suggestions are stupid lol.....but what about leaving the game speed at 2 and lowering the periods to 9 or 8 minutes to reduce the shots?
                    Go Blue!!
                    Go B's
                    Go Sox
                    Go Vikes

                    Comment

                    • Steven547
                      MVP
                      • May 2004
                      • 3800

                      #11
                      Re: hurdinator's COACH MODE SIMULATION sliders

                      Originally posted by bscbears99
                      i am usually a follower more than a slider guru so forgive me if the suggestions are stupid lol.....but what about leaving the game speed at 2 and lowering the periods to 9 or 8 minutes to reduce the shots?
                      No suggestions are stupid! But that is what I was leaning towards. Leaving everything the way it is, but lowering the game clock to 9 mins. I'm getting 34 shots with 10 mins, so I'm thinking under 30 shots with 9 mins. I'll have to run a CPU vs CPU game as well. I'll let you know what I find.

                      Also, I don't think we should lower player acceleration. Any lower the players move like turtles when trying to accelerate and they get burned.

                      Comment

                      • bscbears99
                        Rookie
                        • Aug 2009
                        • 229

                        #12
                        Re: hurdinator's COACH MODE SIMULATION sliders

                        Originally posted by Steven547
                        No suggestions are stupid! But that is what I was leaning towards. Leaving everything the way it is, but lowering the game clock to 9 mins. I'm getting 34 shots with 10 mins, so I'm thinking under 30 shots with 9 mins. I'll have to run a CPU vs CPU game as well. I'll let you know what I find.

                        Also, I don't think we should lower player acceleration. Any lower the players move like turtles when trying to accelerate and they get burned.
                        spoken like a parent ......i agree with the turtles reference and acceleration. i will be doing my testing about 3am tonight so if anybody else is on just send a message
                        Go Blue!!
                        Go B's
                        Go Sox
                        Go Vikes

                        Comment

                        • hurdinator
                          Blackout!
                          • Feb 2011
                          • 167

                          #13
                          Re: hurdinator's COACH MODE SIMULATION sliders

                          Originally posted by bscbears99
                          i am usually a follower more than a slider guru so forgive me if the suggestions are stupid lol.....but what about leaving the game speed at 2 and lowering the periods to 9 or 8 minutes to reduce the shots?
                          That is sounding better by the game.

                          Check out how ridiculous thing got when I reduced gamespeed to 0 and acceleration to 3.

                          Red wings v red wings

                          score: 14-2 to home team!!!!!

                          51 shots v 39 (to home)

                          I think if acceleration is more than 2 higher than gamepeed the puck carrier can get in behind the defender too easily and get open shots.

                          Interestingly, there were a lot more penalties:

                          18 mins for the away team and 12 for home (which may account for some of the increased shots).

                          I didn't notice proportionately more holding or hooking calls (I know you were thinking that the defenders adjusted to stop the puck carrier). A lot of roughing and tripping.
                          A coach shares all the same highs, lows, victorys and defeats as the players. He just ends up fatter and balder.

                          Comment

                          • hurdinator
                            Blackout!
                            • Feb 2011
                            • 167

                            #14
                            Re: hurdinator's COACH MODE SIMULATION sliders

                            Originally posted by Steven547
                            No suggestions are stupid! But that is what I was leaning towards. Leaving everything the way it is, but lowering the game clock to 9 mins. I'm getting 34 shots with 10 mins, so I'm thinking under 30 shots with 9 mins. I'll have to run a CPU vs CPU game as well. I'll let you know what I find.

                            Also, I don't think we should lower player acceleration. Any lower the players move like turtles when trying to accelerate and they get burned.
                            Yeah. I'll trial a bunch of games with 9 minutes as well. I agree the base sliders are almost spot on already. It's just minor things.
                            A coach shares all the same highs, lows, victorys and defeats as the players. He just ends up fatter and balder.

                            Comment

                            • tsp120
                              Rookie
                              • Dec 2005
                              • 197

                              #15
                              Re: hurdinator's COACH MODE SIMULATION sliders

                              Originally posted by hurdinator
                              That is sounding better by the game.

                              Check out how ridiculous thing got when I reduced gamespeed to 0 and acceleration to 3.

                              Red wings v red wings

                              score: 14-2 to home team!!!!!

                              51 shots v 39 (to home)

                              I think if acceleration is more than 2 higher than gamepeed the puck carrier can get in behind the defender too easily and get open shots.

                              Interestingly, there were a lot more penalties:

                              18 mins for the away team and 12 for home (which may account for some of the increased shots).

                              I didn't notice proportionately more holding or hooking calls (I know you were thinking that the defenders adjusted to stop the puck carrier). A lot of roughing and tripping.
                              My third game is simulating, but based on your results and my first two games...I think game speed has far less of an impact on shot totals and goal totals than the penalty scaling slider.

                              Red Wings @ Capitals - Game Speed = 2
                              Score: 4-7
                              Shots: 33-46
                              Penalty Minutes: 6:00-4:00
                              Powerplay: 2/2 1/3

                              Red Wings @ Capitals - Game Speed = 1
                              Score: 3-3
                              Shots: 23-22
                              Penalty Minutes: 2:00-0:00
                              Powerplay: 0/0 0/1

                              Look at the difference in shot totals. I contribute this not to the game speed, but to the penalty scaling slider. Powerplays are too long with it at 5. As you can see from the two games, powerplays are at 50% and the more penalties there are, the higher the shot total and goal totals are. Not only that, but the more powerplays there are, the longer the game runs because the clock slows down during them.

                              I'm suggesting lowering the penalty scaling slider to 2 or 3.

                              Comment

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