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NBA 2K13 Video - Gameplay Glimpses of Oklahoma City Thunder vs. Memphis Grizzlies

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  • TheKasmar
    Pro
    • Aug 2009
    • 955

    #91
    Re: 2K13 MEM vs. OKC gameplay sequences

    Originally posted by Sundown
    We've seen this in the first Manu video, with Wade and Lebron in the long Heat/Lakers video, and now with Gay. That's three for four of the promo/official videos featuring any real gameplay. I'm pretty worried.


    This type of brute force sliding shouldn't even happen on Pro or Casual. Defenses should just be easier to fake out and get around, or contact shots should be easier. This looks to be a more systemic/collision engine issue and I have a feeling this is going to affect all levels if it's not fixed before release. Might even be the number one complaint for the patch.
    I do have to give some credit on the block at 2:19 and previous videos were contact did play out realistically. Gasol looks like he sild back a little bit, but the block animation kicked in.

    Right stick dribbling from users will be a huge change. Even the novice user in the video caught on quickly with the spins and let the animation do its work. If the spins are similar to past 2k games then you know that ball is like a magnet to their hand and isnt coming loose easily.

    Comment

    • shadio5
      Pro
      • Jan 2008
      • 793

      #92
      Re: 2K13 MEM vs. OKC gameplay sequences

      Originally posted by Sundown
      We've seen this in the first Manu video, with Wade and Lebron in the long Heat/Lakers video, and now with Gay. That's three for four of the promo/official videos featuring any real gameplay. I'm pretty worried.


      This type of brute force sliding shouldn't even happen on Pro or Casual. Defenses should just be easier to fake out and get around, or contact shots should be easier. This looks to be a more systemic/collision engine issue and I have a feeling this is going to affect all levels if it's not fixed before release. Might even be the number one complaint for the patch.

      lol the world will go round just like this game. Last game 2k12 the people said it was to hard with no crossovers or inside game, welll now we will get 2k9 all over again. This time in 2k13, 2k will experiment and touch the flashy gameplay once again and hope people wont make adjustments.

      lol this game will be a easy game all over again, but I WILL MAKE ADJUSTMENTS regaurdless


      VC/2k sports fan

      Comment

      • yungsta404
        Pro
        • Jul 2011
        • 547

        #93
        Re: 2K13 MEM vs. OKC gameplay sequences

        im not liking the collision dont tell me its going to be another year of stuff like this

        <iframe src="http://www.youtube.com/embed/4EJz6OjBycM" allowfullscreen="" frameborder="0" height="315" width="560"></iframe>

        edit: Not me btw

        Comment

        • sactown_13
          Pro
          • Nov 2011
          • 479

          #94
          Re: 2K13 MEM vs. OKC gameplay sequences

          good find man. those commentators were really getting into it!! sounded like a soccer broadcast
          Nobody exists on purpose, nobody belongs anywhere, everybody is gonna die, come watch TV.- Morty

          Comment

          • J_Posse
            Greatness Personified
            • Jun 2005
            • 11255

            #95
            Re: 2K13 MEM vs. OKC gameplay sequences

            Originally posted by yungsta404
            im not liking the collision dont tell me its going to be another year of stuff like this

            <iframe height="315" src="http://www.youtube.com/embed/4EJz6OjBycM" frameBorder="0" width="560" allowfullscreen=""></iframe>

            edit: Not me btw
            I'm sorry, but that video is hilarious.



            Hopefully, active hands and interceptor signature skills will play a part in eliminating or decreasing such "cheese" tactics. Unfortunately, they are limited in time, budget and technology so everything can't be alleviated or fixed.
            San Antonio Spurs 5 - Time ('99, '03, '05, '07, '14) NBA Champions

            Official OS Bills Backers Club Member

            Comment

            • apollooff320
              Banned
              • Oct 2007
              • 1456

              #96
              Re: 2K13 MEM vs. OKC gameplay sequences

              Wait so when did Rudy Gay get handles like that?

              Comment

              • Can I live
                Banned
                • Aug 2012
                • 124

                #97
                Re: 2K13 MEM vs. OKC gameplay sequences

                Originally posted by yungsta404
                im not liking the collision dont tell me its going to be another year of stuff like this

                <iframe src="http://www.youtube.com/embed/4EJz6OjBycM" allowfullscreen="" frameborder="0" height="315" width="560"></iframe>

                edit: Not me btw

                LMAO I feel his pain but no one has ever done me that bad with one player, thats why Ranked matches should HOF Sim

                Comment

                • Boilerbuzz
                  D* B**rs!
                  • Jul 2002
                  • 5154

                  #98
                  Originally posted by jreezy18
                  Increased chances of a steal depending on how the dribble was executed. Heavier shot penalty maybe. Rudy Gay did spin into the defender and not around him. Maybe a lack of animation to accommodate for that was the real problem. It was like the spin and following layup just ignored that the defense was right in front of him. They really need to address stuff like that. Other than that though the footage was good.
                  I think the steal bonus has already been there. Agreed on the animation.

                  Comment

                  • Belly_of_a_Whale
                    Rookie
                    • Jan 2010
                    • 257

                    #99
                    Re: 2K13 MEM vs. OKC gameplay sequences

                    Originally posted by NowAndLaterCARZ
                    well dimer is close to floor general and people would debate closer for lebron. im suprised lebron isn't a posterizer instead of interceptor, especially after jumping over lucas III ha
                    They're actually very different. Floor General makes everyone else on the court better. Dimer only affects certain passes.

                    As for Closer, yes, people love to label LeBron as a choke-artist. However, the stats actually prove that he is quite clutch.

                    And, LeBron rarely posterizes people, even though he probably could if he tried. Instead, he will often scoop around or bull through contact, take the hit, and toss it up on the way down for the and-one.

                    I would, however, add that LeBron should have Microwave, given his tendency to go off for 20 points in a quarter. It would also allow 2K to not have to inflate his jump shot ratings, so that he really only shoots lights out when he's hot.

                    Just because you feel it, doesn't mean it's there.

                    Comment

                    • NowAndLaterCARZ
                      Rookie
                      • Jun 2011
                      • 196

                      #100
                      Re: 2K13 MEM vs. OKC gameplay sequences

                      Originally posted by yungsta404
                      im not liking the collision dont tell me its going to be another year of stuff like this

                      <iframe src="http://www.youtube.com/embed/4EJz6OjBycM" allowfullscreen="" frameborder="0" height="315" width="560"></iframe>

                      edit: Not me btw
                      dam that was terrible. smh i cant stand people who play the game like that. more spins than wheel of fortune

                      maybe the dude controlling the spurs should've double teamed blake (L1 on ps3)
                      Last edited by NowAndLaterCARZ; 09-15-2012, 02:31 AM.

                      Comment

                      • mymannemcee
                        Rookie
                        • Sep 2010
                        • 480

                        #101
                        Re: 2K13 MEM vs. OKC gameplay sequences

                        Originally posted by Belly_of_a_Whale
                        They're actually very different. Floor General makes everyone else on the court better. Dimer only affects certain passes.

                        As for Closer, yes, people love to label LeBron as a choke-artist. However, the stats actually prove that he is quite clutch.

                        And, LeBron rarely posterizes people, even though he probably could if he tried. Instead, he will often scoop around or bull through contact, take the hit, and toss it up on the way down for the and-one.

                        I would, however, add that LeBron should have Microwave, given his tendency to go off for 20 points in a quarter. It would also allow 2K to not have to inflate his jump shot ratings, so that he really only shoots lights out when he's hot.
                        Well, he doesn't really get hot after two shots and it's automatically raining a bunch of shots...despite what anyone can post through a YouTube highlights link, sometimes he'll do a weird heat check shot that's completely odd.

                        Finisher should be A+ guaranteed due to the fact that LeBron rarely seeks to slam over people and embarrass. For the past few years he has found an affinity with going through pressure and finishing for a lay up, that's his forte.

                        Chase Down Artist, Lockdown Defender...both given.

                        I would have preferred Floor General over Dimer due to the fact that LeBron has high tendencies of telling people where to move, where to specifically set a screen and where to spot up for a shot. You clearly see people following his lead through his offensive mindset. However, I guess Dimer can work. This could probably make a bounce pass to Chalmers or Battier off the break very deadly if shot at the right moment. No need to discuss how well it would effect Wade or Bosh, I'm sure it would.

                        Interceptor is alright, I guess it could work as his fifth skill. I wouldn't want LeBron with Closer at all; despite the fact that his clutch factor is very skewed and blown way out of proportion, I would rather it go to Wade if Miami has anyone with a Closer signature skill.
                        -elcamero.

                        Comment

                        • Ramboooo
                          Banned
                          • Oct 2011
                          • 685

                          #102
                          Re: 2K13 MEM vs. OKC gameplay sequences

                          Originally posted by yungsta404
                          im not liking the collision dont tell me its going to be another year of stuff like this

                          <iframe src="http://www.youtube.com/embed/4EJz6OjBycM" allowfullscreen="" frameborder="0" height="315" width="560"></iframe>

                          edit: Not me btw
                          lol sry I had to log in just to post my thoughts on this....this guy sux! every time he's HUGGING the dude. Well duh. Dude's tryin to play D with Splitter or reach with Park the whole time. I'm not seeing him playing good positional D at all. Here's what you do dude... take a good defender like Tim Duncan and give Blake some room instead of hugging him. smh "complaints" like this is why good gameplay goes bad. User Errorrerr. But yeah aside from that some sore spots on D were foot planting and not enough collision detection -- all things that looked more cleaned up in the 2K13 vids.

                          Comment

                          • Boilerbuzz
                            D* B**rs!
                            • Jul 2002
                            • 5154

                            #103
                            Originally posted by Colts18
                            Boilerbuzz,

                            Are you complaing about those posters that seem to only want to praise? If not, it isn't fair for you to attack those that you believe only want to criticize.
                            You're right. It wouldn't be fair. But, I didn't attack anyone. If you feel I did, then we will agree to disagree and move on. Fair enough?

                            Comment

                            • Goffs
                              New Ork Giants
                              • Feb 2003
                              • 12276

                              #104
                              Re: 2K13 MEM vs. OKC gameplay sequences

                              Originally posted by yungsta404
                              im not liking the collision dont tell me its going to be another year of stuff like this

                              <iframe src="http://www.youtube.com/embed/4EJz6OjBycM" allowfullscreen="" frameborder="0" height="315" width="560"></iframe>

                              edit: Not me btw
                              I really really HATE how steals are done in this game....I really think that 2k should tinker more in the live ball concept. Especially in the post up area where I would send a guard to help strip the ball but instead he ends up grasping air. If I remember correctly one of the earlier 2k's had this area right. You can strip the ball quickly from the post up player thus forcing the guy posting up to make a move to either pass out or make a post move.

                              Next year they should dabble in the live ball physics area....I think with this implemented it should force the player to play even smarter.

                              Comment

                              • fat_jed
                                Rookie
                                • Mar 2008
                                • 66

                                #105
                                Re: 2K13 MEM vs. OKC gameplay sequences

                                i really dont know why OKC always have white socks and white shoes when they're away... they always seem to have to patch it in a roster update. Its a small thing but those little things really irk me

                                Comment

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