NBA 2K13: How Signature Skills Have Changed the Game

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  • RyanFitzmagic
    MVP
    • Oct 2011
    • 1959

    #61
    Re: NBA 2K13: How Signature Skills Have Changed the Game

    Originally posted by Po Pimp
    True YOU may think to do that, but would the AI? I'm hoping that these sig skills would actually factor into how the AI approaches the game.
    Somehow, I doubt it. The article only spoke of the user making these types of changes.

    And what can a "Lockdown Defender" signature skill do to tell the AI who to utilize more than a high "On-Ball Defense" rating can?

    Comment

    • jtmoneyb4u
      Rookie
      • Sep 2010
      • 13

      #62
      wonder what brian scalibrine skill gonna be lol the white mamba
      Ciroc_Obama904 #Lakeshow #NinerGang #DawgNation

      Comment

      • youALREADYknow
        MVP
        • Aug 2008
        • 3635

        #63
        Re: NBA 2K13: How Signature Skills Have Changed the Game

        Originally posted by Po Pimp
        True YOU may think to do that, but would the AI? I'm hoping that these sig skills would actually factor into how the AI approaches the game.
        If there is an AI change to place a player with the Lockdown Defender Skill on the opponent's best Scorer, then that same change could have been done using the On-Ball Defense and Quickness using any of the past few 2K games. The two don't really go hand-in-hand.

        Any AI changes made to accommodate a Skill don't make the Skill worthwhile. It just means that the Skill was the method chosen to represent the change instead of them using their existing tools (Attributes/Tendencies/Coach Profiles).

        My biggest fear with the Signature Skills has already sort of come true. The fear is that people will praise Skills for changes that have absolutely nothing to do with the actual implementation of the Signature Skill. That could give 2K the response they need to think this was indeed a great implementation instead of really looking at how to continue to improve the underlying areas that need more help.

        Skills are responsible for a player's impact or effectiveness, not how they play.

        Comment

        • Po Pimp
          MVP
          • Jan 2005
          • 2249

          #64
          Re: NBA 2K13: How Signature Skills Have Changed the Game

          Originally posted by youALREADYknow
          Hot Spots dictated where a player shot from.
          Hot Zones dictated how well the player shot (Scorching/Hot/Neutral/Cold) from that location.

          The Corner Specialist Skill was the worst offender as far as useless and redundancy were concerned. This was one of the easiest to duplicate in 2K12 and we could have done it with real-world data so that a player who may have been Hot in the Right corner, but Neutral/Cold from the Left corner would have that accurately portrayed.

          It's not worth scrapping the entire list of Signature Skills because a couple of them were redundant, but hopefully 2K can take an honest look at the redundancy and uselessness of a few of these Skills and remove them for 2K14 without putting their own pride first.
          What about the alley-ooper? True, every alley-ooper isn't a dimer, but every dimer should be able to throw oops.

          Comment

          • da ThRONe
            Fire LesS Miles ASAP!
            • Mar 2009
            • 8528

            #65
            Re: NBA 2K13: How Signature Skills Have Changed the Game

            Originally posted by Po Pimp
            I'm pretty sure hotspots only applied to where players liked to set up. If I have someone on my team rated 80 in 3pters, yet their hotspot suggest they like to shoot the corner 3s, I'm pretty sure they would be able to hit from the top of the key with regularity as well.


            True YOU may think to do that, but would the AI? I'm hoping that these sig skills would actually factor into how the AI approaches the game.
            Tendencies are what's suppose to control AI. Which doesn't make sig skill any less useful IMO. Just because a player wants to aggressive in the passing lanes doesn't mean he has great timing and should get beat a lot trying to steal passes.
            You looking at the Chair MAN!

            Number may not tell the whole story ,but they never lie either.

            Comment

            • ZB9
              Hall Of Fame
              • Nov 2004
              • 18387

              #66
              Re: NBA 2K13: How Signature Skills Have Changed the Game

              I wonder if every player has at least one sig skill

              I would guess no

              Comment

              • rjohns23
                Pro
                • Sep 2010
                • 656

                #67
                Re: NBA 2K13: How Signature Skills Have Changed the Game

                Originally posted by RyanFitzmagic
                For instance, if a person is facing Oklahoma City and it’s a close game in the fourth quarter, it would behoove them to place a Lock-Down Defender on Durant to counter his signature Closer ability.

                Explain to me how this didn't apply in every other 2K game, with the adjustment being: Place your best defender (best physical matchup + highest Defensive Awareness) on the other team's best closer (best shooter/finisher).

                2K and/or its supporters acting like Signature Skills was the only way to make this necessary or imperative is just silly.
                Yea man, I'm with you on this logic. This was the same thing I was thinking when those signature skills were introduced. I haven't read through what everyone else is saying, but it seems to me that some of this skills are already in 2k12, especially since we can alter everything about player from ratings to tendencies.

                I think it is a good start but it will probably won't be until 2k14 that the whole aspect of signature skills are fined-tuned.

                Comment

                • YELLABOY5001
                  Rookie
                  • Sep 2012
                  • 4

                  #68
                  WHEN DOES THE DEMO COME OUT!!!!!!! IM GOING CRAZY

                  Comment

                  • lostsoul
                    Rookie
                    • Sep 2012
                    • 202

                    #69
                    Re: NBA 2K13: How Signature Skills Have Changed the Game

                    96-98 dennis rodman

                    post playmaker (rodman was a damn good passer as a bull) - This is a player known for hitting open guys in a good position to score when passing the ball out of the post.

                    break starter - This player is known for initiating fast breaks with accurate outlet passes.

                    hustle points (only if tips count) - This player is known for his ability to score following an offensive rebound.

                    bruiser - The overall size, power and relentlessness of this player will drain energy from his match-up upon physical contact.

                    scrapper - A hustle guy known for his ability to dive for loose balls, win boxout battles and strip rebounds from opponents.

                    now you do a classic player.

                    Comment

                    • Sportsflibs
                      Rookie
                      • Mar 2012
                      • 37

                      #70
                      How does anyone know sig skills have changed the game when the game hasn't released?

                      Comment

                      • AllStarDaDon
                        Pro
                        • Dec 2010
                        • 932

                        #71
                        Re: NBA 2K13: How Signature Skills Have Changed the Game

                        Signature skills seem to be a plus for us sim heads. I like the sound of it so more, it truly replicates how much of a chess match basketball is/can be.
                        Add me om PSN for a good game of basketball!
                        PSN IsomotionKing

                        Originally posted by JasonWilliams55
                        This video game is a SIMULATION of BASKETBALL. Sure its not 100% perfect, but its pretty damn good. You will not get a SIMULATION STYLE BASKETBALL GAME by PLAYING SOMEONE WHO DOES NOT KNOW WHAT SIMULATION MEANS.


                        #HelloBrooklyn

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                        • runNgun27
                          Rookie
                          • Aug 2009
                          • 18

                          #72
                          i see the same isomotion and crossovers need to watch more of this and all though kobe is an all star he still can get crossed perfect example http://www.youtube.com/watch?v=uCxrhKOhdX4

                          Comment

                          • runNgun27
                            Rookie
                            • Aug 2009
                            • 18

                            #73
                            i see the same isomotion and crossovers need to watch more of this and all though kobe is an all star he still can get crossed perfect example http://www.youtube.com/watch?v=uCxrhKOhdX4

                            Comment

                            • runNgun27
                              Rookie
                              • Aug 2009
                              • 18

                              #74
                              i see the same isomotion and crossovers need to watch more of this and all though kobe is an all star he still can get crossed perfect example http://www.youtube.com/watch?v=uCxrhKOhdX4

                              Comment

                              • Belly_of_a_Whale
                                Rookie
                                • Jan 2010
                                • 257

                                #75
                                Re: NBA 2K13: How Signature Skills Have Changed the Game

                                Anyone noticing the same isomotion and crossovers, or is it just me?





                                Just because you feel it, doesn't mean it's there.

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