Sliders So Realistic!!

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  • phukwiddit
    Rookie
    • Sep 2012
    • 43

    #1

    Sliders So Realistic!!

    I'm Crazy So You Don't Have to Be
    First of all, here's an example of how obsessed and meticulous you gotta be to achieve such reality with perfectly set sliders. To get the perfect "Actual In-game Speed" I compared 40yd dash results from the 2012 rookie combine results with the actual in game speed in practice mode using a stopwatch app on my smartphone, timing hail mary plays with the reciever on the 40 yd line. For example, the fastest rookie in the combine, Travis Benjamin (Browns,) ran a 4.36 in real life. His Madden speed rating 96). In practice mode on hailmary plays, I clocked Benjamin, on average, at 4.18s, which proved that the Madden 13 game environment is 3% faster than real life. To be certain of the correct minimum in-game speed, I used the slowest offensive rookie in the Combine that I could find in Madden 13, LT Marcel Jones (Saints: 5.68 40yd dash - spd rating 53). In practice mode I subbed him in as a TE and clocked him at 5.02s. His Madden 40yd dash turned out to be 11.5% faster than life instead of only 3% faster like the faster player. This told me that the slower players are being helped by the default 50 setting for actual in-game speed. After a few hours of calibrating the speed slider, I arrived at a setting of 30, where the slower players are in sync with the faster players, 3% faster in the Madden environment than in real life. This is the only slider where we have a measureable link to real life, the 40yd dash, so this 30 setting will never change; all other settings must complement this setting in order to produce reality in the field and realistically competitive play and statistical results.
  • The JareBear
    Be Good To One Another
    • Jul 2010
    • 11560

    #2
    Re: Sliders So Realistic!!

    I like it. 30 sounds good to me
    "Successful people do not celebrate in the adversity or misfortune of others."

    OS Blog

    The Tortured Mind Of A Rockies Fan. In Arenado I Trust.

    Comment

    • charter04
      Tecmo Super Bowl = GOAT
      • May 2010
      • 5740

      #3
      Re: Sliders So Realistic!!

      I am going to try that. The only problem I have with the 40 times and speed ratings is that some players play faster than their 40 would indicate and vice versa. I am toying with lower threshold than my 45 that I am using now though.
      www.twitch.tv/charter04

      https://www.youtube.com/channel/UCPW...59SqVtXXFQVknw

      Comment

      • Carlboy82
        Banned
        • May 2010
        • 398

        #4
        Re: Sliders So Realistic!!

        Excellent work. So besides 30 threshold, what game speed would you suggest?

        Comment

        • Kramer5150
          Medicore Mike
          • Dec 2002
          • 7395

          #5
          Re: Sliders So Realistic!!

          Awesome results.
          This may just get my headaches coming back though...lol,as I might have to go back into the lab.

          I am going to stay with very slow though,as I have tried slow,and the gameplay still seems to "arcadey" in terms of player movement and tackles.


          I'm still not sure this will work for cc though,as the sliders are so jacked up,but I'm willing to give it a few more shots.
          The only thing that concerns me though,is the "big play". With threshold set @ 30 (I had tried 35) there were ALOT of big plays.
          Obviously raising threshold cut down on the big plays,but it made it unrealistic as Wallace was being chased down from behind by LB'S.

          I'm still thinking that default would be a "happy medium"
          Last edited by Kramer5150; 09-17-2012, 09:44 PM.
          People are for reviews if it backs their argument, and against them when they don't.
          “I believe the game is designed to reward the ones who hit the hardest – If you can’t take it, you shouldn’t play!” Jack Lambert
          “Quarterbacks should wear dresses.” Jack Lambert

          Comment

          • Tracycoope
            Just started!
            • Sep 2012
            • 9

            #6
            Re: Sliders So Realistic!!

            I am toying with lower threshold than my 45 that I am using now though.

            Comment

            • phukwiddit
              Rookie
              • Sep 2012
              • 43

              #7
              Re: Sliders So Realistic!!

              Big run plays was a problem because Defenders do not react to the run until the ball is actually handed off. Because of this late reaction stretch plays nettted me almost 15 yds a pop. I had to set my run block to 40, the CPU run reaction to 93 and their block shed at 60. Sounds crazy but the results are beautiful. So life-like, but also you'd have to be a patient runner, allow the blocks to develop before accelerating.

              Comment

              • phukwiddit
                Rookie
                • Sep 2012
                • 43

                #8
                Re: Sliders So Realistic!!

                I will post all my sliders soon watching Monday Night Football and trying to write all this stuff in a notebook and post here. So Check out this thread tmr.

                Comment

                • The JareBear
                  Be Good To One Another
                  • Jul 2010
                  • 11560

                  #9
                  Re: Sliders So Realistic!!

                  I am pretty happy with this threshold setting. I am losing to the Steelers with the Chargers right now and on the first drive Jammer got beat deep when I left him in one on one with Brown.I watched the replay like 20x and it was very realistic as to the seperation and burst from Brown to get on top of Jammer.

                  I use a very tough set of sliders, I have CPU run reaction and block shed at 99 and my blockin at 1 and it works perfectly. Loving the game right now.


                  ALSO

                  For thos interesting, I raised my user rush reaction from 1 to 50 and the Steelers have 8 passes and 4 rushes right now in the first QTR. Its been said by other people, and now I am agreeing with it, the USER rush reaction slider affects CPU play calling as far as run pass ratio. In order to compensate for the higher run reaction the user side, I lowered user block shed and tackling to 1. So far, so good. M13 has some great core elements to it....
                  "Successful people do not celebrate in the adversity or misfortune of others."

                  OS Blog

                  The Tortured Mind Of A Rockies Fan. In Arenado I Trust.

                  Comment

                  • hanzsomehanz
                    MVP
                    • Oct 2009
                    • 3275

                    #10
                    Re: Sliders So Realistic!!

                    I have some recordings myself - I may be able to find the sticky note I jotted on. I don't know what to make of the information I gathered so I will share them and see what you guys infer from the results. It was a simple lab like phuck did here with the hailmary lob.
                    how could I lose? im playing by my own rules..

                    Comment

                    • RajonRondo
                      Rookie
                      • Aug 2010
                      • 275

                      #11
                      Re: Sliders So Realistic!!

                      Originally posted by Carlboy82
                      Excellent work. So besides 30 threshold, what game speed would you suggest?
                      this, I'm assuming normal, but could be wrong.

                      Comment

                      • phukwiddit
                        Rookie
                        • Sep 2012
                        • 43

                        #12
                        Re: Sliders So Realistic!!

                        yup, game speed set to normal.

                        Comment

                        • c low j
                          Rookie
                          • Sep 2012
                          • 10

                          #13
                          Re: Sliders So Realistic!!

                          What or who slider set do you use.

                          Comment

                          • hanzsomehanz
                            MVP
                            • Oct 2009
                            • 3275

                            #14
                            Re: Sliders So Realistic!!

                            PHWI

                            Diagnostics
                            I used the NFL Canton Team and used Walter Payton as my running back. I the ball at the 35 and went base offense HB Dive (No D). I clocked Watler at three different ranges, 50,0,100 Thresh and Normal, VF, and VS. Each threshold was tested on each of these game speeds. Auto Sprint was turned on. I simply snapped the ball and watched him run with no user control. I used the same stopwatch method you engineered but I ran multiple tests and used the two most consistent results. Difficulty was All-PRO with no customizations.

                            Legend
                            T = Threshold
                            VF = Very Fast Game Speed
                            N = Normal Game Speed
                            VS = Very Slow Game Speed

                            Walter Payton 40 times
                            50T @ VF = 4.44, 4.44
                            0T @ VF = 4.54, 4.64
                            100T @ VF = 4.59, 4.50

                            50T @ VS = 5.77, 5.75
                            0T @ VS = 5.92, 5.97
                            100 T @ VS = 5.81, 5.87

                            50T @ N = 4.97, 4.94
                            0T @ N = 5.00, 5.03
                            100T @ N = 5.01, 4.99

                            Fact Finding

                            What does the community gather from this data? You'll notice I didn't use the slow and fast settings but went right to their extremes - we can find the middle ground, I was banking, through observation of the middle and its polar opposites.

                            The 4.44, remember, is not a real 40 time as he has to wait to receive the ball then accelerate and also sift through a blocker or two - sometimes he would make contact and then find his way. This was another reason why I used multiple tests: I was trying to simulate football speed.

                            What does the community think would be a suitable time for Walter?

                            Walters Measurables
                            HT5'10" WT200 SPD 98 STR 83 AGI 98 ACC 99 AWR 99 TRK 99 BCV 99

                            I used Walter because he is the most balanced running back in the game and also has the IQ, he is simply the best running back in the game
                            how could I lose? im playing by my own rules..

                            Comment

                            • Last Gunfighter
                              "I reckon so."
                              • Sep 2012
                              • 891

                              #15
                              Re: Sliders So Realistic!!

                              Originally posted by phukwiddit
                              yup, game speed set to normal.
                              Sounds interesting but what do your other sliders look like? Are you using a set from one of the gurus here or have you set up your own?
                              WHO DAT! | GEAUX TIGERS! | LET'S GO RANGERS!

                              "If you work for a living, why do you kill yourself working?" -Tuco

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