Tomba's Game Speed and Slider Theory

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  • Tomba
    TOMBA IS ONLINE
    • Sep 2006
    • 8908

    #1

    Tomba's Game Speed and Slider Theory

    TOMBA's
    MADDEN 2013
    OFFICIAL FULL SLIDER SET



    Could it have been this simple? Did it have to be so complicated? From starting points to end results I've run the gamut of different combinations only to have the most blatant thing stand out.... DEFAULT.

    Well ALMOST LOL.

    What i mean by Default is making sure you have your settings only so that things match the default set.

    I'll start with Game speed and Player threshold. Basically the way we have to treat this is very basic. You know how madden 13 have the Game Speed at Normal and Player Threshold at 50? Well..There seems to be a reason for this. At default this effects NOTHING of the player ratings. WHEN and if you introduce any variant into the Player threshold up OR down you mess with the ratings and things on the field get out of wack REAL FAST.

    That said, My theory is this...
    Since there are 5 game speeds and a possibility to EVEN out Player threshold to 5 settings of 0,25,50,75 and 100 what we do is keep it in conjunction WITH the Game Speed.

    EX: Remember now AT Default its game speed Normal and Player threshold 50.
    What we do to make this even out ALL THE TIME is this:

    Game Speed Very Slow
    Player Threshold 100

    Game Speed Slow
    Player Threshold 75

    Game Speed Normal
    Player Threshold 50

    Game Speed Fast
    Player Threshold 25


    Game Speed Very Fast
    Player Threshold 0


    Now this ALL depends on your preference of game speed but here the difference is that you MATCH IT with these specific thresholds.

    And the question? "Well what does this do Tomba?" Well...
    This reinforces better physics and NO MORE bad player collision detection.


    In short Game Speed when matched properly with Player threshold works like a proper Overall game Speed Change. meaning when matched game speed is just that OVERALL Game Speed and Animation Speed.

    Okay so that covers Game Speed and Player Threshold. I have no doubts you'll see somewhat of a huge change but none more eye opening then when combined with the slider set below.


    Now, this might look ODD or maybe easy to some, but none the less it provides the BEST possible gameplay out madden 2013 that I've had the privilege to try and muster.

    The Slider Set below is not a dumbing down of game it's the bringing in of intelligence and making the game smarter and react faster with the right decisions. Doing the sliders at almost all 100 provides for the computer AI along with you aiding AI on human control to react properly. This makes a world of difference and feel like its human vs human and just like it would be in
    REAL -LIFE.

    TOMBA's
    MADDEN 2013
    OFFICIAL FULL SLIDER SET


    Quarter Length: 8 to 15 minutes
    Game Speed SLOW
    Player threshold 73
    Injuries: 10
    Fatigue:
    90


    Player Skill
    Passing:
    QB Accuracy: 73
    Pass blocking: 23
    WR Catching: 73
    Rushing:
    Broken Tackles: 73
    Run Blocking: 50
    Fumbles: 50
    Pass Defense:
    Reaction Time: 23
    Interceptions: 50
    Pass Rushing: 73
    Rush Defense:
    Reaction Time: 23
    Block Shedding: 23
    Tackling: 23

    CPU SKILL
    Passing:
    QB Accuracy: 100
    Pass blocking: 0
    WR Catching: 100
    Rushing:
    Broken Tackles: 73
    Run Blocking: 23
    Fumbles: 50
    Pass Defense:
    Reaction Time: 25
    Interceptions: 50
    Pass Rushing: 50
    Rush Defense:
    Reaction Time: 23
    Block Shedding: 0
    Tackling: 23

    Penalties
    Offside 73
    False Start 23
    Holding 50
    Facemask 50
    Def Pass Int 100
    Off Pass Int 100
    KR/PR Interference 73
    Clipping 73
    Int grounding 73
    Roughing the Passer 100
    Roughing the Kicker 73




    Trust me as convoluted this might sound the results I've had have been phenomenal. No longer do I have to go into player ratings. NOW? They play LIKE THEIR RATINGS!

    Give this a try. What's the worst that could happen? It could work for you as well





    Tomba
    ...as always we REAL -LIFE it








    Last edited by Tomba; 09-24-2012, 08:13 PM.
    Brand New Tomba Slider sets ready for Next Gen Versions of NBA,Madden and Fifa Stay Tuned...
  • mogrod
    Rookie
    • Mar 2004
    • 387

    #2
    Re: Tomba's Game Speed and Slider Theory

    Is this Play Now, offline CCm or online CCM?

    What level (All-Pro, All-Madden etc)? Or, did i miss it while reading?

    Comment

    • Tomba
      TOMBA IS ONLINE
      • Sep 2006
      • 8908

      #3
      Re: Tomba's Game Speed and Slider Theory

      Originally posted by mogrod
      Is this Play Now, offline CCm or online CCM?

      What level (All-Pro, All-Madden etc)? Or, did i miss it while reading?

      I'm sorry my friend... ALL

      Play Now Offline AND Online CCM.

      Level? Just make sure ALL sliders are at the settings above and you're set. if your hard pressed Go from rookie for Human then adjust the fumbles and interceptions to 50 and then for CPU Skill make them default and ramp them up all to 100 except for interceptions and fumbles as well
      Brand New Tomba Slider sets ready for Next Gen Versions of NBA,Madden and Fifa Stay Tuned...

      Comment

      • mogrod
        Rookie
        • Mar 2004
        • 387

        #4
        Re: Tomba's Game Speed and Slider Theory

        Cool.

        So, there's no difference in play from the AI when setting the level? The reason I ask is because I tried some sliders out last night. On Pro, of all levels, the AI had GAPING holes to run. Same exact sliders and setting but on All-Madden, the AI couldn't run a lick.

        Comment

        • hanzsomehanz
          MVP
          • Oct 2009
          • 3275

          #5
          Re: Tomba's Game Speed and Slider Theory

          What is the failure rate like with all these 100's in effect? I'm actually kinda anxious to try these out - the whole oddity of it intrigues me
          how could I lose? im playing by my own rules..

          Comment

          • mogrod
            Rookie
            • Mar 2004
            • 387

            #6
            Re: Tomba's Game Speed and Slider Theory

            Also, did you mean to have HUM Fumbles to 100 with the AI Fumbles to 50? Or, are they both supposed to be 50?

            Comment

            • Tomba
              TOMBA IS ONLINE
              • Sep 2006
              • 8908

              #7
              Re: Tomba's Game Speed and Slider Theory

              Originally posted by hanzsomehanz
              What is the failure rate like with all these 100's in effect? I'm actually kinda anxious to try these out - the whole oddity of it intrigues me
              The oddity is just making the CPU smarter as well as your supporting ai for human smarter.

              Play sim and these will impress
              Brand New Tomba Slider sets ready for Next Gen Versions of NBA,Madden and Fifa Stay Tuned...

              Comment

              • Tomba
                TOMBA IS ONLINE
                • Sep 2006
                • 8908

                #8
                Re: Tomba's Game Speed and Slider Theory

                Originally posted by mogrod
                Cool.

                So, there's no difference in play from the AI when setting the level? The reason I ask is because I tried some sliders out last night. On Pro, of all levels, the AI had GAPING holes to run. Same exact sliders and setting but on All-Madden, the AI couldn't run a lick.
                Try em' thats al i can ask.

                the ONLY way these wouldnt work would be for a player that plays tournaments
                Brand New Tomba Slider sets ready for Next Gen Versions of NBA,Madden and Fifa Stay Tuned...

                Comment

                • Tomba
                  TOMBA IS ONLINE
                  • Sep 2006
                  • 8908

                  #9
                  Re: Tomba's Game Speed and Slider Theory

                  Originally posted by mogrod
                  Also, did you mean to have HUM Fumbles to 100 with the AI Fumbles to 50? Or, are they both supposed to be 50?
                  Both at 50(fixed in main topic now)
                  Brand New Tomba Slider sets ready for Next Gen Versions of NBA,Madden and Fifa Stay Tuned...

                  Comment

                  • Carlboy82
                    Banned
                    • May 2010
                    • 398

                    #10
                    Re: Tomba's Game Speed and Slider Theory

                    I'm going to give this a shot right now, and then post afterwards. Thank you very much for your time, effort, and diligence with this game.

                    Comment

                    • hanzsomehanz
                      MVP
                      • Oct 2009
                      • 3275

                      #11
                      Re: Tomba's Game Speed and Slider Theory

                      I'm using the 0 thresh with very fast and surprisingly, its not much different a feel than 50 at normal.. it really does feel like a good click.
                      how could I lose? im playing by my own rules..

                      Comment

                      • hanzsomehanz
                        MVP
                        • Oct 2009
                        • 3275

                        #12
                        Re: Tomba's Game Speed and Slider Theory

                        What is the failure rate like? Will you see dropped balls? over/under throws?

                        I'm SOLD on the speed tuning concept.

                        I would like to see failures to go hand in hand with successes. I need these details because I like the base set I'm working with right now and don't want my time wasted on something that's not for me.
                        how could I lose? im playing by my own rules..

                        Comment

                        • Tomba
                          TOMBA IS ONLINE
                          • Sep 2006
                          • 8908

                          #13
                          Re: Tomba's Game Speed and Slider Theory

                          Originally posted by hanzsomehanz
                          What is the failure rate like? Will you see dropped balls? over/under throws?

                          I'm SOLD on the speed tuning concept.

                          I would like to see failures to go hand in hand with successes. I need these details because I like the base set I'm working with right now and don't want my time wasted on something that's not for me.
                          Yeah the game speed and player threshold is key

                          im seeing dropped passes missed throws etc its pretty awesome never ahd this fun in madden and right now im having that brand new out of the box "I cant belive this is 20 bux" feel like i did with 2k5
                          Brand New Tomba Slider sets ready for Next Gen Versions of NBA,Madden and Fifa Stay Tuned...

                          Comment

                          • catfish9-5
                            Rookie
                            • Dec 2007
                            • 302

                            #14
                            Re: Tomba's Game Speed and Slider Theory

                            I feel there are not enough over/under throws. Have seem a few but just played texans vs 49ers and both qb's were around 80%. Kinda high for two pretty good defenses. I did like the feel of the game though. With sliders maxed, didnt know if penalty sliders would help "fine" tune this set.

                            Comment

                            • Carlboy82
                              Banned
                              • May 2010
                              • 398

                              #15
                              Re: Tomba's Game Speed and Slider Theory

                              Played one quarter. Love the speed and threshold connection. Should penalties, and auto subs be set at default?

                              Comment

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