NBA 2K13: Demo Roundtable
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It's so funny when I was not a member here they used to say OS was a EA Fanboy site. Now the tables are turned they say their a 2K Fanboy site....SMDH You need proof:
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I would have to agree with crazy2kfan. It feels unnatural to hold the left trigger and use the right stick inside the paint when driving or posting up. I feel like the new controls when used on the perimeter aren't such a huge issue because you can use the dribble moves and simply press X to shoot but when you either post up or drive inside is where this new control scheme seems difficult to use. I will continue to test it out but more and more I'm thinking that I'll revert back to the 2k12 control scheme.Comment
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I like the demo, but one thing bothered me in game; the off the glass self alley-oops! why does it pause soo long while actually trying to do it? I was on a huge break away, and when i clicked on the buttons, everybody was around me, or passed me just standing there watching!
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Ah, SNAP!!! Now we Cooking!!!Comment
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Re: NBA 2K13: Demo Roundtable
"but if the quick ranked matches online are on pro/default, there will be some upset people."
Dam right!
I have to say after playing the demo more I have somewhat adjusted to the gameplay. At first I said that it was kind of sloppy looking but after playing there are things to minimize that, I just stated using the protect ball more and coming out of it everytime I wanna to do a two step. The defense was also not so good to me then I heard someone say that the game is on pro/casual or default either way if this is true which it seems to be then that would explain the many ankle breaking moments and the slight difficulty playing D.Last edited by DatGD12guage; 09-26-2012, 05:02 PM.Comment
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I'm still learning how to do all the controls. I struggle with my triple threat moves. I like to jab step or move around in the triple threat but i keep dribbling instead. The more i play it the more i'll get used to the controls and that's when i'll fully appreciate this game. I think the demo is amazing, the way the players move and how you can feel the weight. Even the sounds when there's contact at the rim. This is how a game is supposed to be. I think this game is on the level now with what MLB the Show is to baseball. I only wish we had a football game, college or pro, that could get to this level. But NBA 2k12 got a lot of my time last year and I know this game is going to get the attention this year. Can't wait for Tuesday to get here, get a hold of the shoe creator, get started with either MyTeam or my Association.Comment
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I have to agree with the pump fakes portion of this. Now I'm not saying it's the games fault, perhaps it is just because of me getting used to the control, or whatever is causing that slight delay with the new shot stick, but I noticed that as well, that I wasn't as fluid on pump fakes. I am still not ready to blame the game yet given I have not learned the new controls like I want, but that was something I was struggling with in the demo.Comment
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i think its foolish for people to bash you guys for not liking the demo/game. I personally just wish you guys would elaborate, and also keep the concept or "what can actually be implemented" in mind. For example, people have ragged on madden for years because either they failed to hit the realism levels that the very old nfl2k games were reaching, or because they would add new features just to remove some other features, and then reintroduce those features as new (2k is doing this with crew right now, and i have a few ideas as to why)
So its fine if you find something unrealistic, and it turns you off, but explain it, try to explain how it could have been tweaked or changed, dont just point out that foot planting wasnt 100% real when no sport game has really figured out how to do that yet.
Also its always a good idea to present what you do like about the game. I refuse to believe that there i nothing you guys enjoy about 2k13, and if there really is nothing you like about 2k13, then at least mention things you have liked in other basketball games (2k, live, whatever) so at least it makes your argument more relatable, more understandable, and seemingly less trollish (even if its not your intention, simply saying negative things and calling them 'truths' is essentially trollish behavior)
I for one enjoy reading the real negatives on a product. The best products, to me, are not the ones that have the most positives, but the ones that have the least negatives.....and when it comes to games like 2k13, i like to look into how many of the negatives are true negatives as opposed to user misunderstanding....Comment
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Re: NBA 2K13: Demo Roundtable
They did take out one thing, you can't do the hard fast jab step anymore. In 2k12 when you jabbed forward, it was a hard quick jab. Seems like 13 only has the slower jab left or right. Now sure why no one mentioned it but I tend to like to utilize triple threat and the quick jab was a great offensive weapon. It's either not in 13 or I don't know how to execute it.Comment
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Re: NBA 2K13: Demo Roundtable
Some things I noticed already
-Spin move and up and under moves are way overpowered...
-Self alleyoops need to be drastically toned down (I personally would even remove them from the entire game)
-Lack of contact when an offensive player is close/under the rim (maybe a slider thing?), combined with poor shot blocking/too slow contest animations for the defenders. Lead passes could be the cheesers' favorite weapon this year
Everything else feels GREAT, having a lot of fun with the demoComment
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