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Old 09-26-2012, 06:12 PM   #17
Obnoxious
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Join Date: Sep 2011
Location: Virginia
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Re: [CCM]Are You Still Looking For Sliders?

Quote:
Originally Posted by CowherPower
Trust me dude,you're going to drive yourself insane...lol. Before I settled on my final set,this game seriously gave me headaches from trying to figure this crap out.

Well,I shouldn't say "completely" settled,but I'm 98% there (I feel). But you are going to get to the point of insanity due to the sliders not being as responsive in CC as they are in play now.

IMO,I see alot of folks getting good response to there "play now" sliders,but in all honesty,It's not that difficult to come up with a realistic set for "play now".

Doing a set for online/offline cc,is far more difficult imo.

If you need any help or questions,I'll do my best to help if I can.
I started this set in Play Now and used it in my CCM (was using default All-Pro) once I was happy with them. The only difference I saw was the CPU run game. It wasn't really the blocking or block shed, the HB just never runs foward. Even on dives and draws, they would juke or spin to the outside. I increased the run block up to 50 and it works well now. I still saw tackle for loss and all. I haven't tried for every team though. With the Cowboys I gave up tons of yardage then a lot of tackle for loss but with the Dolphins, it was more 3-4 yards at a time.

I wouldn't say CCM is broken or anything, I believe it has something to do with the schemes that make gameplay different (and maybe teams not running by their gameplan), but that's my conspiracy.
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