In general, it seems to me that a combination of small fielding issues accumulate to create too many double plays. In reality, teams get about .5 to 1 double plays per game. In The Show, I'd estimate it comes out to about 1.5 to 2 per game. This may not seem like much, but even that small increment makes a big difference in the game when you consider what an impact it is to get two outs on one play.
Some of the factors I think I'm noticing are:
- Grounders seem to shoot through the infield too fast
- Fielders don't have to slow their momentum and set their body to throw as much as in reality
- Throws seem a bit too fast
- AI batters may not be programmed to avoid the double play by laying off low balls and trying to hit it in the air. Similarly, I'm not sure if the AI ever does any intentional hit and run plays.
- Baserunners don't seem to leap out toward the next base in anticipation of a hit as much as in reality. If you have a speedy runner on first and he takes a healthy shuffle toward second right before a ground ball, it's going to be awfully tough to get him at second and the fielder will often just go to first. I only see this in The Show when the man on first was flat out stealing before a grounder.
If some of these physics/momentum based issues could be improved upon for next year, The Show 13 would even closer to perfection. Does anyone else notice any of these issues?

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