the_future420's NBA 2k13 Pro Simulation Sliders (12 min quarters)

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  • the_future420
    MVP
    • Jul 2002
    • 3086

    #1

    the_future420's NBA 2k13 Pro Simulation Sliders (12 min quarters)

    I've played about 30 games to this point, and I think these are close to the sliders that I will be using to start up my association. I will say that after playing about 10 games on All-Star and the rest on Pro, I feel as though the Pro difficulty overall provides a more realistic experience. In the past I've always played on All-Star, but this year I decided to give pro a shot, and to be honest I'm glad I did. Alot of the things that I experienced on the all-star level that annoyed me are toned down at the pro level. For one, the CPU defends/executes fast breaks more reailstically as well as the manner in which they attack the basket. I can't put my finger on it, but the game just feels better on Pro versus All-Star from my experience. With that said, things are a bit easier on pro, so I've adjusted some sliders slightly in the CPU's favor to help balance things.

    These are not a final set, but as I said earlier, I feel these are close to the sliders that I will be using once I decide to start an association.

    For those that are used to playing on All-Star and above, don't be afraid to give these a shot and see if they are for you.

    EDIT: 2nd version changes listed in red

    Based on the findings by slimm, I HIGHLY suggest (no, infact I DEMAND :wink that you go into the Coach Profiles and changing all teams to Run Plays at 0. Seriously. Once you do this, save your roster as these changes are attached to your roster file. Once you do this, you will notice that the CPU is less reckless at just bulldozing in and attacking the basket. Instead, they run a very realistic offense. It truly does wonders in terms of controlling the pace and making the game play more realistically. It is a huge find, that adds a ton to the game, IMO. That simple tweak combined with my sliders has been providing me with stellar gameplay. I'll reiterate that one more time because it is very important. This is a gamechanger that cant be overlooked before tweaking sliders. Make sure you change all coach profiles run play tendency to 0. I don't know why it works, but it does.


    2nd note: I think these sliders are going to be my final sliders. If I do make any changes, they will be very minor and I will list them in blue next to the original or updated values.

    I've been having absolutely awesome, varied games with these, and I'm to the point where I don't think at all about the sliders, and instead, I just play the game. Stats have been very realistic, and the gameplay has been as well. The one thing that may turn some off to these sliders is that occasionally, maybe once or twice a game, there are passes for turnovers that seem a bit unrealistic. While its not perfect, it is the best remedy to increase non-steal turnovers to help make the game playable on 12 min quarters and produce realistic results. And even in real life, every now and then, there are plays that are real head scratchers that really do occur. I look at them as necessary evils, and they don't bother me that much in the grand scheme of a game that has 175+ possessions.


    Version 3.5 (updated 10/17/12)
    Difficulty: Pro
    Game Style: Custom
    Game Speed: 50
    Qtr Length: 12 minutes
    Shooting Type: User Timing
    FT Shooting: Real Player %

    These are based off the simulation preset sliders, so if you are inputting these, you can change the style to simulation and most of these should already be set.

    (Any sliders that aren't listed are set at 50)
    (HUM/CPU)

    Offense:
    Inside Shot: 45/50
    Close Shot: 45/50
    3pt Success: 45/50
    Layup Success: 48/50
    Mid Range: 47/53
    Pass Accuracy: 48/40
    Contact Shot Success: 46/46

    Defense:
    Driving Contact Freq: 100/100
    Inside Contact Freq: 100/100
    Layup Def Strength Takeoff: 100/100
    Layup Def Strength Release: 80/80
    Jumpshot Defense Strength Gather: 65/65
    Jumpshot Defense Strength Release: 50/65
    Help D: 100/100
    Steal Success: 49/49

    Attributes:
    Quickness: 35/35
    Speed: 45/45
    Hustle: 63/63
    Blocking: 57/57
    Ball Handling: 47/47
    Hands: 50/50
    Dunking Ability: 48/48
    On Ball D: 46/51
    Stealing: 48/45
    Off Awareness: 40/45
    Def Awareness: 55/72
    Offensive Rebound: 40/37
    Defensive Rebound: 58/58
    Fatigue Rate: 57/57
    Injury Freq: 75/75

    Tendencies:
    Take Inside Shots: 37/37
    Take Close Shots: 37/37
    Mid Range:63/63
    Attack Basket:50/50
    Look For post Players: 79/79
    Go For On-Ball Steals: 84/84
    Contest Shots: 100/100
    Backdoor Cuts: 40/40



    Fouls
    Over the Back:100/100
    Charging: 100/100
    Blocking Foul: 100/100
    Reaching Foul: 89/89
    Shooting Foul: 93/93
    Loose Ball Foul: 100/100
    Last edited by the_future420; 10-19-2012, 11:31 AM.
    PSN ID: thefuture420
    Twitch
    Now Playing: MLB The Show 16, Fifa 16, Fallout 4
  • risewithus56
    Rookie
    • Dec 2009
    • 215

    #2
    Re: the_future420's NBA 2k13 Pro Simulation Sliders (12 min quarters)

    Have read your input on other threads and am getting frustrating with no other set figuring things out, so I'm excited to try these out. Do you think real FG % would work for these? What would need to be adjusted?

    Comment

    • okcthunder2010
      Rookie
      • Sep 2012
      • 39

      #3
      Re: the_future420's NBA 2k13 Pro Simulation Sliders (12 min quarters)

      gonna give these a shot!

      Comment

      • Pillendreher
        Rookie
        • Aug 2009
        • 79

        #4
        Re: the_future420's NBA 2k13 Pro Simulation Sliders (12 min quarters)

        Gonna give these a try!

        Comment

        • the_future420
          MVP
          • Jul 2002
          • 3086

          #5
          Re: the_future420's NBA 2k13 Pro Simulation Sliders (12 min quarters)

          Thanks guys, made a few edits to the first post, so please be sure you are using the most current ones.
          PSN ID: thefuture420
          Twitch
          Now Playing: MLB The Show 16, Fifa 16, Fallout 4

          Comment

          • Zeppelin8
            Rookie
            • Oct 2008
            • 311

            #6
            Re: the_future420's NBA 2k13 Pro Simulation Sliders (12 min quarters)

            I was wondering if lay up def. strength sliders would help lowering the success of post moves?

            Except for the hooks and post fadeaways, most of the post moves feels like cheese, like no defense at all.

            Comment

            • The Tarheel
              Rookie
              • Oct 2012
              • 15

              #7
              Re: the_future420's NBA 2k13 Pro Simulation Sliders (12 min quarters)

              I just finished my first game with these sliders, and it was pretty fun.

              Pacers (me) 110 - Pistons 95

              I had about 4 unnecessary errant passes that flew 5 feet over someones head (these were like 15 foot passes). But field goal percentages were realistic for a 15 point beating (48%-39%) and I got punished for trying to be too flashy (16 turnovers). Also, I shot 55% behind the 3point line which seems high but ill keep playing before I start messing with that.

              Nice sliders dude

              Comment

              • mango_prom
                Pro
                • Oct 2008
                • 737

                #8
                Re: the_future420's NBA 2k13 Pro Simulation Sliders (12 min quarters)

                Originally posted by The Tarheel
                I just finished my first game with these sliders, and it was pretty fun.

                Pacers (me) 110 - Pistons 95

                I had about 4 unnecessary errant passes that flew 5 feet over someones head (these were like 15 foot passes). But field goal percentages were realistic for a 15 point beating (48%-39%) and I got punished for trying to be too flashy (16 turnovers). Also, I shot 55% behind the 3point line which seems high but ill keep playing before I start messing with that.

                Nice sliders dude
                Did the AI score too many points in the paint?

                Comment

                • The Tarheel
                  Rookie
                  • Oct 2012
                  • 15

                  #9
                  Re: the_future420's NBA 2k13 Pro Simulation Sliders (12 min quarters)

                  Not to my knowledge, but they did have a number of fast breaks off of turnovers. Pistons arent the strongest team on the inside besides Monroe and Hibbert was locking down the paint for me so ill take another look when I play again.

                  Comment

                  • the_future420
                    MVP
                    • Jul 2002
                    • 3086

                    #10
                    Re: the_future420's NBA 2k13 Pro Simulation Sliders (12 min quarters)

                    Yeah, there are going to be a few errant passes, with the pass accuracy slider at 47, but I feel its necessary to help with non-steal turnovers. I noticed I'm not really having anymore of the crazy close passes going wayward though, and I think you will get a feel for when you can make certain passes to avoid those from happening after a few games of playing.

                    Thanks for trying them out, and for the feedback. Any stats that anyone remembers from their games is appreciated to help me tweak these further, specifically fouls/ ft attempts/rebounds/turnovers. Another thing, I am thinking that overall the CPU FG% is a tad too low. I may be raising there shooting attributes another point or so to help with this, but I need some more feedback to be sure its not just me seeing this.
                    PSN ID: thefuture420
                    Twitch
                    Now Playing: MLB The Show 16, Fifa 16, Fallout 4

                    Comment

                    • Pillendreher
                      Rookie
                      • Aug 2009
                      • 79

                      #11
                      Re: the_future420's NBA 2k13 Pro Simulation Sliders (12 min quarters)

                      Just finished my first game with these sliders (was also my first full 2K13 game and maybe my first NBA 2K game for more than 6 months, so I was a bit rusty..)





                      A few things that I noticed:

                      -The CPU somehow didn't get into a flow offensively. Even when I didn't try to read its offense, there was little movement and the PG kept dribbling till the 10 sec mark of the shot-clock.
                      -The CPU was really quick when it came to pushing the ball. Even though I was somewhat lazy, the CPU pushed the ball very often and generated a bunch of points with it. Wouldn't say it was unfair since I defended it poorly, yet I noticed it.
                      -Yes, the NOH Bigmen grabbed a few offboards, but I wouldn't say there were too many of them. I sometimes misstimed my jumped and they got the ball, but that's just how they get ya (Rules of Engagement )
                      -Fatigue: Despite me running fastbreaks, some of my players needed to be sustituted because of their fatigeu after less than 6 minutes. This may be because of the fewer minutes I played though.

                      I used these sliders for 10 min quarters. All in all, I was trying to get my offense running and failed I haven't played a basketball game for quite a while and I'm not familiar with Playbooks at all. I'm gonna give this sliders another shot, since I'm sure some of my comments were cause by my lack of performance

                      Comment

                      • Jay0911
                        Rookie
                        • Jun 2006
                        • 63

                        #12
                        Re: the_future420's NBA 2k13 Pro Simulation Sliders (12 min quarters)

                        Game played really well. Many times players just stood around though. I was winning all game until the 4th when I started turning the ball over and you know the Heat take advantage on turnover fast breaks.
                        Attached Files

                        Comment

                        • the_future420
                          MVP
                          • Jul 2002
                          • 3086

                          #13
                          Re: the_future420's NBA 2k13 Pro Simulation Sliders (12 min quarters)

                          Wow, seems like you guys are seeing a lot of points in the paint. I'm usually seeing it around 50% or lower for the CPU's PitP.
                          PSN ID: thefuture420
                          Twitch
                          Now Playing: MLB The Show 16, Fifa 16, Fallout 4

                          Comment

                          • Pillendreher
                            Rookie
                            • Aug 2009
                            • 79

                            #14
                            Re: the_future420's NBA 2k13 Pro Simulation Sliders (12 min quarters)

                            What roster are you using? I'm still running the standard one..maybe that effects the way the CPU attacks the basket as well. As for my game, most of the pip came from fastbreaks, so I wouldn't consider it a great problem. I'll know more after I've played a few more games.

                            Btw: I've attached the sliders for PC users

                            Originally posted by Jay0911
                            Game played really well. Many times players just stood around though.
                            That's what I noticed as well. What roster are you using?
                            Attached Files

                            Comment

                            • Jay0911
                              Rookie
                              • Jun 2006
                              • 63

                              #15
                              Re: the_future420's NBA 2k13 Pro Simulation Sliders (12 min quarters)

                              Im using the default roster. Waiting on a good set to come out for PS3, mainly Bedwardsroys roster.

                              Comment

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