Making of the Perfect Franchise and Draft Class
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Re: Making of the Perfect Franchise and Draft Class
Yes, am using Raw Data for hair. PNEC and PUHE seem to be the key combo's. Whn in doubt, I use the numbers you provided earlier. As for Portraits, they can be changed in the player /general tab/portrait ID. Just replace existing one with that which you want to use.
Once I've finished, I'll upload a franchise file with the draft class on it, so that all players can be seen in player management. Unless of course Cursive wants to take pictures and deal with all that. The file would of course need resigned to work. Look for it by tomorrow, early to late evening.Comment
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Re: Making of the Perfect Franchise and Draft Class
What is the main reason we are resorting to Madden 12? Is it because of frustration with EA (which I understand) I am pretty confused as to how they cant give customers what they want when the community has basically been able to create it themselves.
Or is it because of the lack of freedom the new Career mode has?
Or is it just to rebel?
I am curious if there will be a Madden 13 product that will enable good and realistic draft classes. as the draft approaches I always create the most realistic class possible and do the draft to a T. I was super bumed when it was not in this years game.. but this gives me hope. Or is everyone just reverting back to 12 and giving up on 13????
I read alot of the posts on this editor and it is awesome work. I am just curious if it is going to create the ability to make a great REAL draft class for Madden 13PSN: MaddenMaven
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Re: Making of the Perfect Franchise and Draft Class
A bit of all your reasons would work for me. I've not played m13, and do not intend to. Nothing there for me. I'm an offline sim player and simply need draft classes. Plus Xan's editor is awesome and allows for things that could have never been possible for madden. It's actually fun. I don't know what can or cannot be done with madden 13, but nothing here to my knowledge is being worked on for the title. This is all for madden 12.What is the main reason we are resorting to Madden 12? Is it because of frustration with EA (which I understand) I am pretty confused as to how they cant give customers what they want when the community has basically been able to create it themselves.
Or is it because of the lack of freedom the new Career mode has?
Or is it just to rebel?
I am curious if there will be a Madden 13 product that will enable good and realistic draft classes. as the draft approaches I always create the most realistic class possible and do the draft to a T. I was super bumed when it was not in this years game.. but this gives me hope. Or is everyone just reverting back to 12 and giving up on 13????
I read alot of the posts on this editor and it is awesome work. I am just curious if it is going to create the ability to make a great REAL draft class for Madden 13Comment
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Re: Making of the Perfect Franchise and Draft Class
Ea gave offline franchise fans the finger. I'm thrilled 12 can be fully updated. we might never need to buy another madden title with the schedule update ability.What is the main reason we are resorting to Madden 12? Is it because of frustration with EA (which I understand) I am pretty confused as to how they cant give customers what they want when the community has basically been able to create it themselves.
Or is it because of the lack of freedom the new Career mode has?
Or is it just to rebel?
I am curious if there will be a Madden 13 product that will enable good and realistic draft classes. as the draft approaches I always create the most realistic class possible and do the draft to a T. I was super bumed when it was not in this years game.. but this gives me hope. Or is everyone just reverting back to 12 and giving up on 13????
I read alot of the posts on this editor and it is awesome work. I am just curious if it is going to create the ability to make a great REAL draft class for Madden 13Proud Beta tester for NFL 2K Dreamcast
"Nothing in the world is more dangerous than sincere ignorance and conscientious stupidity."Comment
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Re: Making of the Perfect Franchise and Draft Class
Fantastic work. I'm glad I hung onto my copy of Madden 12 now.GT: Herkyalert
PSN: Herkyalert
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Proud Beta tester for NFL 2K Dreamcast
"Nothing in the world is more dangerous than sincere ignorance and conscientious stupidity."Comment
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Re: Making of the Perfect Franchise and Draft Class
So no more airplane pads thats great. Are you going to post a franchise and draft class file that you put into madden12 like the rosters are done.We went back and found all players that had the glitch and noose adjusted them.Comment
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Re: Making of the Perfect Franchise and Draft Class
Yes, pads, chicken arms, boobs glitch, and as many body proportions as I could do in this release will be done. May be a few that have slipped through the cracks, but hopefully not many. In the next release I'll further improve body's, and will have DT that look like DT, etc. Also I will post a franchise file with the draft class available before draft, so that you can easily see all players available as well as check portraits. I'll also post a Preseason week 1 file, so that all players can be viewed post draft, in player edit mode to check them out fully. And I will also upload the csv file that can be imported into which ever franchise file you'll be using, as the franchise files I'm using have dated rosters.Comment
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Re: Making of the Perfect Franchise and Draft Class
Alright, here is version 1 of the 2013 Draft class put together by Cursive and I.
In it's contents you'll find Cursives base offense, and my base defense. Whats been done in it:
-All highest projected draft eligible players are in it, with the exception of some underclassmen
-All skin tones/colors should be correct
-All Pad/player model glitches should be resolved
-All Height/Weight/Colleges should be accurate
-All player portraits have been set to close resemblance
-All Hair should be accurate(I personally try and stay away from long dreads and prefer medium dreads. I just think long dreads look stupid. But if a player has long dreads IRL, I try an put them in.)
So with that here is the actual .csv file for importing into a franchise file.
Here is a Franchise file already set before draft so that all players available can be seen, with portraits only.(needs resigned)
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.
Here is a Franchise file post draft, in which all players can be accessed in player edit window to check them out. (needs resigned)
--------------------------------------------------------------------------
From this point on I will be accepting feedback for corrections. I will be adjusting the offensive ratings that Cursive did, to coincide with my edits. (Not that I didn't like what he did, or think what I did is better) I just think it'll be best for everything to be similar on both sides of the ball as far as ratings are concerned. This will also free Cursive up to continue on his other projects.
Also, keep in mind that I'll be adjusting the class to my preferences that I will be using for my own franchise, but still want to share it and will always value all feedback as it will help to make one very sick class. So please, I will of course very much appreciate and consider all feedback, as for players who should be included/excluded. Skill ratings, and all of that. With the ability to import and export players, it makes it quite easily to save a CAP of player and swap in and out.
I will post corrections and adjustments as I go along. So that the changes form versions are noted. They may come a bit slower, hopefully not by much.
If you don't like a portrait I used, consider I was going as fast as possible, although still trying to be accurate enough. If one doesn't sit right with you, please express another you'd like. Don't just tell me. Give me a player portrait to use or better yet a portrait ID as some are not present in the franchise file I'm using as it's quite dated(for example Dwight Bentley is not present).
If you don't want to know the overalls, potentials etc. For fun factor of scouting Don't view .csv, don't sim outside week 4 of preseason.
Here is the list of to do's for me on this class:
-Class corrections/adjustments and community feedback
-Player specific ratings(speeds, etc) Right now just set to get best projected players drafted 1st.
-Equipment edits
-Punters & kickers(missed them, but who cares?)
-Further player specific models
-Tendencies/traits
-Draft positions
-Player Roles
-Suggested player additions/exclusions will always be last.
Please share any and all feedback about any of these. Thanks everyone for the help. Most importantly Thanks to DhsMustang, Xanathol, Cursive for getting the ball rolling on this! Also thanks to everyone else out there working on something that'll make Madden 12.5(Schedules, Coaches, Drafts, and Base Roster) awesome! If you intend to use this as a base elsewhere, please give credit where it's due!
I will also soon begin Class 2014.Last edited by Noose; 10-08-2012, 03:17 PM.Comment

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