If you don't mind, can you please post pictures of the chicken arms and the boobs glitch? lol i just want to see what they look alike. They probably look hilarious. How come glitches like that happen when you edit and import the draft class?
Making of the Perfect Franchise and Draft Class
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Re: Making of the Perfect Franchise and Draft Class
If you don't mind, can you please post pictures of the chicken arms and the boobs glitch? lol i just want to see what they look alike. They probably look hilarious. How come glitches like that happen when you edit and import the draft class?Hieroglyphics 3rd Eye Vision '98- You never knew -
Re: Making of the Perfect Franchise and Draft Class
Sorry, haven't any pictures and/or glitches present anymore. The chicken arms is when the players arms are super stick like, and boobs glitch is when the chest is huge, with a tiny waist. Not sure why it happens, most often I would assume that the NCAA roster player attributes were messed up, and didn't port properly. When editing players in NCAA the changes weren't as noticeable. The same goes here for this game, although players may look normal in player edit screen , they may look slightly different during game. Hopefully this can be determined with testing and caught if it exists.Comment
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Re: Making of the Perfect Franchise and Draft Class
Noose,
I just downloaded and started the Franchise file post draft and the rosters are crazy. No Luck/RGIII/Ect. People are on old team/FA/teams they were never on. there is too much to list, but it did start in year 2 at preseason week 1.Comment
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Re: Making of the Perfect Franchise and Draft Class
Yeah it's not a roster, it's a draft class. The franchise file is to only make it easier accessing the players in the draft class. The players and stuff from outside the draft have nothing really to do with what I'm doing. Once Dylan finishes his roster, all that will be addressed. This is simply for incoming players in next years draft.Comment
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Re: Making of the Perfect Franchise and Draft Class
No problemo, but yeah. I'm sure once all the updated components of our madden 12 visions are complete. I know I'll likely upload a franchise file with updated rosters/classes/coaches/schedules/draft picks from everyone's projects that'll be ready to go, and I'm sure others will too. Shouldn't be too long hopefully, but it's cool I have these draft classes to hold me over, as well as Resident Evil 6. But if you want to troll that franchise and report any feedback on the rookies that were in the class, not generic undraftee's it'd be appreciated.Comment
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Re: Making of the Perfect Franchise and Draft Class
this may be a dumb question, but what game is this talking about? madden nfl 13 or madden nfl 12? please dont attack meComment
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Re: Making of the Perfect Franchise and Draft Class
Noose, it looks amazing bro. We still need to figure out how to change projected pick/round, since Geno Smith is projected as undrafted even though he is a 79 overall.Comment
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Re: Making of the Perfect Franchise and Draft Class
Oh nice man, thanks! Yeah, thats on my list of things. I have a couple theories. First being to just set him as 1st round 3rd pick in the general tab. In the few drafts I've run most often the player is drafted pretty close to the pick set(projection). The only issue I have with this; is say the colts finish with the 3rd overall pick, and draft Geno Smith, meh. Kind of stupid. There's actually a bunch of players who's picks aren't set right as well.. So my other theory is to null all picks, and see how the cpu drafts then, hopefully based on overall and for need more then whats set as the pick, I'd actually prefer a bit more random picking on the CPU's part, then have it all be set in stone. Of course then I'm not sure what it'll say during scouting if there's no pick set, undrafted probably, but thats fine if the results are better. But I want to really get most things locked in, and will mess with this towards the end, since it's mostly console side testing, and easy to change in the editor. As of now I have all QB's and HB's equipment done. So who knows a near polished version 2 by this weekend?Comment
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Re: Making of the Perfect Franchise and Draft Class
Yeah this used to happen but we found a fix for it. I'd say you should put Geno as the first round, third pick and experement with this fix http://www.operationsports.com/forum...taking-qb.html. It's worked everytime for me, and I still do it even when I use generic classes so a team like Tampa wont take a qb 2nd overall.Oh nice man, thanks! Yeah, thats on my list of things. I have a couple theories. First being to just set him as 1st round 3rd pick in the general tab. In the few drafts I've run most often the player is drafted pretty close to the pick set(projection). The only issue I have with this; is say the colts finish with the 3rd overall pick, and draft Geno Smith, meh. Kind of stupid. There's actually a bunch of players who's picks aren't set right as well.. So my other theory is to null all picks, and see how the cpu drafts then, hopefully based on overall and for need more then whats set as the pick, I'd actually prefer a bit more random picking on the CPU's part, then have it all be set in stone. Of course then I'm not sure what it'll say during scouting if there's no pick set, undrafted probably, but thats fine if the results are better. But I want to really get most things locked in, and will mess with this towards the end, since it's mostly console side testing, and easy to change in the editor. As of now I have all QB's and HB's equipment done. So who knows a near polished version 2 by this weekend?Comment
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Re: Making of the Perfect Franchise and Draft Class
Great job on the draft class, appreciate this a ton
Going to swap my PS3 copy of Madden for a 360 one after I get off work......then I'm going to load a Madden 13 CCM file at week 1 into the editor and see if I can import the draft class into it......save it and then reload on the console......hopefully that works and Matt Barkley and other real draft prospects will be getting headlines in CCMOG.
Most know me as DJ Rhude.Comment
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Re: Making of the Perfect Franchise and Draft Class
Keep us posted, I have a copy of M13 as well.Great job on the draft class, appreciate this a ton
Going to swap my PS3 copy of Madden for a 360 one after I get off work......then I'm going to load a Madden 13 CCM file at week 1 into the editor and see if I can import the draft class into it......save it and then reload on the console......hopefully that works and Matt Barkley and other real draft prospects will be getting headlines in CCMComment
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Re: Making of the Perfect Franchise and Draft Class
That does work and I have tried it, but I would like to fix it in the file so people don't need extra steps.Yeah this used to happen but we found a fix for it. I'd say you should put Geno as the first round, third pick and experement with this fix http://www.operationsports.com/forum...taking-qb.html. It's worked everytime for me, and I still do it even when I use generic classes so a team like Tampa wont take a qb 2nd overall.Comment

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