Making of the Perfect Franchise and Draft Class

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  • Gman 18
    MVP
    • Jul 2012
    • 2902

    #46
    Re: Making of the Perfect Franchise and Draft Class

    Originally posted by Noose
    Yes, pads, chicken arms, boobs glitch, and as many body proportions as I could do in this release will be done. May be a few that have slipped through the cracks, but hopefully not many. In the next release I'll further improve body's, and will have DT that look like DT, etc. Also I will post a franchise file with the draft class available before draft, so that you can easily see all players available as well as check portraits. I'll also post a Preseason week 1 file, so that all players can be viewed post draft, in player edit mode to check them out fully. And I will also upload the csv file that can be imported into which ever franchise file you'll be using, as the franchise files I'm using have dated rosters.
    If you don't mind, can you please post pictures of the chicken arms and the boobs glitch? lol i just want to see what they look alike. They probably look hilarious. How come glitches like that happen when you edit and import the draft class?
    Hieroglyphics 3rd Eye Vision '98- You never knew

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    • Noose
      Rookie
      • Sep 2012
      • 170

      #47
      Re: Making of the Perfect Franchise and Draft Class

      Originally posted by Gman 18
      If you don't mind, can you please post pictures of the chicken arms and the boobs glitch? lol i just want to see what they look alike. They probably look hilarious. How come glitches like that happen when you edit and import the draft class?
      Sorry, haven't any pictures and/or glitches present anymore. The chicken arms is when the players arms are super stick like, and boobs glitch is when the chest is huge, with a tiny waist. Not sure why it happens, most often I would assume that the NCAA roster player attributes were messed up, and didn't port properly. When editing players in NCAA the changes weren't as noticeable. The same goes here for this game, although players may look normal in player edit screen , they may look slightly different during game. Hopefully this can be determined with testing and caught if it exists.

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      • dirtboyz
        Rookie
        • May 2003
        • 97

        #48
        Re: Making of the Perfect Franchise and Draft Class

        Noose,

        I just downloaded and started the Franchise file post draft and the rosters are crazy. No Luck/RGIII/Ect. People are on old team/FA/teams they were never on. there is too much to list, but it did start in year 2 at preseason week 1.

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        • Noose
          Rookie
          • Sep 2012
          • 170

          #49
          Re: Making of the Perfect Franchise and Draft Class

          Originally posted by dirtboyz
          Noose,

          I just downloaded and started the Franchise file post draft and the rosters are crazy. No Luck/RGIII/Ect. People are on old team/FA/teams they were never on. there is too much to list, but it did start in year 2 at preseason week 1.
          Yeah it's not a roster, it's a draft class. The franchise file is to only make it easier accessing the players in the draft class. The players and stuff from outside the draft have nothing really to do with what I'm doing. Once Dylan finishes his roster, all that will be addressed. This is simply for incoming players in next years draft.

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          • dirtboyz
            Rookie
            • May 2003
            • 97

            #50
            Re: Making of the Perfect Franchise and Draft Class

            OK that makes sense now. Guess I was getting ahead of my self. Still much thanks for all the hard work to keep 12 alive!

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            • Noose
              Rookie
              • Sep 2012
              • 170

              #51
              Re: Making of the Perfect Franchise and Draft Class

              Originally posted by dirtboyz
              OK that makes sense now. Guess I was getting ahead of my self. Still much thanks for all the hard work to keep 12 alive!
              No problemo, but yeah. I'm sure once all the updated components of our madden 12 visions are complete. I know I'll likely upload a franchise file with updated rosters/classes/coaches/schedules/draft picks from everyone's projects that'll be ready to go, and I'm sure others will too. Shouldn't be too long hopefully, but it's cool I have these draft classes to hold me over, as well as Resident Evil 6. But if you want to troll that franchise and report any feedback on the rookies that were in the class, not generic undraftee's it'd be appreciated.

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              • kylefoley94
                Banned
                • May 2012
                • 305

                #52
                Re: Making of the Perfect Franchise and Draft Class

                this may be a dumb question, but what game is this talking about? madden nfl 13 or madden nfl 12? please dont attack me

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                • Dylan Marshall Swb
                  Rookie
                  • May 2010
                  • 407

                  #53
                  Re: Making of the Perfect Franchise and Draft Class

                  Originally posted by kylefoley94
                  this may be a dumb question, but what game is this talking about? madden nfl 13 or madden nfl 12? please dont attack me
                  It's for 12 haha.

                  Comment

                  • dirtboyz
                    Rookie
                    • May 2003
                    • 97

                    #54
                    Re: Making of the Perfect Franchise and Draft Class

                    I will take a look and see if I find anything with the rookies that stands out good or bad.

                    Comment

                    • cursive
                      MVP
                      • Apr 2010
                      • 1115

                      #55
                      Re: Making of the Perfect Franchise and Draft Class

                      Noose, it looks amazing bro. We still need to figure out how to change projected pick/round, since Geno Smith is projected as undrafted even though he is a 79 overall.
                      http://bleedingedgegaming.com/

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                      • Noose
                        Rookie
                        • Sep 2012
                        • 170

                        #56
                        Re: Making of the Perfect Franchise and Draft Class

                        Originally posted by cursive
                        Noose, it looks amazing bro. We still need to figure out how to change projected pick/round, since Geno Smith is projected as undrafted even though he is a 79 overall.
                        Oh nice man, thanks! Yeah, thats on my list of things. I have a couple theories. First being to just set him as 1st round 3rd pick in the general tab. In the few drafts I've run most often the player is drafted pretty close to the pick set(projection). The only issue I have with this; is say the colts finish with the 3rd overall pick, and draft Geno Smith, meh. Kind of stupid. There's actually a bunch of players who's picks aren't set right as well.. So my other theory is to null all picks, and see how the cpu drafts then, hopefully based on overall and for need more then whats set as the pick, I'd actually prefer a bit more random picking on the CPU's part, then have it all be set in stone. Of course then I'm not sure what it'll say during scouting if there's no pick set, undrafted probably, but thats fine if the results are better. But I want to really get most things locked in, and will mess with this towards the end, since it's mostly console side testing, and easy to change in the editor. As of now I have all QB's and HB's equipment done. So who knows a near polished version 2 by this weekend?

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                        • Dylan Marshall Swb
                          Rookie
                          • May 2010
                          • 407

                          #57
                          Re: Making of the Perfect Franchise and Draft Class

                          Originally posted by Noose
                          Oh nice man, thanks! Yeah, thats on my list of things. I have a couple theories. First being to just set him as 1st round 3rd pick in the general tab. In the few drafts I've run most often the player is drafted pretty close to the pick set(projection). The only issue I have with this; is say the colts finish with the 3rd overall pick, and draft Geno Smith, meh. Kind of stupid. There's actually a bunch of players who's picks aren't set right as well.. So my other theory is to null all picks, and see how the cpu drafts then, hopefully based on overall and for need more then whats set as the pick, I'd actually prefer a bit more random picking on the CPU's part, then have it all be set in stone. Of course then I'm not sure what it'll say during scouting if there's no pick set, undrafted probably, but thats fine if the results are better. But I want to really get most things locked in, and will mess with this towards the end, since it's mostly console side testing, and easy to change in the editor. As of now I have all QB's and HB's equipment done. So who knows a near polished version 2 by this weekend?
                          Yeah this used to happen but we found a fix for it. I'd say you should put Geno as the first round, third pick and experement with this fix http://www.operationsports.com/forum...taking-qb.html. It's worked everytime for me, and I still do it even when I use generic classes so a team like Tampa wont take a qb 2nd overall.

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                          • Betterai
                            Rookie
                            • Aug 2002
                            • 489

                            #58
                            Re: Making of the Perfect Franchise and Draft Class

                            Great job on the draft class, appreciate this a ton

                            Going to swap my PS3 copy of Madden for a 360 one after I get off work......then I'm going to load a Madden 13 CCM file at week 1 into the editor and see if I can import the draft class into it......save it and then reload on the console......hopefully that works and Matt Barkley and other real draft prospects will be getting headlines in CCM
                            OG.

                            Most know me as DJ Rhude.

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                            • cursive
                              MVP
                              • Apr 2010
                              • 1115

                              #59
                              Re: Making of the Perfect Franchise and Draft Class

                              Originally posted by Betterai
                              Great job on the draft class, appreciate this a ton

                              Going to swap my PS3 copy of Madden for a 360 one after I get off work......then I'm going to load a Madden 13 CCM file at week 1 into the editor and see if I can import the draft class into it......save it and then reload on the console......hopefully that works and Matt Barkley and other real draft prospects will be getting headlines in CCM
                              Keep us posted, I have a copy of M13 as well.
                              http://bleedingedgegaming.com/

                              Comment

                              • cursive
                                MVP
                                • Apr 2010
                                • 1115

                                #60
                                Re: Making of the Perfect Franchise and Draft Class

                                Originally posted by Dylan Marshall Swb
                                Yeah this used to happen but we found a fix for it. I'd say you should put Geno as the first round, third pick and experement with this fix http://www.operationsports.com/forum...taking-qb.html. It's worked everytime for me, and I still do it even when I use generic classes so a team like Tampa wont take a qb 2nd overall.
                                That does work and I have tried it, but I would like to fix it in the file so people don't need extra steps.
                                http://bleedingedgegaming.com/

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