EA Sports Explains How the Hercules Check in NHL 13 Really Happened

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  • Boilerbuzz
    D* B**rs!
    • Jul 2002
    • 5154

    #31
    Re: EA Sports Explains How the Hercules Check in NHL 13 Really Happened

    Originally posted by Cycloniac
    Smart strategy by EA of having a good joke with what is a blood-churning glitch. Hillarious.
    Agreed. May as well join in on the laugh because the issue is HILARIOUS. Doesn't break the game so folks can get over that.

    I think it's great that they are OK with laughing at themselves. A few of you really need to get a life, and lighten up. Now, if they do this but don't fix it!? then you can complain.

    Comment

    • kerosene31
      Some say he...
      • Dec 2004
      • 1898

      #32
      Re: EA Sports Explains How the Hercules Check in NHL 13 Really Happened

      It isn't just this glitch which almost never happens. It is the whole package. Penalties being 99% absent until recently. Hitting physics overall still feel off. It isn't just this when a player changes, but can happen other times. Fifa has the same bug and it almost cost me a game (my defender went flying and the shot ended up going off the post and just wide). Plus there have been all sorts of quirks and glitches that most of us do see all the time.

      I know games are never perfect at release, but NHL13 had a lot of rough edges that personally shouldn't have been there.
      Go Sabres!

      Comment

      • actionhank
        MVP
        • Jan 2010
        • 1530

        #33
        Re: EA Sports Explains How the Hercules Check in NHL 13 Really Happened

        I like the video, and i'm glad they can take a laugh, but dear god i wish they would do something with the hitting.
        I've lowered the hit power slider to 0 for the CPU, and put it on 3 for me, and so far hip-checks are the only way i can take the CPU down.
        But conversely, the CPU drops me left and right. Most obnoxiously when my guy is in front of the net. I'm fine with the pushing (Actually, not really, it kind of drives me insane, because my guys have a hard enough time connecting with one timers when they're open, but when they're magnetically being sucked into the d-men, it's even worse). But now i've lost Perron and Oshie both in the span of a week. Not because i skated them into big hits, or left them in open ice to take a big check...but because they were standing next to the net, away from the play, and they got drilled. It's the only way i'm getting injuries. If they could just tune this hitting and make it workable, it would be a lot better.
        I get momentum and go to check a guy only to have a big guy like Backes or Reaves bounce of (Or worst of all, I had Stewart go to hit a guy, fall down, get back up, then hit him again and knock himself 3 feet back).
        The hitting is getting to be one of the most frustrating things for me. There's almost no way to separate the guys from the puck now. The CPU can just keep pivoting and skating around me, so i'm forced to wait for them to start heading forward and hope one of my 4 poke-checks can actually hit the puck.

        Comment

        • Boilerbuzz
          D* B**rs!
          • Jul 2002
          • 5154

          #34
          Re: EA Sports Explains How the Hercules Check in NHL 13 Really Happened

          Originally posted by kerosene31
          It isn't just this glitch which almost never happens. It is the whole package. Penalties being 99% absent until recently. Hitting physics overall still feel off. It isn't just this when a player changes, but can happen other times. Fifa has the same bug and it almost cost me a game (my defender went flying and the shot ended up going off the post and just wide). Plus there have been all sorts of quirks and glitches that most of us do see all the time.

          I know games are never perfect at release, but NHL13 had a lot of rough edges that personally shouldn't have been there.
          Well, I give them credit for changing enough that the game comes off as unpolished in some areas sometimes. That means they are trying to do, in a way, too much at one time. I CERTAINLY give them credit for trying to continue to evolve in the genre even though they have no competitor out there right now. I like the new skating engine - funny how it copies with the NHL 2K skating engine that some people hated, but I digress. I like it and I'm glad they went that direction. I'm sure there are enough situation where this bug would hurt the gameplay directly, but I've yet to see it. Again, if they don't FIX it, then there's a problem.

          Comment

          • Boilerbuzz
            D* B**rs!
            • Jul 2002
            • 5154

            #35
            Re: EA Sports Explains How the Hercules Check in NHL 13 Really Happened

            Originally posted by actionhank
            But conversely, the CPU drops me left and right. Most obnoxiously when my guy is in front of the net.
            But EA has always balanced the game this way. Welcome to the club.

            Comment

            • JezFranco
              Pro
              • Jan 2010
              • 725

              #36
              Re: EA Sports Explains How the Hercules Check in NHL 13 Really Happened

              Originally posted by actionhank
              I like the video, and i'm glad they can take a laugh, but dear god i wish they would do something with the hitting.
              I've lowered the hit power slider to 0 for the CPU, and put it on 3 for me, and so far hip-checks are the only way i can take the CPU down.
              But conversely, the CPU drops me left and right. Most obnoxiously when my guy is in front of the net.
              Change it the other way around!

              It's well known that the hitting power sliders are switched, so the power you set for the CPU is actually the power for the HUM... and the other way around.

              And 3 is really high, so you're gonna get wrecked with your settings.



              I'd advise you to put them on even level, example 2/2.
              But if you want to have the edge over the CPU, you need to put the CPU slider higher as the sliders are in fact mixed. (Example: CPU 2 / HUM 0)

              Thank you EA - This game is officially better than sex

              Comment

              • kerosene31
                Some say he...
                • Dec 2004
                • 1898

                #37
                Re: EA Sports Explains How the Hercules Check in NHL 13 Really Happened

                Originally posted by Boilerbuzz
                Well, I give them credit for changing enough that the game comes off as unpolished in some areas sometimes. That means they are trying to do, in a way, too much at one time.
                When people find bugs in their first hour of having the game, that's a poor testing job. No penalties, goofy tuner updates which almost everyone hated, glitch goals, etc.

                I'm kind of tired of people telling me to "just relax". With no competition, we need to hold EA to a higher standard.
                Go Sabres!

                Comment

                • kerosene31
                  Some say he...
                  • Dec 2004
                  • 1898

                  #38
                  Re: EA Sports Explains How the Hercules Check in NHL 13 Really Happened

                  Originally posted by The_Unknown_Poster
                  Lighten up a little.
                  No. Maybe if you were here in September when penalties were broken, tuners were breaking the game and all sorts of bugs still exist a month later you would feel different.
                  Go Sabres!

                  Comment

                  • STRANGExBREW
                    Rookie
                    • Dec 2011
                    • 17

                    #39
                    Re: EA Sports Explains How the Hercules Check in NHL 13 Really Happened

                    It's a video game. One of the better ones they have released lately.

                    No need to freak out. Life will continue.

                    Comment

                    • Boilerbuzz
                      D* B**rs!
                      • Jul 2002
                      • 5154

                      #40
                      Re: EA Sports Explains How the Hercules Check in NHL 13 Really Happened

                      Originally posted by kerosene31
                      When people find bugs in their first hour of having the game, that's a poor testing job. No penalties, goofy tuner updates which almost everyone hated, glitch goals, etc.

                      I'm kind of tired of people telling me to "just relax". With no competition, we need to hold EA to a higher standard.
                      First hour? I think that's a stretch. I hear what you're saying, but I think this is making a mountain out of a mole hill. I certainly think they are going to fix it if it hasn't been fixed already. And it's funny as hell. So why not laugh along with it.

                      Comment

                      • actionhank
                        MVP
                        • Jan 2010
                        • 1530

                        #41
                        Re: EA Sports Explains How the Hercules Check in NHL 13 Really Happened

                        Originally posted by JezFranco
                        Change it the other way around!

                        It's well known that the hitting power sliders are switched, so the power you set for the CPU is actually the power for the HUM... and the other way around.

                        And 3 is really high, so you're gonna get wrecked with your settings.



                        I'd advise you to put them on even level, example 2/2.
                        But if you want to have the edge over the CPU, you need to put the CPU slider higher as the sliders are in fact mixed. (Example: CPU 2 / HUM 0)
                        Hmm, i didn't know that actually. I'm still trying to tweak the sliders. I'm not getting much more than 15-20 shots per game from the AI, while putting up around double that myself. My main problem is i can't seem to find a good shot setting/goalie setting. In the past two games the AI had 15 and 18 shots...but 3 goals each game. The hitting seems a little better now, but it's all still tough to work out.

                        Comment

                        • kerosene31
                          Some say he...
                          • Dec 2004
                          • 1898

                          #42
                          Re: EA Sports Explains How the Hercules Check in NHL 13 Really Happened

                          Originally posted by Boilerbuzz
                          First hour? I think that's a stretch. I hear what you're saying, but I think this is making a mountain out of a mole hill. I certainly think they are going to fix it if it hasn't been fixed already. And it's funny as hell. So why not laugh along with it.
                          Again, this particular bug is a freak thing. If not for the Internet, most of us would never know it existed. I've never seen it if not for youtube.

                          Don't get me wrong, if they never fix this thing I won't lose any sleep over it.

                          Still, this year's release felt uncharacteristically "unpolished" to me, and personally, this kind of thing rubs me the wrong way.

                          EA is back to no competition, and that is a scary thing for me.
                          Go Sabres!

                          Comment

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