The main problems at default were:
1) Not enough fouls, especially non-shooting fouls
2) Too many shots per game, resulting in too many points per game
3) Not enough turnovers
4) Guards (especially PG's) taking too many shots
5) Too high a percentage of PIP
Issues 2,4 and 5 are related. At default almost all teams play like the '89/'90 Loyola Marymount Lions. As is well documented elsewhere they will push it up the floor after a defensive rebound at almost every opportunity. This usually involves the PG taking it directly to the hoop almost regardless of the defense. This often results in some insane shot attempt numbers for guards, especially if they have high shooting tendencies. In the very first game I watched, Kyrie Irving (overall shooting tendency of 99) took 37 shots. As an experiment I zeroed out Irving's shot tendencies and touch tendency and he still took 9 shots! It almost seems hard coded that the cpu will attack the basket after a missed shot, regardless of tendencies, sliders or defense.
Turnovers and fouls can both be raised by slider adjustments. With all fouls at 100 (apart from shooting fouls at 90) there won't quite be enough total fouls but free throw attempts will be in line with the actual NBA. As for turnovers - the passing accuracy slider is quite sensitive. Lowering it to 35 will dramatically increase passes thrown out of bounds.
Tackling the fast break problem is much more complex. Lots of sliders potentially could help but the danger is that the half court game (which is very good at default) will be effected. My efforts so far have involved the coaching tendencies. I've halved the offensive pace numbers in each gameplan and zeroed out each teams fast break tendency.
This has helped reduce the shot totals to around about the league average - the coach profile sliders do have some effect. The fast break tendency is a very strange slider, however. From observing several games with it zeroed out what happens is that the PG will try and initiate a break as always but he will be running in slow motion. Often the defense will get back in numbers during this and the ball carrier will revert to running a play. It all looks a bit strange and I'm not very happy with it as a solution but it does dampen down the pace of play.
Getting a realistic distribution of shots between players is a tricky issue which I'm still working on. It involves editing shooting and touch tendencies (and playbooks). No clear thoughts at this stage but one player who MUST BE STOPPED is Marcus Thornton of the Kings. At default he will chuck up 30 shots a game, most of them 3's. No idea what 2k were thinking with his tendency numbers.
My sliders:
Everything default except:
Offense
Inside shot success 48
Close shot success 48
Pass accuracy 35
Defense
Driving contact shot freq 100
Inside contact shot freq 100
Steal success 35
Attributes
Offensive rebounding 40
Fatigue rate 57
Injury Freq 75 (one in-game injury in 40+ games)
Tendencies
Take 3pt shots 55
Post shots 55
Attack the basket 15
Look for post players 75
Throw alley-oops 35
Go for on ball steals 85 (trying to increase reach in fouls)
Contest shots 65
Fouls
All at 100 except Shooting at 90
Coach Profiles
Halved offensive tempo for all teams
Zeroed out fast break for all teams
Zeroed out Call Plays for all teams

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