Making of the Perfect Franchise and Draft Class
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Perfect, just need to cross reference the actual draft results and add portraits and have our first historic class. -
Just went through and exported the draft classes from 1998 to 2012. The last five classes from 2008-2012 have enough players for a complete draft class file. Older classes have less and the further back the less players there are. I will test tonight and see if any class from 2008-2011 will load and if they already have the player portraits.
Will also make a list of all player portraits loaded on the disc, even the ones we used for the 2013 draft class. Can't wait for the first compete historic roster, these draft classes will be great...Comment
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Re: Making of the Perfect Franchise and Draft Class
Great news! This awesome man! I hope it is successful and we can play all the way from 1998 to 2012. That would be the best thing that we could do in madden history.Just went through and exported the draft classes from 1998 to 2012. The last five classes from 2008-2012 have enough players for a complete draft class file. Older classes have less and the further back the less players there are. I will test tonight and see if any class from 2008-2011 will load and if they already have the player portraits.
Will also make a list of all player portraits loaded on the disc, even the ones we used for the 2013 draft class. Can't wait for the first compete historic roster, these draft classes will be great...Hieroglyphics 3rd Eye Vision '98- You never knewComment
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Re: Making of the Perfect Franchise and Draft Class
If anyones interested, I've made all body model changes to draft class, all offensive equipment is done, and I'm hoping to have all defensive equipment done maybe by tonight, or early tomorrow. Once finished I'll upload it and it will be Version 2. I figure there's a few that will want to adjust ratings to their own preference and this will be all thats required of this version. All vital info, will have been done. I will then carry on with the ratings in my own methods, and completely tidy up the class with any corrections found from version 2 for what I hope will be a final version 3 that I hope to have done by Saturday/Sunday. Then will move onto class 2014.Comment
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Re: Making of the Perfect Franchise and Draft Class
Downloaded the draft class on the first page. Overall it looks great but I did notice a few things. Alot of the helmets arent meshing for instance the when you go in to edit a player he will have a revo speed helmet with a with a regular 3 bar face mask. noticed this with alot of the helmets they do look cool though. I also noticed players with the ? next to projected round werent getting picked at all, players like Lattimore, Geno Smith, ect. Lastly Marcus Lattimore had the airplane pads and Michael Mauti was black but did have a good portrait pic. Hope this helps you guysComment
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Re: Making of the Perfect Franchise and Draft Class
Thanks for the help, all this has been fixed already and will be in the next release "hopefully" today.Downloaded the draft class on the first page. Overall it looks great but I did notice a few things. Alot of the helmets arent meshing for instance the when you go in to edit a player he will have a revo speed helmet with a with a regular 3 bar face mask. noticed this with alot of the helmets they do look cool though. I also noticed players with the ? next to projected round werent getting picked at all, players like Lattimore, Geno Smith, ect. Lastly Marcus Lattimore had the airplane pads and Michael Mauti was black but did have a good portrait pic. Hope this helps you guysComment
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Re: Making of the Perfect Franchise and Draft Class
No problem man, always appreciate any feedback. There was actually a more recent release that had most of those fixed, not sure if Cursive posted it on the first page, I'll ask him to kindly do so with the next one which is head and shoulders better! Thanks.Comment
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Will update first post with your version 2, and hopefully version 3 soon.Comment
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Re: Making of the Perfect Franchise and Draft Class
I have another question you guys might be able answer. I would like to be able to just run one team in franchise mode but have to run all 32 teams to delete the Undrafted Free Agents who are notorious for have the stupid looking air plane pads. Have you figured out what is causing it and could I take a franchise save from week 1 and put it on the editor and fix the UFA with the air plane pads and skinny waist that do happen to make it on a roster.Comment
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Re: Making of the Perfect Franchise and Draft Class
I believe you can. I also have a theory that if someone were willing to make a free agent class it could also be imported which might clear up the undrafted crap. Quite honestly not sure why it happens. I could see with an NCAA import why the model changes are wacked, but with the madden game generating it's own generic players, not sure how it could have happened. But contolling 32 teams is pretty much a must in my experience just to clean up the BS.I have another question you guys might be able answer. I would like to be able to just run one team in franchise mode but have to run all 32 teams to delete the Undrafted Free Agents who are notorious for have the stupid looking air plane pads. Have you figured out what is causing it and could I take a franchise save from week 1 and put it on the editor and fix the UFA with the air plane pads and skinny waist that do happen to make it on a roster.
Nope, just version 1 so far. Am just finishing up O-line equipment now, and should have version 2 up soon.Comment

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