Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

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  • havokeff
    Rookie
    • Dec 2009
    • 308

    #811
    Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

    Originally posted by Raging Raider
    Different positions have whole different packages, so it would be incompatible with the new XP system.

    They are doing a quick fix in M13 to let people edit left-right on certain positions, but in M14 they need to let players shift around all positions that have the same skill packages (a LG should be able to shift anywhere on the o-line because the skill sets are all the same).
    You are thus implying that the XP packages are tied to the player. That is ridiculous and while I am no programer, seems like a buttload more work that just having the XP tied to the position.

    Comment

    • Raging Raider
      Rookie
      • Oct 2012
      • 62

      #812
      Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

      Originally posted by havokeff
      You are thus implying that the XP packages are tied to the player. That is ridiculous and while I am no programer, seems like a buttload more work that just having the XP tied to the position.
      The player schemes would not match either, so if a DE is "4-3 Run Stopper" then changing him to a OLB would not have him fit exactly.

      I hope in M14 you can spend XP or time to change a player to match your team (for example, Base 3-4 to Base 4-3).

      Comment

      • MUFCBuckeyeNick
        Rookie
        • Sep 2012
        • 42

        #813
        So I'm confused. You can edit equipment and numbers in CCM.... But not positions????

        Comment

        • Desalbert
          Rookie
          • Jul 2010
          • 239

          #814
          Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

          Sir Emmdot, I have a few related questions:

          The first is regarding editing ratings in a CCM, I'm just curious as to what the thinking was behind not allowing attribute edits while inside an offline CCM? I can understand online edits of ratings being disallowed for obvious reasons, but why offline? The reason I ask leads to my second question:

          I feel as though regression does come into play as drastically as it should and, because CPUs manage depth charts solely on the basis of overalls, it's unfrotunate that regression isn't more...drastic. 32 year old RBs still start for their teams, for example, when they should no longer be 96 or 94 or 92 overall. Further, regression from playing poorly after a season doesn't seem to exist either as one CPU QB threw 20 TDs to 38 INTs but still went up an overall point.

          In-CCM rating edits would allow me to 'solve' these problems.

          As well, I could solve this maddening issue in my CCM where the Cardinals drafted a QB first pick overall but are still starting John Skelton because he's 2 overall points better, even though he has 1 TD to 8 picks on the year.

          So, my point is that, for as long as CPUs will manage their depth charts based solely on overall, and if these ratings do not shift drastically enough, and if I cannot edit them myself, that poor Cardinals 1st overall QB may never grow unless something else occurs (Skelton is injured or released and they don't sign another starter)

          I make a long winded example here just to express how over the moon I'd be if I could just edit overalls/ratings of CPU players while inside my CCM. It would help perpetuate the storytelling aspects of my CCM and help evolve my little madden world for the better!
          Last edited by Desalbert; 10-11-2012, 05:46 AM.
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          Comment

          • treq21
            Banned
            • Mar 2005
            • 419

            #815
            Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

            So from reading some of these posts I get the feeling that CPU playcalling (CPU teams running 45 times in a game and passing 15) has NOT been addressed in patch 3?

            Correct me if i'm wrong, or if we still dont know

            Comment

            • goatboyba00
              Rookie
              • Oct 2012
              • 26

              #816
              Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

              Originally posted by Farmer joe
              Are you serious?
              yes im serious i like to control more teams

              Comment

              • NateDogPack12
                Go Pack Go!!
                • Jul 2011
                • 1271

                #817
                Originally posted by goatboyba00
                yes im serious i like to control more teams
                He's referring to the fact your question has been re-asked and re-answered 570382 times.

                The answer is no.

                Try searching the thread. There's so much information already covering most questions.
                XBOX Series X Gamer Tag: Alsbron

                Comment

                • daniel77733
                  Banned
                  • Nov 2011
                  • 3544

                  #818
                  Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

                  Tiburon/EA should eliminate the XP system and player/team schemes for M14. That way you shouldnt have any problems if you want to edit a 4-3 DE to a 3-4 OLB and vice versa. I hate the XP setup and would have preferred to see Mini Camp return thats used to increase your player's attributes. Why is it that instead of staying with the good stuff and basics, Tiburon/EA do the opposite? Makes no sense to me.

                  I'm waiting for this patch like everyone else but since you can use custom rosters, im hoping player ratings dont decrease when starting a CCM because if they do, then whats the point in allowing custom rosters?

                  Comment

                  • Lieutenant Dan
                    All Star
                    • Sep 2007
                    • 5679

                    #819
                    Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

                    Originally posted by daniel77733
                    Tiburon/EA should eliminate the XP system and player/team schemes for M14. That way you shouldnt have any problems if you want to edit a 4-3 DE to a 3-4 OLB and vice versa. I hate the XP setup and would have preferred to see Mini Camp return thats used to increase your player's attributes. Why is it that instead of staying with the good stuff and basics, Tiburon/EA do the opposite? Makes no sense to me.

                    I'm waiting for this patch like everyone else but since you can use custom rosters, im hoping player ratings dont decrease when starting a CCM because if they do, then whats the point in allowing custom rosters?
                    I appreciate the effort to introduce something new into Madden with the XP system.

                    However, I don't see a way it can work to have full editing restored (including daniel's scheme changes he mentioned above) as long as it exists.

                    Maybe it should be re-considered for M14 in order to restore control to the users for a more holistic coaching experience?
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                    Comment

                    • daniel77733
                      Banned
                      • Nov 2011
                      • 3544

                      #820
                      Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

                      Originally posted by Lieutenant Dan
                      I appreciate the effort to introduce something new into Madden with the XP system.

                      However, I don't see a way it can work to have full editing restored (including daniel's scheme changes he mentioned above) as long as it exists.

                      Maybe it should be re-considered for M14 in order to restore control to the users for a more holistic coaching experience?
                      The problem is that when something new is added to Madden, its either flawed, glitched or quite honestly, shouldnt be in the game to begin with. Madden is NOT an RPG. Its a football video game thats supposed to represent the actual sport of professional football. Since the XP system is used to increase player attributes (and why there's no editing of player attributes in CCM) and Mini Camp was used for the same purpose, why not bring back something that has to do with football, is a lot of fun to play and accomplishes the same goal - which is being able to increase your player's attributes without editing?

                      I dont like the scheme setup because it defeats the purpose of using custom rosters and prevents other things that the user should be able to do but cant. I dont like that the scheme actually increases or decreases overall ratings. Its stupid. I'm a 49ers fan and im sorry but there's no way in hell that TE Vernon Davis should decrease 5 points in CCM because he doesnt fit the scheme when in reality, he's easily the biggest offensive weapon we have in the passing game and some would argue that Davis IS the passing game. Just doesnt make any sense at all.

                      Tiburon/EA should go back to basics, add in the stuff they took out for no apparent reason other than to piss people off, and give the user as many options and customizing as possible. It's 2012, I shouldnt be playing a video game that gives me less options and such than what was available a decade ago. Seriously, it makes no sense and is the opposite of what it should and is supposed to be.

                      Comment

                      • huskerwr38
                        MVP
                        • Mar 2009
                        • 1549

                        #821
                        Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

                        Originally posted by EmmdotFrisk
                        That is not necessarily the issue. The issue is goals, recorded stats, and the new ratings (production, durability, etc.)
                        So then why don't goals, the new ratings, stats depend on whatever position we put them at on the depth chart? So if I change a WR to TE then all of their goals, ratings will all be updated according to the new position. I'm sure there are calculations that go on under the hood that determines all of this automatically when rosters are updated and they aren't hard coded. Plus, I don't get why stats depend on position?
                        Last edited by huskerwr38; 10-11-2012, 02:51 PM.

                        Comment

                        • huskerwr38
                          MVP
                          • Mar 2009
                          • 1549

                          #822
                          Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

                          Originally posted by daniel77733
                          The problem is that when something new is added to Madden, its either flawed, glitched or quite honestly, shouldnt be in the game to begin with. Madden is NOT an RPG. Its a football video game thats supposed to represent the actual sport of professional football. Since the XP system is used to increase player attributes (and why there's no editing of player attributes in CCM) and Mini Camp was used for the same purpose, why not bring back something that has to do with football, is a lot of fun to play and accomplishes the same goal - which is being able to increase your player's attributes without editing?

                          I dont like the scheme setup because it defeats the purpose of using custom rosters and prevents other things that the user should be able to do but cant. I dont like that the scheme actually increases or decreases overall ratings. Its stupid. I'm a 49ers fan and im sorry but there's no way in hell that TE Vernon Davis should decrease 5 points in CCM because he doesnt fit the scheme when in reality, he's easily the biggest offensive weapon we have in the passing game and some would argue that Davis IS the passing game. Just doesnt make any sense at all.

                          Tiburon/EA should go back to basics, add in the stuff they took out for no apparent reason other than to piss people off, and give the user as many options and customizing as possible. It's 2012, I shouldnt be playing a video game that gives me less options and such than what was available a decade ago. Seriously, it makes no sense and is the opposite of what it should and is supposed to be.
                          I think you are missing the point of xp. It just gives the user control over what ratings can be increased as opposed to the CPU just increasing their ratings based off of who knows what. The only real RPG aspect to madden is when you do a player CCM and then you have practices you have to complete to get more xp.

                          I agree that a lot of new things that Madden does add ends up not working as intended.

                          Comment

                          • daniel77733
                            Banned
                            • Nov 2011
                            • 3544

                            #823
                            Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

                            Originally posted by huskerwr38
                            I think you are missing the point of xp. It just gives the user control over what ratings can be increased as opposed to the CPU just increasing their ratings based off of who knows what. The only real RPG aspect to madden is when you do a player CCM and then you have practices you have to complete to get more xp.

                            I agree that a lot of new things that Madden does add ends up not working as intended.
                            I'm not missing the point of XP. I know what it does and if you ever played last gen Madden with mini-camp, you'll know that depending on the level you complete each drill, you get points that you can add to the attributes which in-turn will increase that player's overall rating.

                            XP works the same way. Only difference is that its not any fun to play compared to mini-camp and quite honestly and correct me if im wrong but I dont like that if im playing 8 minute quarters, why are the practice scenarios 5 minute quarters? I hate that. It should be the same as what you're playing each game as. It never is. I had the same complaint in NBA 2K11 with the Jordan challenges and is why I believe that none of this stuff should be in game to begin with because in the end, it doesnt work the way it should or is supposed to.

                            I wont speak for anyone else but if practice was replaced with mini-camp, I would be a far happier camper.

                            Comment

                            • slick589
                              Banned
                              • Nov 2009
                              • 1285

                              #824
                              Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

                              I think my ideal xp use for madden would be a combination of what we currently have and something from the past:

                              Player XP:
                              Players gain xp from games, goals and milestones. Any xp gained can be used to permanantly increase attributes/ unlock traits.

                              Coach XP:
                              Coaches gain xp from games, goals, and milestones.

                              Coach xp can spent throughout the week leading up to the next game.

                              Coach can choose from a wide variety of practice types or drills. Ex. Day off (0xp), full scrimmage, db drills, dline drills, qb film study, lb weightlifting..etc etc. Each activity cost a different amount of xp and players who participate gain an attribute boost in repective categories for that week only. So qb film study the qb gains an awr boost for the week.
                              To balance it out maybe other attributes should drop for the week if you dont focus on them.

                              Clearly this isnt perfect but if anyone wants to elaborate on it to make it better/ more balanced be my guest. I just feel this is a way to make it feel more realistic being a coach on a week to week basis.

                              Comment

                              • Sotendo
                                Banned
                                • Sep 2012
                                • 90

                                #825
                                Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

                                Originally posted by daniel77733
                                The problem is that when something new is added to Madden, its either flawed, glitched or quite honestly, shouldnt be in the game to begin with. Madden is NOT an RPG. Its a football video game thats supposed to represent the actual sport of professional football. Since the XP system is used to increase player attributes (and why there's no editing of player attributes in CCM) and Mini Camp was used for the same purpose, why not bring back something that has to do with football, is a lot of fun to play and accomplishes the same goal - which is being able to increase your player's attributes without editing?

                                I dont like the scheme setup because it defeats the purpose of using custom rosters and prevents other things that the user should be able to do but cant. I dont like that the scheme actually increases or decreases overall ratings. Its stupid. I'm a 49ers fan and im sorry but there's no way in hell that TE Vernon Davis should decrease 5 points in CCM because he doesnt fit the scheme when in reality, he's easily the biggest offensive weapon we have in the passing game and some would argue that Davis IS the passing game. Just doesnt make any sense at all.

                                Tiburon/EA should go back to basics, add in the stuff they took out for no apparent reason other than to piss people off, and give the user as many options and customizing as possible. It's 2012, I shouldnt be playing a video game that gives me less options and such than what was available a decade ago. Seriously, it makes no sense and is the opposite of what it should and is supposed to be.
                                EA added it to appeal to the casual audience. Why do you think there hasn't ever been a mode that actually plays like a coach in Madden the past 5-6 years?

                                The XP system feels like something you would use in the 16/32/64 - Bit era when hardware limitations made striving for complete realism useless. It's an outdated method that isn't even good nor realistic.

                                Comment

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