First day DLC for things like developer owned and created maps, weapons, different colored costumes, ect are a blatant ripoff. Street Fighter 4 was an example of his. They were selling DLC of characters already in the game with diff colored outfits. Garbage like that is what pisses gamers off and makes us feel cheated. I have 2K13 and while I haven't really played much at all(just DLed Sellaz Super76 roster for 2k12 and OMG!!) but what I've read on here ppl are pretty upset at this virtual currency that's required to make a decent player. It doesn't bother me since I don't have the time to invest in those modes but I can understand why longtime supporters of the franchise would be upset.
I should add that I'm not commenting specifically on this game as I haven't really looked in to it yet. I do agree with the people that say, DLC done right surely adds to the overall value of the game. I have titles that I kept upon completion simply because I knew DLC was coming(Red Dead and GTA4 quickly come to mind). In my opinion, if the devs are so worried about losing money to the used game market then take the opportunity to A)make a game worth completing more than once and B) make excellent DLC in the months after release which will encourage people to keep the games AND spend additional money on the content. Maps, alternate costumes, a special weapon and nonsense like that do NOT
count.
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