This is exactly what I was getting at but KBLover went into far more detail. Team management should be about utilizing the best skill set at given positions, according to a teams scheme/strategy, not predetermined. The issue with just bringing back position editing is that it still does not address the AI/CPU teams making those decisions. Simply removing the predetermined positions makes it possible for all teams to assign what they believe are best players is at each position.
I think it would be sweet and realistic to see a CPU team like the Colts, take a QB in the 3rd round, then later see that player at WR on their depth chart. Also to Jfsolo's point, the Ai/CPU needs to be programmed to make those position assignments in formation subs, not just the depth chart. I don't feel this upgrade is even that difficult considering the Gamepalnning feature from M12. It seems simple enough to add the capability to do formation subs within Gameplanning so teams can utilize different personnel packages.



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