Don't get your hopes up. That was a lowly paid call agent on the phone and they don't usually get things right. I would trust what EA says here FAR more than that person and EA has stated you do not have 32 team control. It would be a nice surprise but it's very unlikely imo.
Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More
Don't get your hopes up. That was a lowly paid call agent on the phone and they don't usually get things right. I would trust what EA says here FAR more than that person and EA has stated you do not have 32 team control. It would be a nice surprise but it's very unlikely imo. -
Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More
Yeah I don't have high hopes, nothing from EA about this makes me weary. But I could c them putting it out there and then being like, oh look what we took from u and then gave back, ur welcome!!Don't get your hopes up. That was a lowly paid call agent on the phone and they don't usually get things right. I would trust what EA says here FAR more than that person and EA has stated you do not have 32 team control. It would be a nice surprise but it's very unlikely imo.NFL- Packers
NBA- Bucks
MLB- BrewersComment
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More
Will we be able to edit the development trait?51 & 55
FRANCHISE OVERHAULED
https://forums.operationsports.com/f...verhauled.html
PROGRESSION OVERHAULED
https://forums.operationsports.com/f...verhauled.htmlComment
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More
Okay, but what's the logic in Play Now?
Does it match tendencies in the NFL with at least reasonable similarity? Do teams run a bunch in Play Now? Do teams play differently and you can feel/see it on the field and how you have to adjust your playcalling?
Is it still wrong in Play Now, just "not as bad" instead of correct or very close?
KB Good questions,
I have to be honest I have yet to play a game in play now mode. From my understanding by the Slider guys the sliders and difficulty in "play now" were on point, and I'm assuming that goes for play calling as well. But again to be honest I haven't played a "play now"game myself to do an actual comparison to CCM.Comment
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More
KB Good questions,
I have to be honest I have yet to play a game in play now mode. From my understanding by the Slider guys the sliders and difficulty in "play now" were on point, and I'm assuming that goes for play calling as well. But again to be honest I haven't played a "play now"game myself to do an actual comparison to CCM.
Haha, yeah that's funny, because I have yet to play a CCM game and didn't know those things were out of whack to begin with.
as for the 32 team control, I can't see why that's not in there to begin with for offline at least. Is there some exploit that I'm not seeing or is it because what you have control over just wouldn't VIBE with the developers "Vision" with how it should be played ala Backbreaker...which as I recall didn't too hot sales wise.Last edited by STTV; 10-14-2012, 01:11 PM.Real Stats Rosters Beta Files for M13 - M12 - HC09 on Xbox 360, Links located in Blog post at:
http://sttvnow.blogspot.com/Comment
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More
This is what i dont understand, they make the decision to make pass heavy teams run on first and second and have the option to edit these mistakes but still wont atleast give US the chance to fix their mistake.This is the type of thing thing that infuriates me with these developers. This issue can be resolved without touching the existing code. It would take a day at the most for a freaking INTERN to go into these playbooks and adjust the priorities and weight the plays properly. THIS is an example of LAZINESS and COMPLACENCY!
They have another option. Allow the user to assign playbooks to the CPU at the start screen. In Madden 11 prior to the patch you could do this. After the patch dropped you couldn't. It wasn't fixed in M12 and is still not fixed in M13. WHY!?!?!?!?!?
What is the point in putting gameplans in if they're only usable in play now? Why cant we atleast adjust teams since you obviously didnt think it was important for you to fix it?
TBH sliders other than Auto subs were perfect for me other than the fact that the CPU would run on 2/3 plays. If they do not fix this or give us the chance to edit this with this new patch, this game is DEAD TO ME.Comment
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More
I also want to throw my 2 cents of support for the proposal that EA/Tiburon either fix the play call weighting in the playbooks or let US do it....It is not that difficult to figure out what teams do on 1st and 2nd down....
It has been a while since I have been in the actual playbook editor; Are playbooks setup to call plays just by down, or do they have down & distance? I would look myself right now, but NFL is on TV....If they do not have down & Distance situations in the playbooks weighted, they need to add distance....Comment
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More
It appears the "Less is More" Philosophy does not resonate with Madden fans. It's only good for games like Super Tecmo Bowl or Blitz.
Is it just me or the fact they are trying to combine too much under one hood the reason for all the problems. I see the opportunity for greater sales here.
One Titled "Madden Dynasties" Where Single and Multiplayer Franchise play combined with all the editable options and depth Simulation Users demand.
And another titled "Madden Primetime" Where Superstar, MUT, and Online Tourney Play for more Casual Gamers.
So if you want you can buy them both or the one that best fits your needs. $60 bucks each. They share the same game engine and mechanics. But one is tuned to the user controlling their own game experience and the other is tuned to online competitive and EA controlled play only.
EA would still sell the same number of copies and then some for those who want both. But now the departments are compartmentalized and focused on improving their specific gamers experience.
But then again that would make sense and go against the EA corporate "Who cares, Two steps forward, Two steps back, as long as we get that money, Jack." mottoReal Stats Rosters Beta Files for M13 - M12 - HC09 on Xbox 360, Links located in Blog post at:
http://sttvnow.blogspot.com/Comment
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More
Doing this would cause confusion and fewer sales. There's no need to have two different games. In fact, that would be a financial nightmare for EA. This is one of those ideas that only work on paper, but not outside of it. You should never make a radical change to a product that has sold well for 20+ years. Separating the game into two parts would be disastrous. Something similar to this was done with another EA product (not named Madden), NFL Head Coach. Unsurprisingly, the franchise didn't last very long.It appears the "Less is More" Philosophy does not resonate with Madden fans. It's only good for games like Super Tecmo Bowl or Blitz.
Is it just me or the fact they are trying to combine too much under one hood the reason for all the problems. I see the opportunity for greater sales here.
One Titled "Madden Dynasties" Where Single and Multiplayer Franchise play combined with all the editable options and depth Simulation Users demand.
And another titled "Madden Primetime" Where Superstar, MUT, and Online Tourney Play for more Casual Gamers.
So if you want you can buy them both or the one that best fits your needs. $60 bucks each. They share the same game engine and mechanics. But one is tuned to the user controlling their own game experience and the other is tuned to online competitive and EA controlled play only.
EA would still sell the same number of copies and then some for those who want both. But now the departments are compartmentalized and focused on improving their specific gamers experience.
But then again that would make sense and go against the EA corporate "Who cares, Two steps forward, Two steps back, as long as we get that money, Jack." motto
The things that people are asking for has proven to work on one disc before. Isolating certain game modes to separate discs is highly unnecessary.-MattComment
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More
IMO, Head Coach failed because of a lack of quality and dedication by EA/Tiburon....I do not believe that the creation of a separate or split from Madden was much of a factor to the consumer....Maybe to EA/Tiburon, because for some reason they appeared to not put much effort in putting in the time, personnel and work needed to make a quality coaching game; and the consumer will not tolerate the lack of polish and quality that was missing in Head Coach -
IMO, the concept, the idea behind Head Coach was awesome; loved so much about it, but it was like an alpha or beta version of what it should have been....
(on a side note, the camera angles in Head Coach rocked, from a coaching standpoint.)
From a disk capacity perspective, how big and diverse can one game be and still fit on a DVD? But then maybe by the time Madden needs to be bigger capacity wise the new next next GEN consoles will be out like the suggest durango (xbox720?) and the PS4, with greater DVD capacity developed in the next 2 years?Last edited by californ14; 10-14-2012, 02:38 PM.Comment
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More
I want to ask this question again! This is fairly important to me and would like to know am I wasting my time practicing on zoomed view if I can't play league games in CCM against other users.
Thanks for ANYONE that can help.Madden Breakdowns Full YOUTUBE Playlist
https://youtube.com/playlist?list=PL...nZfJyNmp9ygGgt
NFL Breakdowns Full YOUTUBE Playlist
https://youtube.com/playlist?list=PL...7pkV4SPk0JkvcDComment
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More
I agree with Californ,
Head coach used 08 graphics and engine when it dropped at the same time as 09. What I am suggesting is co-development with three major departments.
..............................___ONLINE/MUT/SUPERSTAR = EA Control Tuning
INFINITY ENGINE DEPT:
..............................___FRANCHISE/SIM/FANTASY = USER control Tuning
Infinity Engine Group focuses solely on developing the engine, animations, presentation...
The other groups take what it's given and caters to it's consumer base and what is important to them. They both share the same advertising. We buy the game we want. And if we want both we buy both.
The fail of head coach was there was no user control of players. It was strictly Coach mode only and used previous years tech and animations. But as far as Simulation and Depth and Options, it was solid fare.
As large as the Online/MUT group may appear the Franchise group is just as large if not larger because of Offline Play. Couple that in with the Explosion of Fantasy Football in recent years. A Fantasy Franchise caters to that potential new market for MADDEN consumption.
Either Way they create the same number of disc, Same amount of marketing empowering the user to choose, Same number of Devs. The bonus is more money from those who want both.
Lets be honest here. ONLINE, MUT, and SUPERSTAR play have nothing in common with FRANCHISE mode besides roster and the sport of football. The Quarter lengths are different, You have no major effect on playcalling or team development in SUPERSTAR, in MUT players do no progress. They're 2 completely different games that can standalone and apart from each other.
I know this Because Football Games at one time sold successfully and consistently without ever having ONLINE, MUT, or SUPERSTAR modes.
While SUPER TECMO BOWL the most arcade of football games is still yet immortalized and beloved because it had 32 TEAM CONTROL and a working 3 yr multiplayer FRANCHISE mode... lets not forget BO JACKSON. So while Technology and developers insist on evolving our playstyle, Platform games and how we want to play our Sports Titles will always remain the same.Last edited by STTV; 10-14-2012, 04:13 PM.Real Stats Rosters Beta Files for M13 - M12 - HC09 on Xbox 360, Links located in Blog post at:
http://sttvnow.blogspot.com/Comment
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More
Getting pretty pumped for Tuesday.Comment
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More
This is the type of thing thing that infuriates me with these developers. This issue can be resolved without touching the existing code. It would take a day at the most for a freaking INTERN to go into these playbooks and adjust the priorities and weight the plays properly. THIS is an example of LAZINESS and COMPLACENCY!
They have another option. Allow the user to assign playbooks to the CPU at the start screen. In Madden 11 prior to the patch you could do this. After the patch dropped you couldn't. It wasn't fixed in M12 and is still not fixed in M13. WHY!?!?!?!?!?
actually
it is fixed in M12
thats the reason why im still playing M12.
If M13 allowed us to assign playbooks to the cpu team would be playing M13
If I cant fix the cpu's dump player management logic, at least me remedy the terrible playcalling.
why is Gameflow still even in the game if all the teams are gonna play the sameComment


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