Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

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  • UC Bearcat
    Banned
    • Jul 2010
    • 100

    #256
    Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

    So whats the eta on title update #4? *shoots self*
    Last edited by UC Bearcat; 10-15-2012, 02:33 PM.

    Comment

    • Dazraz
      Pro
      • Mar 2009
      • 794

      #257
      The Punt Glitch is still present on the PS3.

      Comment

      • californ14
        Banned
        • Oct 2012
        • 473

        #258
        Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

        Originally posted by kzdwfy
        Saints (CPU) vs. Bills

        - Saints had 13 rushes vs. 9 passes in the first half....Not happy about this. Looks like the playcall logic is not adjusted but as long as I can add a custom playbook to the CPU team during CCM offline Ill be alright.

        After all of these issues, I'm not too excited about next year's offering of Madden....

        Here could prove an issue in play calling by the CPU, though need a bigger test with the Saints....

        Currently the Saints, this year, have attempted 236 passes, with only 96 run attempts....

        New Orleans Saints Team and Player Stats: Official team and individual player statistics from gameday and the NFL season

        Comment

        • BobbyColtrane
          Just some dude...
          • Sep 2007
          • 2284

          #259
          Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

          Originally posted by Cory Levy
          Just to have some pictorial evidence, here are some photos of the dis-proportioned linemen I'm seeing. Maybe they're not exactly stick arms and legs anymore, but they're still much thinner than should be. Sorry about the quality, I don't have anything to capture the game with other than a crappy camera, but you get the gist of it.

          The first three are pictures from inside the game and then the last is what the players should look like and does in the edit menu.









          I also noticed that the FB I drafted had slim legs as well but I edited him up and he did keep the changes, so it's just the two guards that are acting wonky.
          Was waiting for this patch before deciding to buy the game or not.

          (Drumroll please...) nope not going to buy. EA you little devils you almost had me again!
          NBA 2K20 MyLeague - Reloaded - The San Antonio Spurs

          NBA 2K19 MyLeague - Pound the Rock - The San Antonio Spurs

          Comment

          • Cory Levy
            Pro
            • Dec 2010
            • 521

            #260
            Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

            As I've looked more at it, I've found out that the tiny linemen glitch is most definitely caused by editing the O-Linemen.

            I just went into the edit menu of Tyron Smith, didn't edit anything, exited and sure enough get to the game and he's just like my two drafted guards. So it's not a draft issue or player issue, it's an edit issue.

            I would think it'd be best to put a warning out there to not attempt to edit any offensive linemen for fear of the glitch showing up. Once you enter the edit menu for offensive linemen, it somehow automatically resets their appearance traits to 0 and you can't change them back.

            It has happened to me in both online and offline CCMs. So beware, I suppose.
            "Pop-Tarts? Did you say you have Pop-Tarts?"

            Comment

            • BrianU
              MVP
              • Nov 2008
              • 1565

              #261
              Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

              Originally posted by roadman
              Actually, I need more than just a few games myself.

              Just giving initial impressions.

              Played a full game 12 minute quarters Niners vs Packers.

              Niners had 15 passes to 29 rushes.

              First game in real life, Niners had 32 rushes and 20 passes.

              Not too bad.
              I don't understand what this proves? The issue is that the run/pass ratio works the same way for all the teams. To see if this issue is fixed play the Packers, Saints or Patriots and see if they run the ball as much as they pass. There is no reason it should be 50-50 or above.

              I played the Pats as the Jets just fussing around and they ran the ball far too much post patch just as before the patch.

              I understand people wanting to be optimistic. I have a theory that the Run/Pass ratio is indentical for every team, and that the only thing that controls it is the CPU and USER current score of the game. If you are winning the CPU will throw more. If you are winning all four quarters then the CPU will probably have a much better looking run/pass ratio. However if you are tied or are losing to the CPU they do not throw the ball enough. That is my take on it I am hoping to see the Saints Packers and Pats be pass heavy but I am very cautious in my optimism. You really need to play vs one of those teams to test the logic.

              The best solution would be to have every team use a different run/pass ratio logic built in based on the 2012 real life run/pass ratio stats. If that isnt possible then the next best thing would be to raise the pass side and make it more 60-40 rather than the current 50-50 and below

              Comment

              • madnaiss
                Rookie
                • Oct 2011
                • 81

                #262
                Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

                we have a previously started ccm and scheme edit and extra xp from practices are not yet in for ours, anyoen else have it in theirs ?

                Comment

                • Nickda55
                  Rookie
                  • Jul 2012
                  • 342

                  #263
                  In CCM when you put your difficulty on all madden do user sliders still stay at 50?

                  Comment

                  • ABR173rd
                    Rangers Lead The Way!!!!
                    • Aug 2009
                    • 1523

                    #264
                    Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

                    Originally posted by Lasson
                    I don't know if I'm the only this happens to...

                    In Offline CCM it completely changes my depth chart after each and every practice...

                    Lasson I had this same issued and was still trying to figure out what triggered this. So you have confirmed that every time you play a practice in auto orders your depth chart? Can you confirm if this is happening only in preseason or are you in regular season?

                    Comment

                    • chilidogbeefcake
                      Pro
                      • Jan 2009
                      • 526

                      #265
                      Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

                      Well the arm glitch means I'm just gonna play 2k for now..too big off a headache

                      Because I'm gonna wanna bring a custom roster in..right now players have skinny arms in edit but not on field

                      But if I change their equip do I need to give them right arm size or what

                      And I don't wanna play a year and draft a o lineman who will look like a twig on the field

                      Get it together ea madden has yet to bring me any pleasure

                      Comment

                      • mvb34
                        S**c*d* P**l C*-Ch*mp**n
                        • Jul 2002
                        • 8138

                        #266
                        Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

                        Originally posted by Cory Levy
                        As I've looked more at it, I've found out that the tiny linemen glitch is most definitely caused by editing the O-Linemen.

                        I just went into the edit menu of Tyron Smith, didn't edit anything, exited and sure enough get to the game and he's just like my two drafted guards. So it's not a draft issue or player issue, it's an edit issue.

                        I would think it'd be best to put a warning out there to not attempt to edit any offensive linemen for fear of the glitch showing up. Once you enter the edit menu for offensive linemen, it somehow automatically resets their appearance traits to 0 and you can't change them back.

                        It has happened to me in both online and offline CCMs. So beware, I suppose.
                        This probably why EA didn't have editing in the first time around then knew it was flawed..
                        http://www.twitch.tv/mikecharles34

                        Comment

                        • roadman
                          *ll St*r
                          • Aug 2003
                          • 26339

                          #267
                          Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

                          Originally posted by BrianU
                          I don't understand what this proves? The issue is that the run/pass ratio works the same way for all the teams. To see if this issue is fixed play the Packers, Saints or Patriots and see if they run the ball as much as they pass. There is no reason it should be 50-50 or above.

                          I played the Pats as the Jets just fussing around and they ran the ball far too much post patch just as before the patch.

                          I understand people wanting to be optimistic. I have a theory that the Run/Pass ratio is indentical for every team, and that the only thing that controls it is the CPU and USER current score of the game. If you are winning the CPU will throw more. If you are winning all four quarters then the CPU will probably have a much better looking run/pass ratio. However if you are tied or are losing to the CPU they do not throw the ball enough. That is my take on it I am hoping to see the Saints Packers and Pats be pass heavy but I am very cautious in my optimism. You really need to play vs one of those teams to test the logic.

                          The best solution would be to have every team use a different run/pass ratio logic built in based on the 2012 real life run/pass ratio stats. If that isnt possible then the next best thing would be to raise the pass side and make it more 60-40 rather than the current 50-50 and below
                          Actually, the Packers passed 39 times last night and rushed 31 times. They are trying to be more balanced with the running game this year.

                          A few people asked me to do run/pass ratios, so, that's what I did. I played a game and gave them the outcome.

                          Also, people were complaining pre-patch that the cpu did run run pass. I didn't see that in the game I played.

                          I agree the play calling is tied into the score.
                          Last edited by roadman; 10-15-2012, 02:52 PM.

                          Comment

                          • BigD
                            Pro
                            • Aug 2002
                            • 900

                            #268
                            Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

                            Originally posted by Cory Levy
                            As I've looked more at it, I've found out that the tiny linemen glitch is most definitely caused by editing the O-Linemen.

                            I just went into the edit menu of Tyron Smith, didn't edit anything, exited and sure enough get to the game and he's just like my two drafted guards. So it's not a draft issue or player issue, it's an edit issue.

                            I would think it'd be best to put a warning out there to not attempt to edit any offensive linemen for fear of the glitch showing up. Once you enter the edit menu for offensive linemen, it somehow automatically resets their appearance traits to 0 and you can't change them back.

                            It has happened to me in both online and offline CCMs. So beware, I suppose.
                            Equipment edit or ratings edit? Both?

                            Comment

                            • Danimal
                              MVP
                              • Mar 2003
                              • 2199

                              #269
                              Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

                              Originally posted by SloeyEZ
                              But again, there is not a coach mode it is simply not having to pass, and you do still have to do your own kicks also.
                              Thats disappointing considering 2 reps said that it was just call the plays and watch. I should of known better than to get my hopes up.
                              <a href="http://www.operationsports.com/Danimal/blog/6756-going-old-school-v1/">Read my blog Going Old School v1 GridIron! football.

                              Comment

                              • Betterai
                                Rookie
                                • Aug 2002
                                • 489

                                #270
                                Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

                                Roadman, from what you've played so far post patch is the game more competitive in CCM? That was really my only issue with that mode, just too easy....if that's been rectified, I will be satisfied
                                OG.

                                Most know me as DJ Rhude.

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