Does anyone know how to set up a co-op offline CCM? Sorry if this has been answered already.
Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)
I don't think they need to copy other games necessarily. Football logic isn't too difficult to figure out. Tricky to implement into a game but it can be done if you put the effort into it. But the logic has never been a priority for EA/Madden and I don't see that ever changing. I don't think they've touched that aspect of the game in over a decade. In fact, it feels worse than versions of the game like Madden 01 and Madden 02.I believe EA/Tiburon need to go get a copy of Front Page Sports: Football Pro '98 and examine how they did CPU play calling....Not only did they allow editing of the game plans and game profiles, but they had available not only down and distance to edit play calling by, but also time remaining in each half and the difference in score....
It does kind of suck since I think upgrades to the coaching AI would be huge toward gameplay. It is odd that the game is named after a former NFL coach when the AI coaching is that of my GF who knows next to nothing about football.Comment
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)
I noticed in some previous posts the issue on whether play calling by the CPU has been adjusted....And the play calling of the patriots was brought up and that they are throwing more....Some countered and said there is still not a good representation of team specific tendencies.....
I just wanted to point out that MAYBE some may have a clouded idea of team tendencies? Do the Patriots and Tom Brady pass ALOT more than run?
According to this years stats: http://www.patriots.com/games-and-stats/statistics.html
PASS ATT : 243
Run ATT: 217
I would not call the Patriots a Pass happy team.... Maybe the AI/CPU is not as bad as some may believe, just their impressions of what teams are doing might be a little off? Just offering a possibility....
Pats playcalling seems to be trying to find itself.
Week 1: 48 pass, 16 rush
Week 2: 48 pass, 28 rush
Week 3: 41 pass, 34 rush
Week 4: 36 pass, 40 rush
Week 5: 34 pass, 54 (!) rush
Week 6: 58 (!) pass, 26 rush
So they go pass-heavy, then 3 rush-heavy, then air it out again. Week 5, they played Denver - wonder how much of that was trying to keep Peyton off the field? If it was, does the CPU in M13 consider things like that?
Going back to last year, the Pats had 612 pass, 438 rush - 58%, which is still not pass-heavy. It's about average I believe.
However, the real questions are:
-Does this vary by team? If ALL teams are around 48-52% pass, then that's an issue, imo.
-Does it vary by YOUR personnel? Like the possibility of running more than usual to try to keep your elite offense/QB off the field.
-Does it vary when teams get new coaches? Again, if all schemes have similar run/pass ratios for the CPU teams, imo, that's an issue."Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18Comment
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)
The only team in the NFL that ran more than passed in 2011 was Oakland. Even the 49ers threw more than they ran (can't forget to include sacks with pass attempts). It sounds like this aspect of the game was not touched. Will check it out tonight for myself. The Patriots were pretty bad pre-patch so I will play a game against them.Comment
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)
Changing Schemes in Offline Connected Careers: Added the ability to change offensive and defensive schemes as a coach. (Coming to Online Connected Careers on October 19th)
I don't know how to do links, but I googled Madden 13 title update #3.I'm not the master of anything, but a student of everything.Comment
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Haven't bought the game due to No Player Ratings editing Inside of CCM. Now that ratings editing is available, can someone verify for me that Draft Picks/New Generated Players Ratings can be edited at some point in Coach Mode?
If so, I'll buy.
Taking Re-rated rosters into CCM Coach Mode is useless if rosters will revert back to cpu generated programmed levels.
Thanks.Comment
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)
Played first post-patch game in my solo online CCM (Year 2). It was Seahawks (me) vs 49ers (CPU). I'm happy to say that Alex Smith threw the ball 42 times. 42! The CPU running game was improved. Gore was consistently gaining yardage against me. I won the game 17-9.
Some CPU stats:
Smith: 21-42
Gore: 26 for 132 (5.1); long of 23
The 49ers had a 31 run/42 pass ratio.
It's encouraging to see this from a run-heavy team. This was on All-Pro level sliders.Comment
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)
Played first post-patch game in my solo online CCM (Year 2). It was Seahawks (me) vs 49ers (CPU). I'm happy to say that Alex Smith threw the ball 42 times. 42! The CPU running game was improved. Gore was consistently gaining yardage against me. I won the game 17-9.
Some CPU stats:
Smith: 21-42
Gore: 26 for 132 (5.1); long of 23
The 49ers had a 31 run/42 pass ratio.
It's encouraging to see this from a run-heavy team. This was on All-Pro level sliders.
to me it is not encouraging, in the last 2 years smith has not thrown the ball 42 times in a game. he threw it 30 times yesterday and 35 times against the vikings. most weeks he avg. about 25I can do all things in Christ who strengthens me!
PSN Network: thecoach1619Comment
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My 2K17 Boston Celtics MyLeague
Alabama Crimson Tide
Green Bay Packers
Boston Celtics
New Orleans Pelicans
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)
That looks good - hopefully other teams will vary nicely. Brings up a similar question since it was a run-heavy scheme against an elite QB (Rodgers), wonder if that factored into going even more run-heavy than they usually do (around 50%, which is run-leaning for the NFL)
Just like vs the Jets, they ran 2/3 of the time, but of course, when you're pitching a shut out and have a 17 point lead going into the 4th quarter and the other team hasn't proved they can do a thing on offense, it makes a lot of sense.
Then against the Vikings, more passes - but they were trying to rally.
So if the CPU AI considers score (which, I would think is obvious but that "2-runs-with-13-seconds-left-and-need-a-TD scenario makes me wonder), considers match-up and opponent, and makes some adjustments as the game goes on around a realistic base for each team (for example: 49ers going from base 50/50 to sometimes 35/65 favoring run and 65/35 favoring pass when situations warrant), I'd be cool with that...in general (that Ravens/Packers stuff that was mentioned needs fixing...though - I'd hate to win a game because the other team didn't even try for the tying TD)"Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18Comment
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)
Good find, I just assumed.The only team in the NFL that ran more than passed in 2011 was Oakland. Even the 49ers threw more than they ran (can't forget to include sacks with pass attempts). It sounds like this aspect of the game was not touched. Will check it out tonight for myself. The Patriots were pretty bad pre-patch so I will play a game against them.Comment
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I'm not the master of anything, but a student of everything.Comment
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)
I like Gore's stats and the AI running like that on All-Pro? Nice!Played first post-patch game in my solo online CCM (Year 2). It was Seahawks (me) vs 49ers (CPU). I'm happy to say that Alex Smith threw the ball 42 times. 42! The CPU running game was improved. Gore was consistently gaining yardage against me. I won the game 17-9.
Some CPU stats:
Smith: 21-42
Gore: 26 for 132 (5.1); long of 23
The 49ers had a 31 run/42 pass ratio.
It's encouraging to see this from a run-heavy team. This was on All-Pro level sliders.
Edit: saw your run/pass split. That's 58% pass - high for the 49ers, but maybe they were behind at one point, etc, especially late when down 17-9 and needing the tying TD.Last edited by KBLover; 10-15-2012, 04:22 PM."Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18Comment

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