Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)
My impression after Preseason Wk 1 as Redskins CCM standard rosters.
Playing coach mode not controlling any players--All Madden, Sliders equal at 45, all penalties at 50 except for common D PI, Holding, FM, Roughing...etc at 64
Play clock to 10 seconds, accelerated clock on although I'm only noticing the game clock move to get to the 10 seconds on play clock. Not noticing that runoff of ~35 seconds I saw in HC and other football games in between plays. Play speed on slow, but don't think that affects game, just how long it takes to play a game oh and 15 min quarters.
The Good: See WR cross deep in end zone, step out of bounds, catch the ball--penalty for illegal touch
Compton #2 QB does a little evasive pocket maneuver (doesn't scramble) but completes pass dumping it off after about a second of dodging a blitzing Defender, spinning, then dumping off the pass to the TE on a short crossing pattern.
Animation on penalty calls by ref are pretty good.
Nice animation with QB backing up for more time and RB did a nice spin bouncing off the defender, stumbled a bit but regained his balance. Looked good!
My WR just dove for a laser and caught it, looked nice.
The Bad: Ryan Fitzpatrick scrambles for 14 yards--RGIII doesn't scramble -5 yards
(Would really like someone to confirm that auto qb will not scramble)
London Fletcher (yes 39 yr old MLB) is playing WR but he is not on my Depth Chart on Offense and I have no idea how to get him out (this should probably be ugly but I'm trying to balance lol)
Bit herky-jerky graphics during plays kinda like fast motion-reg motion-fast speed up of film. Also some jerky camera movements as well.
Broadcast cam doesn't allow you to see catch/drop on long passes, cam catches up just after action :\
The Ugly: Restating that it doesn't look like auto qb (even RGIII) will scramble for positive yardage while the CPU QB does (both Fitzpatrick and Vince Young had rushes of +10 on broken plays)
Had 12 wind at my back but kickoff did not go into endzone so I think wind is still backwards, but really hard to verify in broadcast mode and never getting a consistent kick meter power.
Phil Simms...enough said
Commentating is a little better though although Simms did say the QB has to make those throws instead of missing wide open WR but the throw was perfect hit the WR in the palms but he dropped it. Although, I've heard Simms say that in real life too 
Blurry, cloned sideline figures standing in synch? Really? Looks like 09 Head Coach...kinda expect more.
They got the ball back with 1:14 left and I still had a TO but they kneeled. Score was 34-30 so that was good. Final score 34-30 BUF beats my Skins.
Overall impressions...major game play issues are there as far as football ai goes, but I think there is something to build on here overall. Patch was a deff step forward but I think because I don't use custom rosters and I didn't edit any #s yet. But skinny arms won't bother me as far as determine whether I can enjoy the game or not.
Stats:
Total O-- 307 WAS 325 BUF
Rush--58 WAS 189 BUF (
I was behind and preseason was about my WR, I know what I've got in the backfield)
First Downs 12 WAS 17 BUF
23 total penalties, but I upped them as I said, will turn them back to probably 50 all.
BUF 22 Pass Attempts + 42 Rush Attempts = 64 Plays so right in the avg.
WAS 19 Rush Attempts + 38 Pass Attempts = 57 Plays
This is what hurts the most though, RG3 1 RushATT for -5 yards (I called a QB run)
Fitzpatrick (Buf) 1 Rush ATT for 24 yards (scramble and VY 3 for 24 all scrambles
My impression after Preseason Wk 1 as Redskins CCM standard rosters.
Playing coach mode not controlling any players--All Madden, Sliders equal at 45, all penalties at 50 except for common D PI, Holding, FM, Roughing...etc at 64
Play clock to 10 seconds, accelerated clock on although I'm only noticing the game clock move to get to the 10 seconds on play clock. Not noticing that runoff of ~35 seconds I saw in HC and other football games in between plays. Play speed on slow, but don't think that affects game, just how long it takes to play a game oh and 15 min quarters.
The Good: See WR cross deep in end zone, step out of bounds, catch the ball--penalty for illegal touch

Compton #2 QB does a little evasive pocket maneuver (doesn't scramble) but completes pass dumping it off after about a second of dodging a blitzing Defender, spinning, then dumping off the pass to the TE on a short crossing pattern.
Animation on penalty calls by ref are pretty good.
Nice animation with QB backing up for more time and RB did a nice spin bouncing off the defender, stumbled a bit but regained his balance. Looked good!
My WR just dove for a laser and caught it, looked nice.
The Bad: Ryan Fitzpatrick scrambles for 14 yards--RGIII doesn't scramble -5 yards

London Fletcher (yes 39 yr old MLB) is playing WR but he is not on my Depth Chart on Offense and I have no idea how to get him out (this should probably be ugly but I'm trying to balance lol)
Bit herky-jerky graphics during plays kinda like fast motion-reg motion-fast speed up of film. Also some jerky camera movements as well.
Broadcast cam doesn't allow you to see catch/drop on long passes, cam catches up just after action :\
The Ugly: Restating that it doesn't look like auto qb (even RGIII) will scramble for positive yardage while the CPU QB does (both Fitzpatrick and Vince Young had rushes of +10 on broken plays)
Had 12 wind at my back but kickoff did not go into endzone so I think wind is still backwards, but really hard to verify in broadcast mode and never getting a consistent kick meter power.
Phil Simms...enough said


Blurry, cloned sideline figures standing in synch? Really? Looks like 09 Head Coach...kinda expect more.
They got the ball back with 1:14 left and I still had a TO but they kneeled. Score was 34-30 so that was good. Final score 34-30 BUF beats my Skins.
Overall impressions...major game play issues are there as far as football ai goes, but I think there is something to build on here overall. Patch was a deff step forward but I think because I don't use custom rosters and I didn't edit any #s yet. But skinny arms won't bother me as far as determine whether I can enjoy the game or not.
Stats:
Total O-- 307 WAS 325 BUF
Rush--58 WAS 189 BUF (

First Downs 12 WAS 17 BUF
23 total penalties, but I upped them as I said, will turn them back to probably 50 all.
BUF 22 Pass Attempts + 42 Rush Attempts = 64 Plays so right in the avg.
WAS 19 Rush Attempts + 38 Pass Attempts = 57 Plays
This is what hurts the most though, RG3 1 RushATT for -5 yards (I called a QB run)
Fitzpatrick (Buf) 1 Rush ATT for 24 yards (scramble and VY 3 for 24 all scrambles

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