Post-Patch 4
The Thread Title shoud be renamed "Flipped All-Madden". I went from default All-Madden testing(25/50), to 50/75 for User/CPU sliders. I just love seeing the CPU A.I. play closer to ratings, and Hot/Cold streaks still matter.
My philosophy is, the higher the CPU Sliders, the better the CPU A.I. performs in that specific category. Now in M12 I had CPU at all 100s and it worked out very good.
M13 doesn't seem to be as easy, so I don't have all CPU sliders @ 100(yet).
I'm sure you guys will enjoy how well the CPU does w/ these and ratings are being honored even more!!
So this should be the latest Slider setup
In CCM offline
Go to: more//My League//League Settings and League Sliders(note: injuries will NOT reset if you go into these settings after starting your CCM post patch-4)
League Settings
Salary Cap: Off(CPU should not have a different offseason logic and this avoid the Salary Cap Glitch)
Skill Level: All-Madden(default)
QTR Length:15min
Acc. Clock: On
Min. Play Clock: 12(should give you apx 60-65 offensive plays per gm and games seem to go fast b/c the clock is winding down faster)
Gamespeed: Normal
Min Speed Threshold: 75
Player progression: Your preference
Coaches Firing: On
Gameplay Tuning:On
Injury: On
Pre-existing Injury: Off
Trade Deadline: On
Trade Type: Enable All
Flipped AM-(meaning; instead of the 25/50 default All-Madden setup, I'm going with 50/75 as a base for my testing).
Updated 1/11/13
User/Cpu Latest Updates
Latest changes in Red
Passing O
QBA: 50/65
PB: 50/69
WRCth: 45/75
Rushing O
Brk Tack: 50/100
Run Blk: 50/100
Fumble: 50/75
Pass D
Pass D Rea: 50/75
Ints: 25/50
Pass Rush: 45/100
Rush D
Rush D Rea: 30/65
Blk Shed: 35/100
Tackle: 40/75
Spc. Teams
Punt PWR: 75
Punt ACC: 60
Kickoff PWR: 55
Prepare to be challenged! You will need to control the clock and wear out the CPU D, if you want to stand a chance.
If your struggling or doing to good an any areas, lemme know!
Remember to plug in these EXACTLY as laid out.
Fatigue: 50
Threshold: 75
Injury: 50
Updates to penalties
Penalty
Offside: 75
False start: 65
Holding: 54
Face Mask: 55
DPI: 50
OPI: 50
Punt Cth Int: 25
Clipping: 55
Int Grounding: 55
Rough Passer: 53
Rough Kicker: 25
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I have another test that I plan to run that will also take into account threshold 0 vs 25 vs 50 vs 75, and 100.
I'm lookin for the most balanced threshold, meaning LBs can pursue and tackle. Pursuit means alot to LBs and just good team defense.
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Auto Strafe:Off
Auto Sprint:Off
Pre-Snap Menu:Your preference
Coaching Tips:Your preference
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Any feedback is good feedback!


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