Sliders: Default
Quarter Length: 10 Minutes
Sim Quarter Length: 12 Minutes
Draft Class: SuperMario_29
Season Length: 82 Games
Playoff Format: 7-7-7-7
Injuries: On
Progressive Fatigue: On
Player Roles: On
Team Chemistry: On
CPU Trades: On
Trade Override: On
It's been nearly two years since I've had the basketball dynasty itch, but I'm back. 2K13 has blown me out of the water and I'm in love, deeply, with it. My last chise was this one: http://www.operationsports.com/forum...s-dynasty.html
It went pretty well but life got in the way. This time I'm hoping life will stay out of the way, lol.
This is going to be a GM Dynasty, focusing on all the personnel dynamics, off the court stuff, and pretty much everything else involved in running a team. Consider this a show of sorts ... we're gonna have main characters, recurring characters, and guest stars galore. I'm starting out with a team I hope to stick with for the long term, but I won't rule out moving on to a different team should storyline/game reasons dictate as such. The NBA is a fluid league and I aim to keep it that way.
The CPU trading ability is on (to keep things dynamic) and trade override is on (so I can correct some bad CPU trades/replicate real life big trades if need be). Before the beginning of every season I'll go through and "correct" the CPU teams that made idiotic draft choices/free agent signings/trades if need be. I wanna keep things semi-realistic, but it's a game so sometimes dumb AI will screw it up.
I'll play roughly a third of the games and simulate the other two-thirds, so as to keep things interesting. Any and all comments are welcome-bad, good, what have you-and I hope you people enjoy.
Episode One, which will set up the story, will be up in the morning, so until then folks.

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