Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)
That is nice but the much bigger problem for late game AI is the cpu running the ball when they have little time left and should be throwing it. Seeing Tom Brady call a running play with only 1 WR on the field from my 20 with 2 seconds left is absurd and others are seeing the same thing. This was not a problem in M12.
Has anyone on All-Pro found it easier to run the ball after the patch? I've been breaking quite a few long runs lately and I don't think my skills have gotten any better.Last edited by rudyjuly2; 10-20-2012, 06:54 AM.Comment
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)
Can you save during a game? I thought you had to complete the game before you could save it. Thanks for the reply.Comment
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This game is rough... Don't get me wrong, it plays better after the patch. The physics really are the only thing I can find that I truly like over 12. The graphics, lighting, player models, stadiums, fields, franchise, running animations, and AI, all took a step back in 13. Even more disappointing... The game is still riddled with bugs.
My fear is that these guys on this development team have more of an arcade mindset than simulation. I certainly hope they don't take the game in that direction. I am hoping more than ever, they lose exclusivity, because if not, and that is the direction they are taking, we sim players may just have to stick with Madden 12.Comment
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)
If you guys were familiar with how the playcalling logic has been programmed into this game in the past, then you can fully appreciate just how ridiculous it is that a problem like this makes it into the game.That is nice but the much bigger problem for late game AI is the cpu running the ball when they have little time left and should be throwing it. Seeing Tom Brady call a running play with only 1 WR on the field from my 20 with 2 seconds left is absurd and others are seeing the same thing. This was not a problem in M12.
Has anyone on All-Pro found it easier to run the ball after the patch? I've been breaking quite a few long runs lately and I don't think my skills have gotten any better.
In the past, every play in every playbook was tagged to certain in-game situations. So a play can be tagged "3rd and long", "short yardage", "two minute offense", etc...there were literally dozens of different tags. You can actually see somewhat how this works in the gameplanning feature.
It's simply a matter of looking at a playbook and determining which plays are going to be tagged with the appropriate scenarios, and I'm betting this was simply not done. I do not believe that this is a huge problem with the game engine, just sloppy work. I've looked at this stuff and edited it myself in Madden 08 for the PC. To do one playbook might take 30-45 minutes. I created a run-n-shoot playbook, set the AI for the playbook, and it worked beautifully. The Houston Oilers threw 47 times and ran 16, and the 16 runs were all draws and delays which they mostly ran late in the game because they were ahead - because I, who am not a programming guru or a developer, took the 20 minutes to set the AI for the playbook.
This, folks, is the real reason to be upset. Someone has pointed out that certain teams follow the correct logic. My guess is that the AI for their particular playbooks has been correctly set.Last edited by JTommy67; 10-20-2012, 10:01 AM.Comment
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Detroit Red Wings
San Francisco 49ers
Montreal Expos (1969-2004)
Toronto Blue Jays (2005- )
Toronto Raptors
Toronto FCComment
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)
Can you change your playbook in online CC yet? I am tired of practicing with one playbook.
I mean the "default" playbook. I know you can pick whatever book you want before you ready up for a game.Comment
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)
Did not know that. Gives me hope that maybe EA adds this feature for next year. Considering Madden on the PS2 had it and the baseball games and NBA 2K have had it for years I really hope EA adds it soon.Comment
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)
First thing I have learned since coming over to the Dark Side from Head Coach, from reading on here, and now experience, is play on All-Madden only. Everything in the game seems to work better on All-Madden but I do not control any of my players and use auto-qb (coach) mode also. Heck I'll even super sim my FGs of over 30 instead of manually kicking them.That is nice but the much bigger problem for late game AI is the cpu running the ball when they have little time left and should be throwing it. Seeing Tom Brady call a running play with only 1 WR on the field from my 20 with 2 seconds left is absurd and others are seeing the same thing. This was not a problem in M12.
Has anyone on All-Pro found it easier to run the ball after the patch? I've been breaking quite a few long runs lately and I don't think my skills have gotten any better.
But, what I'm trying to say is (and only a 7 game sample) that since switching to a-m I have seen much more "consistent" ai at both end of halfs and throughout a game. Again though, I can't compare to other Maddens or even the difference that controlling a player may make, so take this for what it is worth, prolly not much
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)
Could anyone explain to me how you play a multiplayer offline CCM now?Comment
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)
Does this issues with edited custom rosters depth chart resetting only happen on the team you use or does all the teams have their depth charts reset? Has anyone found a fix to the depth chart yet bug?Comment
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)
Since the game has been patched it is like playing a new game because so many things were fixed or changed, especially the scheme sliders so you can look for players with specs you prefer instead of being at the mercy of a rigid pre-set scheme.
I like how coaches and players get more XP for practice (especially the players) and how AWR is cheaper for those young players who need it badly.
I notice that the trade logic has been tweaked, and the AI is better at hiring and firing.Comment
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)
not really trying to be mean or call you out or anything, but if i don't someone else will do it in a much harsher way :\Since the game has been patched it is like playing a new game because so many things were fixed or changed, especially the scheme sliders so you can look for players with specs you prefer instead of being at the mercy of a rigid pre-set scheme.
I like how coaches and players get more XP for practice (especially the players) and how AWR is cheaper for those young players who need it badly.
I notice that the trade logic has been tweaked, and the AI is better at hiring and firing.
Can you give some examples on what you mean by trade logic and ai is better at hiring/firing? Like what you saw was a problem before patch and what is not or is happening now post patch that is different?
I'm curious, because I never saw a problem with trade logic in the first place and i'm not seeing anything different now..well except when you get the dreaded "trade pending" which basically just means no since it just disappears the next week... but that was pre patch also...
Thanks.Comment

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