I'm not a very good passer. With slider tweaks I could make All-Madden work for me in most areas but user passing is not one of them. The pass reaction slider does nothing so All-Madden would eat my weak passing game alive. It's not really an option for me.
Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)
I'm not a very good passer. With slider tweaks I could make All-Madden work for me in most areas but user passing is not one of them. The pass reaction slider does nothing so All-Madden would eat my weak passing game alive. It's not really an option for me. -
Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)
Before the patch teams would not always hire a free agent for a badly needed position on their team, and would sometimes cut a good player.
The most notable is Ted Ginn who would always get cut in the last week of preseason, but not after the patch.
I have noticed that some decent free agents who were always hanging around are now not available in free agency.
Of course, even though I am using the base roster I have noticed some small changes....like two of my backup (junk) players are in different positions than they used to be before the patch.
Before the patch the CPU was flat-out unwilling to trade most starting players, but after the patch I seem to trade for certain players easier.I'm curious, because I never saw a problem with trade logic in the first place and i'm not seeing anything different now..well except when you get the dreaded "trade pending" which basically just means no since it just disappears the next week... but that was pre patch also...
For instance, I tried to get DRC from the Eagles who is their #2 CB and they would not let him go....but after the patch they had no problem trading him away.Comment
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)
which is why i'm on auto-qb, i dont control anyone, so that is what i mean by going to all-madden because i dont control anyoneComment
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)
hmm, interesting, different, but I don't know about better but trading is so subjective I dont think you could ever get a definitive break down....I tried trading for a backup MLB from Dallas and it was very tough, if anything, I am finding the trading harder, not easier, like you...which I would call better also, lol, like i said, trading is subjectiveBefore the patch teams would not always hire a free agent for a badly needed position on their team, and would sometimes cut a good player.
The most notable is Ted Ginn who would always get cut in the last week of preseason, but not after the patch.
I have noticed that some decent free agents who were always hanging around are now not available in free agency.
Of course, even though I am using the base roster I have noticed some small changes....like two of my backup (junk) players are in different positions than they used to be before the patch.
Before the patch the CPU was flat-out unwilling to trade most starting players, but after the patch I seem to trade for certain players easier.
For instance, I tried to get DRC from the Eagles who is their #2 CB and they would not let him go....but after the patch they had no problem trading him away.
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)
The AI can still use some work, especially when it comes to the value of young players who have lots of room to improve and are not a "team need" despite their current OVR.hmm, interesting, different, but I don't know about better but trading is so subjective I dont think you could ever get a definitive break down....I tried trading for a backup MLB from Dallas and it was very tough, if anything, I am finding the trading harder, not easier, like you...which I would call better also, lol, like i said, trading is subjective
For instance, the Colts hire TE Shockey when they have Fleener who they just drafted and start the 32 year-old over the rookie.
With the Raiders badly needing a TE, I traded a first-round pick and some free agent I just hired for Fleener who has Quick Development and great stats except for a 55 AWR which will skyrocket in his first season (especially getting 800 XP with each practice now).Last edited by Raging Raider; 10-20-2012, 06:41 PM.Comment
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Xbox: IceBreakerGhost
PSN: IceBreakerGhost
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NFL: Indianapolis Colts
MLB: Atlanta Braves
NCAA: Auburn TigersComment
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)
nice "fix" for all the dropped passes.. all they did was change the wr catching slider.. it stays at 50 now when you move to all-madden and everything else to 25. broken tackles stays at 50 for some reason too.Comment
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)
Actually, right after our posts, I traded London Fletcher (i'm in 1st year of rskins ccm) and got a LOT more for him than I would have ever given...but i devalue age VERY much...i dont like players 30+ on my team at all, but if you just needed a mlb to win the SB then I guess it's a good trade, but I would never do it. Oh, it was to the Bucs...i guess that is within reason given the situation...hmm..The AI can still use some work, especially when it comes to the value of young players who have lots of room to improve and are not a "team need" despite their current OVR.
For instance, the Colts hire TE Shockey when they have Fleener who they just drafted and start the 32 year-old over the rookie.
With the Raiders badly needing a TE, I traded a first-round pick and some free agent I just hired for Fleener who has Quick Development and great stats except for a 55 AWR which will skyrocket in his first season (especially getting 800 XP with each practice now).
*Edit, just saw that shockey part, and that is really weird because Shockey goes to the Raiders via FA the 1st week of Preseason in probably every one of the ccm's i've started! Just like Harrison goes to Carolina.Comment
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)
I am experiencing this as well. Perhaps the blocking has improved for both user and CPU post patch. I also believe that the running back not falling over instantly as he touches the backs of the offensive linemen is helping with this as well."Attempted murder? Now, honestly, what is that? Do they give a Nobel Prize for attempted chemistry?"
Sideshow BobComment
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)
Teams in real life probably don't either, but there's not a lot of elite under-30 players running around...the pool of young, developed talent in real life isn't as numerous as in Madden, imo, especially on the defensive side (and especially since mental and technique ratings still matter too little, while in real life, they can be the difference between an average and excellent player even if the excellent player isn't as purely athletic due to age or whatever).Actually, right after our posts, I traded London Fletcher (i'm in 1st year of rskins ccm) and got a LOT more for him than I would have ever given...but i devalue age VERY much...i dont like players 30+ on my team at all, but if you just needed a mlb to win the SB then I guess it's a good trade, but I would never do it. Oh, it was to the Bucs...i guess that is within reason given the situation...hmm..
Plus, the Bucs LBs probably suck. I mean...Foster or Fletcher, which MLB would you rather have?
Depending on what you got, it probably does make sense.Last edited by KBLover; 10-21-2012, 08:22 AM."Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18Comment
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)
I have made the same observation, it seems like the blocking for both sides is improved and the RB doesn't seem to fall down so easily when running into his own blockers.
I have since bumped up the All-Madden and I've noticed that it seems like the USER RB falls almost like pre-patch when running into his own blockers versus All-Pro. Has anyone else experience this.
The CPU RB seems to be almost unstoppable due to 20 broken tackles per carry on All-Madden. Has anyone had this issue and found some balance with sliders? Every adjustment I seem to make either makes the CPU in effective at running or the CPU is breaking a zillion tackles a game.Comment
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Having an issue with sliders saving in my offline CCM. Anyone else having issues?"Hate my game, hate my swagger, my hunger. Hate that I'm a veteran, a champion. Hate that, hate it with all your heart...
...and hate that I'm loved for the exact same reasons."Comment
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Xbox: IceBreakerGhost
PSN: IceBreakerGhost
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NFL: Indianapolis Colts
MLB: Atlanta Braves
NCAA: Auburn TigersComment
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)
yea thought it was just me but the Player sliders dont save.. but the CPU ones do as well as penalties, and kick sliders.. the only sliders that dont seem to wanna stay are the player..Xbox: IceBreakerGhost
PSN: IceBreakerGhost
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NFL: Indianapolis Colts
MLB: Atlanta Braves
NCAA: Auburn TigersComment

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