The Ridonkulous World of Madden 13

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  • Sturzinator
    Pro
    • Aug 2012
    • 917

    #1

    The Ridonkulous World of Madden 13

    After spending A LOT of time setting up my sliders while patiently waiting for patch #3, I was finally able to actually start my CCM last night. I was rewarded for my patience and diligence with a well played, plausibly realistic game of football.

    I then sim ahead to the next week. Now...cue the circus music:

    *only one other game in the league had scores in the twenties. Most of the scores were in the high thirties to mid forties. One team scored over fifty and one scored over sixty - yes 60 - points.

    * Matt Stafford threw for 550 yards and 8 TDs, setting a new record. Sid
    Luckman rolled over in his grave.

    * Megatron caught 6 TD passes.

    * Reggie Wayne 220 receiving yards

    * Daniel Manning caught three INTs.

    * DeMarco Murray ran for 250 yards.

    * Tannehill threw 6 INTs.

    All this in just one week !

    How are you supposed to enjoy a CCM experience with these preposterous other-worldly sim stats? What sort of demented football world does EA live in? I shudder to think what the upcoming weeks will bring. I suppose all the record books will be re-written by week 3.

    What's most difficult to understand is how this could go so far off kilter from Madden 12, where the sim stats were mostly reasonable on a week to week basis.

    I could say "maybe EA will put out a tuner to fix this" , but then I should probably be picked up and thrown in the nut house.

    This is killing the whole enchilada for me. I don't know if I can play another game. What's the point when it gets rendered irrelevant by these juiced up sim stats?

    OK, I feel better now. But this game is still a train wreck.
    Last edited by Sturzinator; 10-24-2012, 11:35 AM.
  • MountainGoat
    Rookie
    • Mar 2004
    • 51

    #2
    Re: The Ridonkulous World of Madden 13

    To be fair, DeMarco Murray did run for 253 yards in a game last year. But yeah, the sim stats are often insane.

    Comment

    • BTownSlinger
      Rookie
      • May 2012
      • 492

      #3
      Re: The Ridonkulous World of Madden 13

      I haven't seen story lines line this all in one week.

      Sounds like you got lucky.

      Comment

      • spyoutofthecold
        Rookie
        • Aug 2012
        • 138

        #4
        Re: The Ridonkulous World of Madden 13

        Off subject a little but in my CCM The Lions(cpu team) were able to get Brandon Marshall, Megatron and Desean Jackson.

        Stafford has 2k yards and 19 TD with no INTs through week 4.

        Comment

        • Sturzinator
          Pro
          • Aug 2012
          • 917

          #5
          Re: The Ridonkulous World of Madden 13

          This begs the question, are the sim stats more realistic when simmed from all-pro, or do all of the skill levels generate the same sim stats?

          Anyone ever tried it to see? These stats were from all-madden.

          Comment

          • Sturzinator
            Pro
            • Aug 2012
            • 917

            #6
            Re: The Ridonkulous World of Madden 13

            Originally posted by MountainGoat
            To be fair, DeMarco Murray did run for 253 yards in a game last year. But yeah, the sim stats are often insane.
            Of course he has. Rodgers threw 6 TDs two weeks ago, Brady threw for over 500 a couple seasons back. These things do happen - but very infrequently.

            The grossly inflated scores were enough of a red flag, but then to add in individual performances like this all within the span of one week does not bode well for the future of my CCM.

            Is this an anomaly or is this generally what everyone else is seeing too?

            I knew the sim stats weren't up to snuff going in, but I was shocked they were this far out of whack.

            Comment

            • Sturzinator
              Pro
              • Aug 2012
              • 917

              #7
              Re: The Ridonkulous World of Madden 13

              Originally posted by spyoutofthecold
              Off subject a little but in my CCM The Lions(cpu team) were able to get Brandon Marshall, Megatron and Desean Jackson.

              Stafford has 2k yards and 19 TD with no INTs through week 4.
              Whaaa?

              OK, maybe it's time to turn this POS into a coaster. It probably won't do that job right either.

              Comment

              • Aftershock9958
                Rookie
                • Jan 2012
                • 289

                #8
                Re: The Ridonkulous World of Madden 13

                Originally posted by Sturzinator
                *only one other game in the league had scores in the twenties. Most of the scores were in the high thirties to mid forties. One team scored over fifty and one scored over sixty - yes 60 - points.

                * Matt Stafford threw for 550 yards and 8 TDs, setting a new record. Sid
                Luckman rolled over in his grave.

                * Megatron caught 6 TD passes.

                * Daniel Manning caught three INTs.

                * DeMarco Murray ran for 250 yards.

                * Tannehill threw 6 INTs.

                How are you supposed to enjoy a CCM experience with these preposterous other-worldly sim stats? What sort of demented football world does EA live in? I shudder to think what the upcoming weeks will bring. I suppose all the record books will be re-written by week 3.
                Favre, Cutler, and Peyton Manning have all thrown six picks in a game, so it's not out of this world to think that Tannehill could do the same (he did throw three picks in his first NFL game).

                In the past two years 8 different guys have rushed for over 200 yards, not coincidentally Murray being the top total of those 8.

                Of active players, 17 different people have made 3 or more picks in a single game.

                The passing and receiving TDs I can understand, as well as the scores. But being unhappy with performances that have already taken place multiple times in real life makes this sound nit-picky.

                Comment

                • throckmeisterz
                  Banned
                  • Sep 2012
                  • 69

                  #9
                  Re: The Ridonkulous World of Madden 13

                  Madden is not a realistic football sim. I'm sorry, but get over it. If you expect it to be one, you're going to be constantly disappointed, whether the problem is sim stats once you make gameplay realistic or the gameplay itself. Meanwhile, you are further shafted by the fact that realistic stats don't amount to large xp gains. Before the fantasy draft was added, I was playing as the chiefs, and, during one of my first games, I got Charles about 120 or so yards and a couple of tds: a solid realistic stat line. He got like 3k xp for his trouble.

                  Comment

                  • Sturzinator
                    Pro
                    • Aug 2012
                    • 917

                    #10
                    Re: The Ridonkulous World of Madden 13

                    Originally posted by Aftershock9958
                    Favre, Cutler, and Peyton Manning have all thrown six picks in a game, so it's not out of this world to think that Tannehill could do the same (he did throw three picks in his first NFL game).

                    In the past two years 8 different guys have rushed for over 200 yards, not coincidentally Murray being the top total of those 8.

                    Of active players, 17 different people have made 3 or more picks in a single game.

                    The passing and receiving TDs I can understand, as well as the scores. But being unhappy with performances that have already taken place multiple times in real life makes this sound nit-picky.
                    Sure thing.

                    They just don't happen all in the span of one week.

                    Comment

                    • Sturzinator
                      Pro
                      • Aug 2012
                      • 917

                      #11
                      Re: The Ridonkulous World of Madden 13

                      Originally posted by throckmeisterz
                      Madden is not a realistic football sim. I'm sorry, but get over it. If you expect it to be one, you're going to be constantly disappointed, whether the problem is sim stats once you make gameplay realistic or the gameplay itself. Meanwhile, you are further shafted by the fact that realistic stats don't amount to large xp gains. Before the fantasy draft was added, I was playing as the chiefs, and, during one of my first games, I got Charles about 120 or so yards and a couple of tds: a solid realistic stat line. He got like 3k xp for his trouble.
                      Oh I'm over it, to be sure.

                      I just expect more from a company that's been making football games for as long as EA. Especially when they had it mostly right last year.

                      If you want to take up the personal position of being an EA apologist, that's your right.

                      Look guys, I'm not trying to start a war of words here, I just needed to vent after I allowed EA to waste so much of my time with this game. That's my own fault. I may go back to Madden 12, as many others have done.

                      If you can enjoy Madden 13 for what it is, then more power to ya. To each their own.
                      Last edited by Sturzinator; 10-24-2012, 11:05 AM.

                      Comment

                      • PGaither84
                        MVP
                        • Mar 2009
                        • 4393

                        #12
                        Re: The Ridonkulous World of Madden 13

                        Not like I want to defend Madden, but sometimes I wonder how much people on these boards pay attention to the NFL [and not just their team.]

                        Week 1

                        The Falcons, Redskins, Jets, and Ravens all scored 40+ points. The 49ers, Saints, Patriots, Texans, and Broncos got 30 or more. That's 9 teams and 8 games [Redskins and Saints played each other]

                        At least one team seems to break 40 every week, and many teams are in the 30's weekly. Most teams slow down and try to end the when they have 40+ points and it's a blow out. In Madden they don't. That's why you see 60 or more points with a high powered offense. Say what you will about real life, but in Madden Stafford and Megatron are beastly together... even in simulated games because of their ratings. I wonder what the ratings of the defenders were and if that had an impact on why they exploded.

                        Before complaining about simulation numbers, I would ask you compile more stats than just one week.

                        I agree that Madden has always been over the top with sim stats, that's just the way it goes... however, it is not as over the top as some people make it out to be. Last year 3 QBs threw for over 5,000 yards when only two QBs had ever done it before in the history of the game... and Peyton wasn't playing. He could have been a 4th.
                        My Madden Blog

                        Comment

                        • kpkpkp
                          Banned
                          • Mar 2007
                          • 1733

                          #13
                          Re: The Ridonkulous World of Madden 13

                          Yes, the inflated sim stats have been talked about a lot here. The most egregious errors seem to be; high score totals, high running/passing stats totals/pg average, and too many offensive plays. Which you seeme to notice right away.

                          EA has definetly been notified about the issue. I'm thinking they didn't notice it pre release, or don't know how to fix it so got the sim engine as close as they could.

                          Here is the thread I mentioned.

                          http://www.operationsports.com/forum...tatistics.html

                          Comment

                          • Sturzinator
                            Pro
                            • Aug 2012
                            • 917

                            #14
                            Re: The Ridonkulous World of Madden 13

                            Originally posted by PGaither84
                            Not like I want to defend Madden, but sometimes I wonder how much people on these boards pay attention to the NFL [and not just their team.]

                            Week 1

                            The Falcons, Redskins, Jets, and Ravens all scored 40+ points. The 49ers, Saints, Patriots, Texans, and Broncos got 30 or more. That's 9 teams and 8 games [Redskins and Saints played each other]

                            At least one team seems to break 40 every week, and many teams are in the 30's weekly. Most teams slow down and try to end the when they have 40+ points and it's a blow out. In Madden they don't. That's why you see 60 or more points with a high powered offense. Say what you will about real life, but in Madden Stafford and Megatron are beastly together... even in simulated games because of their ratings. I wonder what the ratings of the defenders were and if that had an impact on why they exploded.

                            Before complaining about simulation numbers, I would ask you compile more stats than just one week.

                            I agree that Madden has always been over the top with sim stats, that's just the way it goes... however, it is not as over the top as some people make it out to be. Last year 3 QBs threw for over 5,000 yards when only two QBs had ever done it before in the history of the game... and Peyton wasn't playing. He could have been a 4th.

                            I am well tuned to what is going on in the real league with regard to stats, scores, etc.

                            I don't mind seeing the occasional - as you pointed out, ONE team - scoring 40 points in a week. But that week had multiple 40 plus point outputs as well as the 50 and 60 point teams.

                            I will give it another few weeks to see what happens. Hopefully it will calm down a lot. I have put in too much time to quit this early in. It's just frustrating as you cannot generate any meaningful relevance of your team to the rest of the "league" when you're up against these kinds of sim stats.

                            Makes for zero immersion factor. I thought Madden 12 did a much better job with the sim stats, comparatively speaking.

                            Comment

                            • debauchlord
                              Rookie
                              • May 2004
                              • 293

                              #15
                              Re: The Ridonkulous World of Madden 13

                              Originally posted by kpkpkp
                              As a counter-point, I run Pro with adjusted sliders, 8 minute quarters with 20 sec. run downs and do not see any crazy stats or scores. Occasionally some team scores over 50, and a lot of games come down to 32-25, 28-24 scores but that seems normal to me. Even though the ticker constantly states that this person or that is gunning for a single season record those never materialize. The only wonky thing is low INT numbers.

                              Comment

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