So it isn't that the system doesn't work per se, it is that changing the sliders do not seem to have any affect then, correct? And just from what I've read elsewhere, has anyone tried using the sliders "backwards" from what would be logical? That seems to happen in EA games from what I've read....
Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)
So it isn't that the system doesn't work per se, it is that changing the sliders do not seem to have any affect then, correct? And just from what I've read elsewhere, has anyone tried using the sliders "backwards" from what would be logical? That seems to happen in EA games from what I've read.... -
Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)
Yeah that's exactly what I'm seeing. My LB, DL, and occasionally DB's will always get subbed out towards the end of long drives.
Pretty much. They still eventually sub out and the main reason other positions sub out is because they fatigue faster. I haven't tried them backwards however so I'll give that a shot.So it isn't that the system doesn't work per se, it is that changing the sliders do not seem to have any affect then, correct? And just from what I've read elsewhere, has anyone tried using the sliders "backwards" from what would be logical? That seems to happen in EA games from what I've read....Comment
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)
League leader boards still screwed up. In my league Idonije Leads the NFL with 6 sacks but is nowhere to be found. This is offline CCM post patchPlaystation Network:That70s_Gamer
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)
Yeah, that wasn't addressed in the patch and has always been the case where offensive players show up fine, but nobody from your defense does.
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)
It doesn't work like it should in CCM. I hope the devs are able to get it done for M13.
Btw. are the devs still applying hot-fixes to online CCM via the server?Success is temporary - Loyalty means forever
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)
One annoying thing that has also been neglected in Madden 13 is the LE sack glitch. Defensive left ends get in on the QB much easier than the RE. This has been something that has been in EA football for awhile now. It was in NCAA largely because the QB always drifted right on pressure - right into the LE. But in Madden 13 the LE just beats the RT much easier. Jarred Odrick has more than double the sacks of Cam Wake (like 14 vs 5 or 6) and he's a terrible pass rusher at LE. He's really a DT that should be inside permanently but he's good against the run.Comment
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)
Completed my first offseason in Madden. I liked the draft and free agency process. I like the new scouting and how I can scout attributes but I really feel we don't know enough general info on the players. I'd love to have a lot more scouting points as I think the current system is way too low. At least offer a scouting option next year where we can choose the number of points we get a week.
My full thoughts here: http://www.operationsports.com/rudyj...n-13-thoughts/Comment
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)
The only explanation I can think of is that they hold back on things so they can sell next year. The problem is that we continue to buy it.No offense man, I'm sure you work hard.....but we're really tired of this "next year" stuff.
For some of us, we dont buy this game every year. I haven't bought Madden in 3-4 years because it just hasn't been good to me, and this year was finally supposed to be when it all came together. Now days it seems like EA hypes the game up like its the absolute best installment yet....then it comes out and we get the "Ehh, we'll do/fix that for next year" two months into the shelf life of the game.
I dont expect a perfect game, but even back in the PS2 days, the little things that seem to trip the game up so much this gen, seemed to be less of an issue.
All we really want is consistency. If something works fine one year, it should slightly tweaked for improvement, or just left alone the next year....instead we continually get things that work fine one year, then are broken the next year.
It's like a dog chasing it's tail but we're paying $65 dollars for it.Comment
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)
Not me, this is the last year I'll buy it. I won't get fooled again! I'd rather play a 4-5 year old football game than this ____ fill in the blank(s).Comment
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So after patch 3 are the majority of you still playing this or should I just trade this in towards WWE 13?"Hate my game, hate my swagger, my hunger. Hate that I'm a veteran, a champion. Hate that, hate it with all your heart...
...and hate that I'm loved for the exact same reasons."Comment
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)
Auto subs work, the sliders do not. I have not fully tested for all positions, but at least for the RB (which is one of the most important positions in terms of fatigue) the sliders absolutely do not work. I have put it on both the 0 end and the 99 end, neither work.I need some clarification, granted it is very difficult to "see" substitutions but many times throughout the game I'll catch my 3rd or 4th sting MLB (in 3-4) or backup DT and CBs. I've also seen a backup OL in the game and it always makes me check, but there are no injuries. I have also seen my backup RB in, but not as often, but definitely goes in after 3 or 4 runs in a row by my starter.
So, doesn't this mean AutoSubs is working or is there another explanation? And/or are you guys only talking about changes made to the slider not working (control) as opposed to the entire system not working, because it seems the "system" works although the sliders may not affect it.
Basically if you put your rb in and run 5-8 straight plays (depending on their fatigue rating and the fatigue slider) they will come out but ONLY AFTER they hit the red zone for fatigue. This is regardless of the slider. What should be happening (and does happen in play now according to what im told) is that when the slider is at 70 or so, the back will come out when he hits the yellow zone, or around 3-6 plays (again depending on sliders). This is a very important issue for people playing RB committe teams like Chicago, NE, Carolina, etc. The only work around is to constantly sub players out yourself which is yet another work around that we the players have had to create to fix this game.Comment
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)
Sounds good...errm bad I mean lol, but at least it is a slider issue and not a system issue. Would upping fatigue be a work-around or would that be too much a detriment to the other positions? Yes, I know it should just be fixed, but a RB "platoon" system is something that is always desired, so if Fatigue can be used as a "work-around", then at least that makes the game a little more enjoyable for now.Auto subs work, the sliders do not. I have not fully tested for all positions, but at least for the RB (which is one of the most important positions in terms of fatigue) the sliders absolutely do not work. I have put it on both the 0 end and the 99 end, neither work.
Basically if you put your rb in and run 5-8 straight plays (depending on their fatigue rating and the fatigue slider) they will come out but ONLY AFTER they hit the red zone for fatigue. This is regardless of the slider. What should be happening (and does happen in play now according to what im told) is that when the slider is at 70 or so, the back will come out when he hits the yellow zone, or around 3-6 plays (again depending on sliders). This is a very important issue for people playing RB committe teams like Chicago, NE, Carolina, etc. The only work around is to constantly sub players out yourself which is yet another work around that we the players have had to create to fix this game.Comment
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)
Since the patch I've been playing it nonstop. There's just a bunch of little things that are more annoyances than gamebreakers in my opinion. At this point, I would be completely satisfied if EA just spent the entire next year just fixing things rather than adding anything.Comment
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)
How can I tell if I actually have the patch? I mean, I downloaded it, but I don't see a big difference in the CPU play calling. Against the Saints, Brees through 33 times and Sproles carried 27. Against the Bengals Green-Ellis had 30 carries to 17 throws for Dalton.
Right now in 1st Q against Tampa, Freeman has 2 attempts while Doug Martin has 7 carries for 13 yards...turn my swag onComment
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If you have the ability to change your actual offensive and defensive schemes in CCM then you have the patch."Hate my game, hate my swagger, my hunger. Hate that I'm a veteran, a champion. Hate that, hate it with all your heart...
...and hate that I'm loved for the exact same reasons."Comment

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