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Old 10-29-2012, 03:06 AM   #826
MarketingWiz
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

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Originally Posted by Weewam
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Miami Dolphins at Seattle Seahawks
Oct 29, 20121ST2ND3RD4THSCORE
Miami Dolphins (1-0)00336
Seattle Seahawks (0-1)00033
Team Stats Comparison

MIASEA
Total Offense330276
Rushing Yards72135
Passing Yards258141
First Downs1615
Punt Return Yards8232
Kick Return Yards2446
Total Yards436354
Turnovers2(-2)0(+2)
3rd Down Converstion5-15(33%)8-20(40%)
4th Down Conversion0-00-0
2-Point Conversion0-00-0
Red Zone Touchdowns/Field Goals0/10/0
Penalties1-102-20
Posession Time21:5238:08
Miami Dolphins
PASSINGC/AYDSTDINT
K. Angle23/4126002
RUSHINGATTYDSAVGTD
D. Wright20723.60
RECEIVINGRECYDSAVGTD
X. Bass57615.20
D. Wright5244.80
J. McDonald57314.60
S. Stephenson44812.00
KICKINGFGXPPTSLONG
D. Carpenter2/30/0649
PUNTINGNOYDSAVGIN20
B. Fields840951.12
Seattle Seahawks
PASSINGC/AYDSTDINT
M. Flynn17/3215800
RUSHINGATTYDSAVGTD
M. Lynch361012.80
M. Flynn2126.00
R. Wilson12222.00
RECEIVINGRECYDSAVGTD
S. Rice4235.70
B. Edwards33411.30
KICKINGFGXPPTSLONG
A. Henery1/20/0350
PUNTINGNOYDSAVGIN20
J. Ryan1044844.81


Just finished my first game...here's the box score. First thing I have to say...goddamn, that was a close game. People have said it before, but your sliders get better and better, Wiz.

So, couple of notes from my game. First thing I want to draw attention to is punting - I had 8 punts in the game to the CPU's 10. I don't think I've ever punted so much in Madden before, and that...is...awesome. It felt so realistic ending up in so many 3 and out situations. This is what I've been looking for, a CPU that can play defense against me for an entire game. You can see from the score it was a close one - they tied it up in the 4th, and I managed to hit a 49-yarder with :01 second left on the clock. Which brings me to my next point...

Field goals. I really like your field goal house rules. My kickers are averaging NFL stats now, kicking around 80-85% in a season. The only thing that is kind of BS is using your house rules on those really short ones - there just isn't enough distance for the kick to hook. The field goal I missed was a 22-yarder from the 5 yard line. I think on the short ones, I'm just going to take it as a gimme.

The run game was tough - for both sides. My team is a pass first team, and except for a long one I broke for about 30 yards, my RB was held in check. I was totally okay with this because Seattle has a tough run defense. On the other side, my run defense isn't exactly tops, so I was surprised at Lynch's low average. He broke a big one early, but that was about it. I'll see what happens in the next few games, but this one seemed kind of easy to stop the run.

My only other issues were with play calling and subs. I don't think Seattle threw more than 5 times in the first half. The run game was getting yards for them, so that kind of makes sense, but it leads to my biggest frustration as of yet - why the hell is Lynch getting 36 touches without the backup getting any? Their run game might have been more effective if Lynch wasn't so fatigued. Likewise, my backup didn't get a single carry either. It's relatively minor, but there has to be a way to get this fixed. Have you futzed with fatigue at all? I usually play with it at 65 and it works pretty well. Might be worth giving it a shot.

Overall, I think I'm in love with these sliders. I'll post again after a few more games to let you know how they work further into the season.

Thanks for the heads up pimp.... FYI, I have some wiggle room built in to the SPEED THRESH to "loosen" up the gameplay a bit if we find it to be too conservative.... I believe, have to test it to be sure, but I think we can go as low as 62 with Speed Thresh...

Regarding short kicks, yup, I agree... use the left stick to aim it, then kick the rock.... That's what I do on FG's inside the 10 yard line....

You see that is the beauty of our thread, since we now know how the HUM / CPU running game works, that it is a "triad relationship", I built in a little wiggle room...So if need be, we can bump the Speed Thresh down in increments of 2 or 3 units and see how the running game and scoring improves on both side of the pigskin....

Appreciate the feedback, keep the thread in the loop...


Keep playin'! Keep postin'! Keep Maddening!

the Gospel of Madden has spoken.

Last edited by MarketingWiz; 10-29-2012 at 03:08 AM.
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