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Old 10-31-2012, 11:13 PM   #49
JasonWilliams55
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Join Date: Jul 2012
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Re: Understanding slider coefficients

Quote:
Originally Posted by aquaman
Hey Jason - This is some great Insight...thanks for sharing!.

I've always wondered how much All-Star and other difficulties effects thing!

I think the addition of "Sig Skills" would also create madness with ratings above Pro difficulty... due to the fact they also effect Ratings...which is most likely why some people are struggling to find a consistency on All-Star.

Basically leads me to think to keep the CPU playing to there "true ratings" it would be best to stick to Pro/Sim settings?...
The sig skills give the same boost no matter what difficulty.

Pro/Sim if you don't want to mess with sliders sure, but now that we know how much they are boosted per difficulty we can lower them back down thru sliders and then we still get the harder USER timing windows for shots, steals, blocks, etc.

Quote:
Originally Posted by upandup22
OP should win like post of the year or sum'n
Everyone should see this thread and understand that Pro = equal footing for CPU and Hum.
Thanks.

Quote:
Originally Posted by upandup22
double post my fault...to compensate for increase CPU SIT/SOD/ball security, you could raise Hum steal, block, defensive awareness by whatever necessary amount. just an idea.
True, we could compensate for that. Good thinking.
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