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Old 11-02-2012, 10:51 AM   #70
JasonWilliams55
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Join Date: Jul 2012
Location: FL byway of CA
Re: Understanding slider coefficients

Quote:
Originally Posted by jdizzle45
I'm still not seeing the ratings boost with the slider increased. I put the block slider at 100 and saw no increase in the block rating for the players. It's frustrating cause this is an awesome find. I just can't get t to work like you guys are getting it to work
Okay, start a game with default slider settings (all 50's). Right after tip wait 2-3 seconds. Pause game, check sub menu, nothing should be altered. Go into slider section, make adjustments to HUM side. Start game back up for a few seconds. Pause, check sub menu, ratings will be altered.

For CPU slider changes, its the same process except you need to change your controller over to CPU when you pause it to see the altered ratings.
For example; Start game, 2-3 secs, pause, make adjustments HUM/CPU, unpause game 2-3 secs, pause, go to controller sides, switch side, go straight to sub menu, you'll see CPU altered ratings.

Quote:
Originally Posted by Perfect23
Does this carry over to 2K12?
Probably in the backend yes, this is speculation, but its based 100% in sound logic. You will not be able to see the rating adjustments though.

Quote:
Originally Posted by papaey
OP are you sure that every attribute in pro is in deafult?
I will double check, but when I originally checked there was no alterations on PRO to the CPU that I saw, I could've missed it though.

Quote:
Originally Posted by blackaceons
Thanks to this finding....this is what it came down to..it's true that on Hof CPU have a boost in attribute..I even believe that CPU get a boost in shooting but this seem to give them realistic fg and rebound is perfect on here..Hof is great again..im still editing and testing but this is almost done

Gameplay
Difficulty: Hof
Game Speed: 52
Quarter length: 11 Minutes
Fatigue: on
Injuries: On
Shooting Type: real player

FT Shooting Type: Real Player %
Free Throw Difficulty: 50
Defensive Assist Strength: 55 or 100

*User/CPU*

Offense
Inside Shot Succwas 38/38 (balance the point in the paint scoring)
Close Shot Success 38/38
Mid-Range Success 50/45(good med players may make it and CPU won't make every shot)
3PT Success 49/45for the perfect 3pt%)
Layup Success 50/50
Dunk f Success 34
Dunk in Traffic Success 50 (more realistic dunks and those who dunk in traffic will)
Pass Accuracy 49/42
Alley-Oop Success 50
Contact Shot Success 41(to minimize and 1s)

Defense
Driving Contact Shot Frequency 100
Inside Contact Shot Frequency 100
Lay up T 75
Lay up R 75
Jump shot G 70
Jump shot r 70
Help Defense Strength 75
Steal Success 50/38

Attributes
Quickness 50/38
Vertical 50/42(helps balance out rebounds and no crazy dunks)
Strength 50/42
Stamina 50
Speed 50/42
Durability 49
Hustle 50/38
Ball Handling 50
Hands 45/30(balance passing with deflects and steals stats)
Dunking Ability 47/42
On-Ball Defense 54/44(stop mirror defense bUT it's not easy to get pass CPU)
Stealing 50/42
Blocking 50/42(helps balance out blocks for both team)
Offensive Awareness 50/40(helps the user play and CPU play smarter)
Defensive Awareness 57/40(defense on both sides play like they should and user teammates don't stand by)
Offensive Rebounding 53/30(balance rebounds)
Defensive Rebounding 52/51(balance rebound)
Consistency 50/38(goes off players rating and CPU doesn't cheat on hall o fame)
Fatigue Rate 55/62(best fatigue setting for real life rotation)
Injury Frequency 65
Injury Severity 20

Tendencies for cpu
Take Inside Shots 25
Take Close Shots 25
Take Mid-Range Shots 45
Take 3PT Shots 65
Attack the Basket 20
Look for Post Players 100
Throw Alley-Oops 30
Attempt Dunks 50
Attempt Putbacks 55/50
Play Passing Lanes 45/35
Go for On-Ball Steals 40
Contest Shots 100
backdoor cut 5

Fouls
Over the Back Foul Frequency 100
Charging Foul Frequency 100
Blocking Foul Frequency 100
Reaching Foul Frequency100
Shooting Foul Frequency 100
Loose Ball Foul Frequency 100
Thanks, I don't believe the CPU gets their shooting ratings boosted, its just that Shoot off Dribble and Shoot in Traffic are raised, therefore "boosting" there shot percentages.

Also your sliders are very similar to my test set right now.

Quote:
Originally Posted by Mr.SenpaiRd
so how can I post a new thread pls?
In the slider section at the very top left of all the threads you'll see a button that says "new thread" click that. I know OS just started the whole 20 posts before you can start a thread, so that could be a reason why you're not seeing it, I dunno.

To the guy who asked if I am going to be releasing a slider set, yes a few of them.

I will be doing the following sets: (All will be made for 2k rosters as custom rosters need to be examined and then and only then can a slider set be made for them)

Pro (offline) HUM v CPU
All Star (Online Association)
SuperStar (Online Association)
HoF (Online Association)

Of course they will all be able to be used offline as I am making them for OAs that can handle both USER and CPU games.
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