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  • schnaidt1
    All Star
    • Sep 2008
    • 5213

    #1

    Schnaidt1's NBA 2k13 SIM Sliders

    Hello, all.
    I have made and posted slider sets the pats 2 years on here, i havent got a great deal of feedback or response from the community but there were always a few people who seemed to enjoy them so i felt good about that. this year i decided i wasnt going to work on a slider set, just wait for bedwordsroys roster and enjoy the game. i have played a few association games as i just mess around waiting for his roster. and i have played way more play now games and games against friends than i ever have. and this has finally caused me to make a slider set. i see all the things my real life opponents were doing to score and what they were doing or trying to do on defense and it just made me so frustrated because its now how you see the game played. I will be honest i caught myself doing some stuff also. the straw that broke the Camels back however was seeing one of my buddies play a game against the CPU and i thought to myself, that is it. i am going to fix this.

    so i set out with a few goals.
    punish the user for trying do the same stuff all the time. throwing the ball 1/2 way down court on inbound plays and going in for a dunk etc.
    punish the guys who just sit there pound the steal button until they steal it.
    make the cpu still be competitive without boosting the CPU.


    Normally i have always been a all star or superstar kinda guy for sliders. but after reading several other slider sets i decided pro was the way to go this year.

    this was very interesting to find out and i used this knowledge as best as i could in my sliders. http://www.operationsports.com/foyrums/nba-2k-sliders/588581-understanding-slider-coefficients.html

    Please note that while these were designed for association, they will work well on play now as well.

    Also. some people are better at this game then others. these are for the people who are looking for sim from the game, they dont resort to certain tactics to score or stop the cpu, they try to play it like its played on tv.

    *I have seen a few people talk about this, please go into coach profiles and reduce run plays to zero for every single team. it really makes a difference. i first read about it here http://www.operationsports.com/forums/nba-2k-sliders/583680-the_future420s-nba-2k13-pro-simulation-sliders-12-min-quarters.html *

    Gameplay
    Difficulty - Pro
    Game Speed - 70. (trust me)
    Quarter Length - 11-12 Minutes
    Sim Quarter Length - 12 Minutes
    Fatigue - On
    Injuries - On
    Shooting Type - User Timing (Personal Preference)
    FT Shooting Type - Real Player %

    ***Updated 11/9/12--updates are in BOLD***

    My Controller:
    Automatic Shot Contest - Always
    Defensive Assist Strength - 40


    User vs. CPU Sliders
    If there is only one value listed, it applies to both User and CPU. If there are two values, they will be in User/CPU format.

    Offense
    Inside Shot Success - 49/53
    Close Shot Success - 48/49
    Mid-Range Success - 47/49
    3PT Success - 46/49
    Layup Success - 49/53
    Dunk In Traffic Frequency - 65
    Dunk In Traffic Success - 54
    Pass Accuracy - 48/47
    Alley-Oop Success - 42
    Contact Shot Success - 40/44

    Defense
    Driving Contact Shot Frequency - 45
    Inside Contact Shot Frequency - 90
    Layup Defense Strength TAKEOFF - 35/40
    Layup Defense Strength RELEASE - 70/80
    Jump Shot Defense Strength GATHER - 35/40
    Jump Shot Defense Strength RELEASE - 70/80
    Help Defense Strength - 85
    Steal Success - 40/45

    Attributes
    Quickness - 60
    Vertical - 50
    Strength - 100
    Stamina - 45
    Speed -50
    Durability - 60
    Hustle - 33
    Ball Handling - 44
    Hands - 20
    Dunking Ability - 40
    On-Ball Defense - 42/45
    Stealing - 65/70
    Blocking - 100
    *for offensive awarenes, i have a theory that the total needs to stay at 100 for better CPU performance.*
    Offensive Awareness - 30/70
    Defensive Awareness - 70/30
    *again, rebounding needs to equal 100*
    Offensive Rebounding - 60/20
    Defensive Rebounding - 40/80
    Consistency - 10
    Fatigue Rate - 60
    Injury Frequency - 35
    Injury Severity - 40

    I havent got ton of usage from my previous slider sets, but if there is 1 thing i nailed. it is shot tendency for the CPU. basically. inside, close, mid range, and 3 point need to equal 100 as a total. so my tendency i came up with that works great is 24, 22,27,27. this gets great variety from cpu. however. this is partially what causes the cpu to sit until 3 seconds left on the shot clock. the higher the tendency, the quicker the cpu will get into its offense and put up a shot. so each had to be increased by 20.

    Tendencies *Only for CPU*
    Take Inside Shots - 44
    Take Close Shots - 42
    Take Mid-Range Shots - 47
    Take 3Pt Shots - 47
    *post shots, attack t and look for post players again need to equal 100 when trying to total values. this creates a even 33 split. drop down attack the basket 3. an add in ur extra point an u get 35,35,30*
    Post Shots - 33
    Attack the Basket - 30
    Look for Post Players - 38
    Throw Alley-Oops - 45

    *User and CPU*
    Attempt Dunks - 65
    Attempt Putbacks - 100
    Play Passing Lanes: 80/85
    Go For On-Ball Steals: 72
    Contest Shots: 70/75
    Backdoor Cuts - 90

    Fouls *borrowed from http://www.operationsports.com/forum...quarters.html*

    Over the Back Foul Frequency 100
    Charging Foul Frequency 100
    Blocking Foul Frequency 100
    Reaching Foul Frequency 89
    Shooting Foul Frequency 93
    Loose Ball Foul Frequency 100


    Please post any feedback you have : Thoughts, stats, idea's. etc.

    thank you
    Last edited by schnaidt1; 11-09-2012, 11:47 AM. Reason: updates
    Follow me on twitter @schnaidt1 and Youtube @Sim Gaming Network

    Games I'm playing: NBA 2k, Madden, MLB the Show, Division 2, Warzone

    Please subscribe to my youtube channel for gaming content. https://youtu.be/PXU8cqLnq6w
  • schnaidt1
    All Star
    • Sep 2008
    • 5213

    #2
    Re: Schnaidt1's NBA 2k13 SIM Sliders

    made a quick change, i got player speed an game speed messed up when entering. game speed should be 70, player speed 50
    Follow me on twitter @schnaidt1 and Youtube @Sim Gaming Network

    Games I'm playing: NBA 2k, Madden, MLB the Show, Division 2, Warzone

    Please subscribe to my youtube channel for gaming content. https://youtu.be/PXU8cqLnq6w

    Comment

    • mtownballa12
      Rookie
      • Jul 2009
      • 95

      #3
      Re: Schnaidt1's NBA 2k13 SIM Sliders

      Trying them out now. They play really well. Only thing I noticed is there are almost too many fouls called
      NFL: New England Patriots
      NBA: Boston Celtics
      NCAA: Michigan Wolverines, UNH Wildcats
      NHL: Boston Bruins
      MLB Boston Red Sox

      Comment

      • schnaidt1
        All Star
        • Sep 2008
        • 5213

        #4
        Re: Schnaidt1's NBA 2k13 SIM Sliders

        the fouls in my experience can be very hit or miss. if u try stealing or blocking everything u will get called more.
        Follow me on twitter @schnaidt1 and Youtube @Sim Gaming Network

        Games I'm playing: NBA 2k, Madden, MLB the Show, Division 2, Warzone

        Please subscribe to my youtube channel for gaming content. https://youtu.be/PXU8cqLnq6w

        Comment

        • ludo95
          Rookie
          • Mar 2011
          • 57

          #5
          Re: Schnaidt1's NBA 2k13 SIM Sliders

          The fouls and contact in the paint were great! The only set I've played so far with proper contact in the paint, and I've tried most of them. I'll be back later for more impressions.

          Comment

          • schnaidt1
            All Star
            • Sep 2008
            • 5213

            #6
            Re: Schnaidt1's NBA 2k13 SIM Sliders

            awesome!!! im looking forward to it
            Follow me on twitter @schnaidt1 and Youtube @Sim Gaming Network

            Games I'm playing: NBA 2k, Madden, MLB the Show, Division 2, Warzone

            Please subscribe to my youtube channel for gaming content. https://youtu.be/PXU8cqLnq6w

            Comment

            • mookie2661
              Rookie
              • Jan 2006
              • 51

              #7
              Re: Schnaidt1's NBA 2k13 SIM Sliders

              Really like what I'm reading here. Must try these now! Thanks for putting the work into this and providing solid reasoning. I'll let you know how they play for me in a bit...

              Comment

              • ludo95
                Rookie
                • Mar 2011
                • 57

                #8
                Re: Schnaidt1's NBA 2k13 SIM Sliders

                Shooting: Realistic shooting percentages, the players mostly hit shots they should hit, except for user 3's . I went 1 of 19 with the clippers who have some good 3pt shooters. It could be because my timing was off, but since my mid range shots were dropping at a realistic rate I'm not sure.

                Defense: The cpu played aggressive defense, which i liked. I upped defensive pressure in the coach profiles for both teams to around 80 though. There weren't very many blocks, 3 for me and 1 for the cpu, and both the Clippers and Mavs have some good shot blockers. But this is mostly because of the Help defense, the bigs weren't helping enough with shutting down the lane, even when their defensive assignments were set at sag off. IIRC all the blocks were on their own man, which is good. If the bigs would help some more on driving guards the block totals could be higher, and the points in the paint would be lower. I also raised the help defense under coach profiles. Since I didn't play with the default rosters I have more players with DEF AWR around 40-60, so that could also affect the help D in a negative way.

                I'll try to get some more games in before i comment on rebounding and turnovers, but it looked very good in the one game I played.

                I can't really comment on the tendencies either, because of the edits in my rosters and coaching profiles, but I like that you try to find mathematical solutions in the shooting tendencies.

                As I said earlier the contact in the paint was great! I loved to se bangers like Griffin and Turiaf go at it, you could really feel their weight and strength. I've done some minor edits to strength in my rosters, but since you have strenth at 100 I still think it's good with the default rosters too.

                Overall a very good base set!

                Comment

                • schnaidt1
                  All Star
                  • Sep 2008
                  • 5213

                  #9
                  Re: Schnaidt1's NBA 2k13 SIM Sliders

                  awesome! an not sure if u had blocking at 100. i made that change before people were commenting on it so i didnt mention it.

                  the 3 pointers... i hear u. this was tough because at 46 it felt like they were making too many, but at 45 too few. its been a tough decision i might raise it back to 46 tho. please keep me informed on if u have more 3 point shooting games like that
                  Follow me on twitter @schnaidt1 and Youtube @Sim Gaming Network

                  Games I'm playing: NBA 2k, Madden, MLB the Show, Division 2, Warzone

                  Please subscribe to my youtube channel for gaming content. https://youtu.be/PXU8cqLnq6w

                  Comment

                  • schnaidt1
                    All Star
                    • Sep 2008
                    • 5213

                    #10
                    Re: Schnaidt1's NBA 2k13 SIM Sliders

                    also, for the help d. do u think that is slider corrilated or maybe coach profiles?
                    Follow me on twitter @schnaidt1 and Youtube @Sim Gaming Network

                    Games I'm playing: NBA 2k, Madden, MLB the Show, Division 2, Warzone

                    Please subscribe to my youtube channel for gaming content. https://youtu.be/PXU8cqLnq6w

                    Comment

                    • ludo95
                      Rookie
                      • Mar 2011
                      • 57

                      #11
                      Re: Schnaidt1's NBA 2k13 SIM Sliders

                      Originally posted by schnaidt1
                      also, for the help d. do u think that is slider corrilated or maybe coach profiles?
                      Considering help defense was at 80 for both teams in coach profiles, it's probably my AWR edits primarily that contribute to the weak help d. I also played with teams that don't have particularily smart post defenders like a KG or Noah, but rather athletic guys like DeAndre Jordan, Brandan Wright and Ryan Hollins. I also had blocking at 100. If you're not seeing any problems with help D playing with default rosters you should not change anything, I'll try to edit that to my own liking.

                      Comment

                      • schnaidt1
                        All Star
                        • Sep 2008
                        • 5213

                        #12
                        Re: Schnaidt1's NBA 2k13 SIM Sliders

                        well its always great to get some other perspective. any chance you could try maybe a 1/2 of gameplay with the standard 2k roster and just see if the things you are seeing are still there or if they seem to just be showing up in your custom roster. 1 think i am trying hard to nail is points in the paint which can be misleading depending on fast break points. i want players to be able to drive to the hole but maybe dish out more often for open jump shots because of help d.
                        Follow me on twitter @schnaidt1 and Youtube @Sim Gaming Network

                        Games I'm playing: NBA 2k, Madden, MLB the Show, Division 2, Warzone

                        Please subscribe to my youtube channel for gaming content. https://youtu.be/PXU8cqLnq6w

                        Comment

                        • ludo95
                          Rookie
                          • Mar 2011
                          • 57

                          #13
                          Re: Schnaidt1's NBA 2k13 SIM Sliders

                          I tried bumping the Help D slider 5 steps for both user and cpu, and it worked fine for me. 4 blocks apiece with the same teams, and some nice kickouts to open shooters in the corner.

                          The 3 games I've played have been really low scoring, no team has gone for more than 90 points with 12 minute quarters. It's mostly the mid range shots and 3-pointers that have been inconsistant, while the points in the paint have been realistic. It's almost like the game is programmed to have around 60% PIP while it should be around 40% IRL. I don't know if this has anything to do with the consistency slider being so low.

                          I feel like there should be a little more offensive rebounds, but I don't wanna mess with the rebounding sliders because I don't want the rebounding animations to get messed up.

                          I've seen some great plays from both the user and the cpu: Ankle breakers and great passes from CP3, jawdropping dunks from Griffin and even a blocked dunk! Hollins went for a standing dunk and Brand blocked it from behind!

                          Edit: This was all with my own rosters
                          Last edited by ludo95; 11-06-2012, 07:16 AM.

                          Comment

                          • ZephyrSong
                            Pro
                            • Sep 2004
                            • 904

                            #14
                            Re: Schnaidt1's NBA 2k13 SIM Sliders

                            I wonder if you can provide a HUM v HUM version?

                            Anyway. Game plays great. Rated 5 stars. One thing I notice is people who should be dunking are laying it in. Prime Duncan from the 97-98 Spurs team had 3-4 putbacks for me... all layups... So I raised dunking to 40. Also edited Stamina, Fatigue Rate, other than that it's all good so far.

                            Comment

                            • schnaidt1
                              All Star
                              • Sep 2008
                              • 5213

                              #15
                              Re: Schnaidt1's NBA 2k13 SIM Sliders

                              well i have attempts dunks raised pretty high. dunk ability just effects the types of dunks they can do. let me know how many dunks u are seeing an i may implement the change

                              p.s. i do have a few slider tweaks to help blocking, field goal percentage, cpu points in the paint, cpu taking more 3's. an ability for user to get past his initial defender more frequently. stay tuned
                              Follow me on twitter @schnaidt1 and Youtube @Sim Gaming Network

                              Games I'm playing: NBA 2k, Madden, MLB the Show, Division 2, Warzone

                              Please subscribe to my youtube channel for gaming content. https://youtu.be/PXU8cqLnq6w

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