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Old 11-05-2012, 07:38 PM   #78
RIP GUTT CAPONE
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Re: Understanding slider coefficients

Quote:
Originally Posted by JasonWilliams55
@sword, what jfarmer said is right, its not a straight -10 for all attributes, some are 43, some are 42, etc.

Papaey posted this to negate most of the boost: (CPU SIT and SOD are still boosted though and we can't negate those)


quickness 42
vertical 42
strength 42
stamina 50
speed 43
durability 50
hustle 42
ball handling 42
hands 30
dunking ability 43
onball defense 42
stealing 40
blocking 42
OA 30
DA 30
OR 40
DR 40
Consistency 50
Fatigue rate 57
Injury Freq 50
Injury Sev. 50

Make this your base CPU attributes, then tweak from there.
Thanks alot for these . I have been closely watching this thread hoping someone would take the time to punch in the numbers to equal out the boost, much appreciated. I fiddled with it last night and it took me 1 hour to find 42 was the magic number for quickness and vertical , after that I gave up and just wanted to play the game lol. Are any of you using this with swagged out rosters?
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