New Mindset, New Approach, New Battle Plan

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Gotmadskillzson
    Live your life
    • Apr 2008
    • 23442

    #1

    New Mindset, New Approach, New Battle Plan

    I will start off by saying the field in NCAA is too small and nobody can convince me other wise. After playing Madden 13 for a couple of months now, I can see it clear as day. NCAA field isn't as wide as the Madden field. There are many things in Madden 13 that you can do that you can't do in NCAA series because of this.

    Case # 1

    Throwing an out route. In Madden 13 when you throw an out route the WR have a good 3 yards of field left before he hits the sideline. And the throw seems to take longer to get there too.

    Same throw in NCAA 13, ball gets there pretty damn fast and the WR be right on the sideline edge when he catches the ball. No room to turn up field at all.

    Case #2

    Outside runs. When you turn the corner in Madden 13, that it is it. Nobody is catching you from behind or from the side at all. Only person who might catch you is the safety because he was already down the field.

    This doesn't happen in NCAA 13. You turn the corner and not only will the DE be there with you, but so would 2 of the linebackers and one of the defensive tackles as well. Just be one clustered crowd there.

    There is no slider set that can fix that lack of field size that is in the NCAA series. In Madden you run towards the sideline and turn up field, you just feel another gear that pops in. Just PURE SPEED, you don't have to juke anybody or spin move or stiff arm anybody, just get turn the corner.

    There is no cluster of players along the sidelines like it is NCAA. I and the CPU can return punts for TDs in Madden 13. Simply because of the space you have to get to the sidelines and turn up field.

    To combat this lack of field size in NCAA, speed have to be reduced. Positions have to be capped off when it comes to speed and acceleration. Field is so small in NCAA players go from sideline to sideline way too damn fast. Too much ground is covered in short amount of time.

    I'm talking severe cuts here people. There has to be a clear speed gap between linemen, HBs, LBs, DBs and WRs. There is no other way around a small field.

    Throw 40 times out the window. Not going to work with a too small field.

    Linemen capped at 60 max speed. Acceleration maxed at 50, unless he is a speed rush or quick type of guy, then his acceleration can be 99. Be warned, no more then 2 Linemen can have high acceleration. Having all front 4 with high acceleration messes up the flow of the game and creates a cluster ****.

    LBs speed capped at 85. The vast bulk of the roster should have LBs in the 60s and 70s. Acceleration a good 10 points below their speed. Unless they are a sack master, then 99 acceleration.

    WRS & DBs - speed from 75 to 90. Very few and I mean a very select few should have speed above 90.

    75-79 - Slow players
    80 to 85 - Average speed players
    86 to 90 -Fast players
    91 plus - Your true burners that make players look like they jogging on Saturdays

    Awareness........have to be real careful with this folks. Over the years I have come to the conclusion you can make a game for dynasty sim stats or you can make a game for good game play or you can make a game for dynasty progression. Can't do all 3 at the same time. I choose game play.

    That being said......Be careful how high you give players awareness. Too high and linemen will never miss a block. Too high and a defender will never miss a tackle or take a bad angle.

    Last patch it appears they amped up the importance of awareness to the point it over rides pursuit, man coverage, zone coverage, pass block, run block, etc. Don't matter how low the skills ratings are, if awareness is high, it over rides and compensates.

    In the process of figuring it how low is too low. Since different positions seems be affected differently. For linemen 70 and above they play like all stars. Don't miss a block or a damn thing at all. So I will get back to you all on that. Might have to drop them down to 50 or 60.

    Looking at awareness across the board. The field is too small and it appears with high awareness they seeing way too much of this too small field at once. Messing up the flow of the game.

    Jump for all DBs max out at 60. For some reason they already get a boost in jump as is. Don't know why, but it is coded that way.

    I will be on touching on all the ratings eventually. This is just the beginning of the Battle Plan. Purpose is too compensate for this too small field. Get rid of clusters of players. Tired of seeing so many players in and around tackles that isn't even on their side of the field. A new revolution has begun......I'm back.
  • fcboiler87
    Pro
    • Jul 2008
    • 592

    #2
    Re: New Mindset, New Approach, New Battle Plan

    I have been saying the field is too small on NCAA since it's been on the new gen. I am a spread offense guy and it is frustrating not being able to seemingly ever get out in space.

    Comment

    • SonOfEd
      Pro
      • Dec 2010
      • 560

      #3
      Re: New Mindset, New Approach, New Battle Plan

      Sweet! Rip this open man. With tools like the editors in the works, this will be nice.

      Comment

      • Buckeyed
        Rookie
        • Feb 2012
        • 433

        #4
        Re: New Mindset, New Approach, New Battle Plan

        It's alive!!! Welcome back.

        Comment

        • simgamer0005
          MVP
          • Feb 2010
          • 1772

          #5
          Re: New Mindset, New Approach, New Battle Plan

          Originally posted by Gotmadskillzson
          I will start off by saying the field in NCAA is too small and nobody can convince me other wise. After playing Madden 13 for a couple of months now, I can see it clear as day. NCAA field isn't as wide as the Madden field. There are many things in Madden 13 that you can do that you can't do in NCAA series because of this.
          hey very great observation. one thing i love about last-gen is that in the ncaa games the field seems so big and wide! and when you slow down the defenders it really feels even bigger. i think the width of the field is such an important part of a football game. you got to have room to maneuver and allow plays to develop.

          Comment

          • vhhsfu0509
            Rookie
            • Sep 2012
            • 97

            #6
            Re: New Mindset, New Approach, New Battle Plan

            Regarding the out route issue:

            Could this be because the hashes are closer together in professional football, thus virtually eliminating the "wide side" of the field.

            Comment

            • Gotmadskillzson
              Live your life
              • Apr 2008
              • 23442

              #7
              Re: New Mindset, New Approach, New Battle Plan

              Originally posted by vhhsfu0509
              Regarding the out route issue:

              Could this be because the hashes are closer together in professional football, thus virtually eliminating the "wide side" of the field.
              No, because even if you throw to the opposite side of the field, the ball gets there really fast and the WR still be right on the edge of the sideline. Same thing goes for outside runs to the far side of the field, the DE, DT and 2 LBs meet you there as soon as you try to cut up field. You don't separate from anybody, they stay with you stride for stride.

              Comment

              • Isura
                Pro
                • Feb 2009
                • 606

                #8
                Re: New Mindset, New Approach, New Battle Plan

                Originally posted by Gotmadskillzson
                No, because even if you throw to the opposite side of the field, the ball gets there really fast and the WR still be right on the edge of the sideline. Same thing goes for outside runs to the far side of the field, the DE, DT and 2 LBs meet you there as soon as you try to cut up field. You don't separate from anybody, they stay with you stride for stride.
                This is correct. I'm playing ncaa 07 old gen lately and it plays way different. The CB is really out on an island on the far side of the field. Out and fade routs work as they should.

                Comment

                • Gotmadskillzson
                  Live your life
                  • Apr 2008
                  • 23442

                  #9
                  Re: New Mindset, New Approach, New Battle Plan

                  Some thing to digest.......

                  Awareness directly effects the acceleration of a player when it comes to reaction time, change of direction and how rounded his turns are. Low awareness players cuts and turns are way more deliberate.

                  A low awareness DB cuts are more delayed and rounded off. And when a route has a double move, it literally stops him in his tracks and he has to build up speed again. Where a normal awareness DB will just stutter step but keep stride for stride with the WR.

                  In offensive linemen their lateral movement is slowed down drastically. So if the line stunts or there is a LB coming free, more likely then not he will come through free because the lineman no longer magically instantly slide over to position at warp speed. It is a thing of beauty to see.

                  It isn't the fact they don't see it, they just see it at a more natural way. Like I said before, players in the game was seeing too much of the field at once. Therefore they seen other players coming a mile away. And being awareness is tied into their acceleration, momentum and agility, they were able to instantly slide over or cut on a dime with no loss in speed.

                  I'm talking drastic cut in Awareness. 50 and below.

                  Comment

                  • Gotmadskillzson
                    Live your life
                    • Apr 2008
                    • 23442

                    #10
                    Re: New Mindset, New Approach, New Battle Plan

                    Moving on to the running game. For the running game with said low awareness for the majority of the players, the field opens up. You see more solo tackles, no more cluster of players in one area of the field around the ball. Much more natural flow.

                    At the snap of the ball Linebackers and Safeties no longer instantly start running into the backfield on running plays. Now they simply drop back into their natural, ORIGINAL assignment on the field. They only react when the ball player is near them. Because of this WR reverses and counter plays are deadlier then ever. The instant turn on a dime is gone.

                    Ball carriers now use way more special moves on runs because now they are involved in 1 on 1 situations and the defense no longer have that turn on a dime reaction anymore. So you will see them spin, juke, turn sideways to dodge a diving tackle, stiff arm and hell you will now even see them cut across the field from one side to the other.

                    Being now they have MORE SPACE to execute, the ball carriers execute now.

                    Over all, it is like a brand new game now.

                    So for now when it comes to Awareness, it is the following for both offense and defense.

                    50 - Good players
                    40 - Average Players
                    Scrubs - 30

                    90 or above - Beast.

                    FYI - you can not have more then 2 beasts per a position

                    Over load a position with more then 2 beasts and you will return the game to the original cluster **** state that it was. Field is too small to handle it.

                    One more FYI:

                    QBs and RBs can't go below 70 in awareness. Anything below that for those 2 positions and they are prone to messing up way too often. So for these 2 positions ONLY:

                    90 and above - Beast
                    80 to 85 - Good
                    75 to 79 - Average
                    70 to 74 - Scrub
                    Last edited by Gotmadskillzson; 11-15-2012, 03:13 AM.

                    Comment

                    • Sundown2600
                      Brake less...Go Faster!
                      • Jul 2009
                      • 1362

                      #11
                      Re: New Mindset, New Approach, New Battle Plan

                      Originally posted by Gotmadskillzson
                      I'm talking drastic cut in Awareness. 50 and below.
                      These kind of AWR cuts are unprecedented and a complete change in your philosophy....wow. Wouldn't this have an adverse effect on gameplay as far as players making too many dumb plays? If hyper agility and play recog is an issue, and it definitely is an issue, then why not just lower those ratings instead without dumbing down the players? I'm not doubting you because hell I got into this stuff because of all of your findings over the years, but low AWR is a hard pill to swallow.

                      I do like how you still give special players very high awareness. I can see how that will allow them to really standout based on the AWR ratings of the other players. What differences are you seeing with ACC, AGL, PUR and PRG with lowered AWR compared to what you would see just by lowering those specific ratings?

                      Comment

                      • SonOfEd
                        Pro
                        • Dec 2010
                        • 560

                        #12
                        Re: New Mindset, New Approach, New Battle Plan

                        You are on to something with awareness. It feels dirty, and backwards compared to the past versions, but I feel its worth a go.
                        Using both editors I globaly edited down the physical attributes by a good chunk. Then when I went to see how it played I was surprised to not see as much of a difference as I expected. Pretty sure it was the awareness overide. I'll give it a shot, or even consider going pre-patch. Probably will have a pre and post patch roster to compare.

                        Comment

                        • Gotmadskillzson
                          Live your life
                          • Apr 2008
                          • 23442

                          #13
                          Re: New Mindset, New Approach, New Battle Plan

                          Originally posted by Sundown2600
                          I do like how you still give special players very high awareness. I can see how that will allow them to really standout based on the AWR ratings of the other players. What differences are you seeing with ACC, AGL, PUR and PRG with lowered AWR compared to what you would see just by lowering those specific ratings?
                          Last patch seemed to have done something to awareness. It over rides other ratings and gives them a boost. So when you just lower other ratings by themselves, their high awareness rating compensates and automatically instantly put that player in the best position to make a play.

                          It is like with a high awareness rating, their field of vision radius was too big. They were seeing too much of the field at once and already calculated all possible outcomes & had the counter measures already determined for it if you chose to do something.

                          Low awareness changes all that. Now they have a much smaller radius and are only aware of things that is directly aware them. Before with regular awareness ratings if you so happened to choose a running play to the outside, at the snap of the ball the safety, OLB, and MLB Instantly ran towards the backfield on the side they play was designed to run.

                          There was no hesitation, no stepping backwards to go into their zone. They just instantly ran forward at the snap. It was the same thing when you try to do a WR reverse, nobody ran towards the fake side, they all ran towards the play side instantly.

                          Low awareness changes all that. Now all defenders drop back into their assigned area of the field that was determined by the defensive play. Just a more natural reaction to what is happening on the field. Cuts are more deliberate. Fake outs have way more weight to them because defenders pretty much lose all their acceleration and momentum and have to build it back up again when they bite on a move.

                          Comment

                          • tc25c
                            Rookie
                            • Nov 2012
                            • 5

                            #14
                            Re: New Mindset, New Approach, New Battle Plan

                            do you suggest we still lower speed ratings as well as awr ratings

                            Comment

                            • Gotmadskillzson
                              Live your life
                              • Apr 2008
                              • 23442

                              #15
                              Re: New Mindset, New Approach, New Battle Plan

                              Originally posted by tc25c
                              do you suggest we still lower speed ratings as well as awr ratings
                              Yes <url><url>

                              Comment

                              Working...