Let me start by saying, I know this is a frequently discussed topic, and people have already had their say. However, this has really had an effect in my experience and I hope 2k fixes this in future games, or maybe even in this game (wishful thinking). Let me list some problems I have with blocking in this game.
1. Make it possible to block dunks - It is almost impossible to block players who start dunk animations. I've never done it and I've been playing since release. No matter who it is on either end, once that player starts the animation, he can't be blocked. I know in real life you don't just block every dunk attempt, but at least it actually happens once every 2 or 3 games in the NBA. Just today I saw Eric Bledsoe block D-Wade on a fastbreak dunk attempt. Last week Andre Miller got a block vs. a player attempting a dunk. These are two POINT GUARDS who got blocks on players attempting dunks. Why can't my 99 block, 95 vert PF block guards who try to dunk on my face?
2. Stop these magical push animations- A guy is running full speed on fast break, you follow the other side with your chasedown block signature skill. You see the layup animation, so you know you actually have a chance at a block. Your eyes get wide and you're about to get up off your chair as you time your jump perfectly, and then BAM! You magically get pushed and that player finishes his layup like you weren't there. No foul, no block, just a made layup like you weren't there. In real life, either you block that ball into the stands or you guys collide and there is a foul. Not in 2k.
3. Please keep my vertical jump height consistent - Sometimes your guy jumps high enough to hit his chest on the rim, sometimes he barely gets high enough to touch the rim. There are plenty of times when I time my jump perfectly on a player attempting a layup or jump shot in the lane just to have my player jump SIGNIFICANTLY lower than he normally does.
4. Keep quickness and speed consistent when I'm blocking - Sometimes your 85+ speed and quickness guy can't keep up to a 70 or below speed and quickness player trying a layup simply because you're attempting a block. It doesn't happen every time, but it does happe . It is frustrating knowing you easily had a block if your guy just didn't have a slow moment, literally.
I realize if these suggestions were all implemented at once, everyone would average 4+ blocks per game on their my players, and 2k wants to simulate realism. However, even in real life, premier shot blockers garner 3 or 4 block nights consistently. Ibaka averaged 3.7 blocks a game last year, these aren't just arcade numbers. They happen in real life. This game should reward players who invested their skill points in the proper attributes and players who time their jumps well. Instead I find myself wondering which of the above problems cost me that block I know I timed perfectly.
1. Make it possible to block dunks - It is almost impossible to block players who start dunk animations. I've never done it and I've been playing since release. No matter who it is on either end, once that player starts the animation, he can't be blocked. I know in real life you don't just block every dunk attempt, but at least it actually happens once every 2 or 3 games in the NBA. Just today I saw Eric Bledsoe block D-Wade on a fastbreak dunk attempt. Last week Andre Miller got a block vs. a player attempting a dunk. These are two POINT GUARDS who got blocks on players attempting dunks. Why can't my 99 block, 95 vert PF block guards who try to dunk on my face?
2. Stop these magical push animations- A guy is running full speed on fast break, you follow the other side with your chasedown block signature skill. You see the layup animation, so you know you actually have a chance at a block. Your eyes get wide and you're about to get up off your chair as you time your jump perfectly, and then BAM! You magically get pushed and that player finishes his layup like you weren't there. No foul, no block, just a made layup like you weren't there. In real life, either you block that ball into the stands or you guys collide and there is a foul. Not in 2k.
3. Please keep my vertical jump height consistent - Sometimes your guy jumps high enough to hit his chest on the rim, sometimes he barely gets high enough to touch the rim. There are plenty of times when I time my jump perfectly on a player attempting a layup or jump shot in the lane just to have my player jump SIGNIFICANTLY lower than he normally does.
4. Keep quickness and speed consistent when I'm blocking - Sometimes your 85+ speed and quickness guy can't keep up to a 70 or below speed and quickness player trying a layup simply because you're attempting a block. It doesn't happen every time, but it does happe . It is frustrating knowing you easily had a block if your guy just didn't have a slow moment, literally.
I realize if these suggestions were all implemented at once, everyone would average 4+ blocks per game on their my players, and 2k wants to simulate realism. However, even in real life, premier shot blockers garner 3 or 4 block nights consistently. Ibaka averaged 3.7 blocks a game last year, these aren't just arcade numbers. They happen in real life. This game should reward players who invested their skill points in the proper attributes and players who time their jumps well. Instead I find myself wondering which of the above problems cost me that block I know I timed perfectly.
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