Making the CPU shoot less from "Close" and "Inside" areas
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Making the CPU shoot less from "Close" and "Inside" areas
Every time any player (even guys with somewhere around 35 Shot Tendency, 10 Inside and 5 Close) gets the ball within 5 or so feet of the basket, they force a shot as soon as they catch it. Has anyone else seen this? Is there some sort of workaround? I've lowered Global and Coach Sliders to 0 Inside and Close, and I still have the problem.Tags: None -
Re: Making the CPU shoot less from "Close" and "Inside" areas
Please believe when I say that I am NOT trying to be sarcastic with this response, I'm actually asking a question. But it may be perceived through the internet that way...
Are you saying that you want to stop a NBA player from shooting when they are right at the basket? -
Re: Making the CPU shoot less from "Close" and "Inside" areas
If you go watch a real game, you'll see that not ever player shoots every time when they're in that proximity of the basket, unless it's 100% wide open.Comment
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Re: Making the CPU shoot less from "Close" and "Inside" areas
I've been watching the NBA since the 80s. I'm not a casual fan, I'm a die hard hoops fan. I live in the DC area with family in philly. I've seen players such as Iverson, Kobe, Durant, and Beasley prior to their NBA careers when they were ballin around the way. I coach and have played the game. I know basketball.
Having said that, most players, not all granted, but MOST players if they have a shot by the basket will take that shot so I don't understand what you're looking for
anyway, like I said, I didn't mean for my first post to come across as sarcastic
but obviously it did for you to respond the way you did
so I'll let someone else answer your question so as not to get into some type of war of words with you and defeat the help you are trying to obtain
Have a nice day
Last edited by oouie433; 11-22-2012, 02:12 PM.Comment
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Re: Making the CPU shoot less from "Close" and "Inside" areas
I wrestled with this issue for a long time with 2K games and have finally found a solution. If you are trying to limit the CPU PIP and close shots, it all has to do with playing great help defense. This means being aware of your player's DAWR ratings and making sure you don't move the player you are controlling out of "help position" thus making your cpu teammates move out of position to compensate. Another thing you want to pay attention to is making sure you are staying between the ball handler and the basket but backing off of him in an area you don't think he can shoot from. You simply have to make a decision about which shot you are willing to give up, the 16 to 21 foot shot or the 3 to 15 ft shot. The CPU will take what you give it.
I would much rather give up a 19 ft jump shot to player with a low mid range rating standing in a cold spot all day.These are my opinions based off of my perspective. I don't expect everyone to agree with me, but if you disagree, we can still agree to disagree agreeably and not fight about it.Comment
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Re: Making the CPU shoot less from "Close" and "Inside" areas
^^You are correct and that's how i play myplayer especially against big time power forwards like zach randolph.TEAMS
NBA Oklahoma Thunder
NFL New York Jets
MLB New York Yankees
PSN: Neutral242Comment
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Re: Making the CPU shoot less from "Close" and "Inside" areas

I guarantee that Nick Collison does not take this shot in real life consistently. There's no reason for someone who doesn't have great touch at the basket to force a shot with four players in the paint. That means someone's open.
But anyway, it's not about help defense and forcing the CPU to do this or that. The CPU shouldn't be forcing shots with everyone in that area at all.Comment
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Well, actually Nick Collision didn't shoot very many shots last season but 78% of the ones he did shoot came from within 9 ft of the basket.I guarantee that Nick Collison does not take this shot in real life consistently. There's no reason for someone who doesn't have great touch at the basket to force a shot with four players in the paint. That means someone's open.
But anyway, it's not about help defense and forcing the CPU to do this or that. The CPU shouldn't be forcing shots with everyone in that area at all.
Sent from my EVO.... 4 real.Last edited by Sovartus; 11-23-2012, 12:55 PM.These are my opinions based off of my perspective. I don't expect everyone to agree with me, but if you disagree, we can still agree to disagree agreeably and not fight about it.Comment
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Re: Making the CPU shoot less from "Close" and "Inside" areas
Question should be; WHY is DURANT handing the ball off in the paint?I guarantee that Nick Collison does not take this shot in real life consistently. There's no reason for someone who doesn't have great touch at the basket to force a shot with four players in the paint. That means someone's open.
But anyway, it's not about help defense and forcing the CPU to do this or that. The CPU shouldn't be forcing shots with everyone in that area at all.
2k needs to make players more aggressive."Most people would learn from their mistakes if they weren't so busy denying them"Comment
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Re: Making the CPU shoot less from "Close" and "Inside" areas
Okay, and? That doesn't prove anything. All that tells us is that he shoots a lot around the basket, not about how open his shot attempts are.
Also, if you watch Collison in real life, you'll notice that he gets a lot of tip-ins.Comment
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Re: Making the CPU shoot less from "Close" and "Inside" areas
I think the controversy comes from how you're looking at the problem. Nothing's wrong with the CPU's paint aggressiveness. Real teams would LOVE to score 70-80 points in the paint. The problem is it's just not possible. As you can see in that video, there are plenty of defenders in the paint, and in real life, that shooter would not even be able to get a shot up at least 40% of the time. Another 25% of the time that shot gets blocked.
So it's not that Collison is overly aggressive, it's just that he's overly capable - or that the defense is overly incompetent.
Don't you think that the real-life Nick Collison would take that shot a lot more often if he knew he could magically get by 4 defenders at once? I think so.Comment
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Re: Making the CPU shoot less from "Close" and "Inside" areas
I see what you're saying-- Nick Collison won't shoot that because he's not capable of making it consistently.
If that translated into 2K, however, simply lowering Collison's individual shot ratings in that area, or the global success sliders, would make Collison shoot less from that area.
Unfortunately, it doesn't work that way.Comment
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Re: Making the CPU shoot less from "Close" and "Inside" areas
That is one isolated incident. I would like to see you replicate that particular situation 100 times and see what the percentage is that you get "that" result. I don't think the numbers would be favorable to your argument.
That's just my opinion. You don't have to agree with me.
I would point at the players and their tendencies. I would want to look and player's contested shot, close shot, SIT, Post Hook, Post Defense, etc... there are a lot of factors in that equation, not just the few you mention. The CPU is going to take the "best route" available for the situation, not what your paradigm of basketball suggests is what "should happen". You seem to forget, you are dealing with artificial intelligence. Someone programmed a bunch of "if this happens...... this is what you do in this order depending on what's available"... responses for the CPU to follow to make the game play as realistic as it can. You can't expect it to be human.These are my opinions based off of my perspective. I don't expect everyone to agree with me, but if you disagree, we can still agree to disagree agreeably and not fight about it.Comment

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