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Old 11-23-2012, 12:00 PM   #1026
MarketingWiz
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Quote:
Originally Posted by The Cleanest Genius
For the most part, your Turkey Day sliders were serviceable. The only issue I had is a lack of pass rush(which seems to just be a Madden problem) and non existent run defense. Everyone would be sucked into blocks and get pushed around leaving the RB with multiple choices for running lanes. Granted, I'm playing with the Titans but I still shouldn't be giving a back like Donald Brown a 250+ yd day (which was the last straw for me with these sliders).

So I came here to ask for running D advice only to find that you've posted a new set. I will be trying this new "Holy Grail" of yours and hope that it'll give me better defense.

Welcome bro to our little corner of insanity.... Truly appreciate you taking the time to come here and post for us your comments...

That having been said, let me "dig" further into your concerns.... When you state that the pass rush is weak, can you help me out and provide me more info... For example: Is it your D-Line that can't get a sack? Is it your LB's? Your DB's? Or do you get sacks, but none of them are coming from the DE's?

Personally, I can dial up a sack almost at will, but I do pay a penalty for trying for a sack.... Let me explain... By bringing 7 rushers, the chances for a sack are over 75%... Now, I don't bring these rushers "head on"... I have the D-Line stunting, the LB's looping and DB's coming at extreme angles... Of course, if I don't get the pressure to the QB on time, I am exposed (as it should be) and a good QB will torch my defenders sitting in zone....

Now, I also get coverage sacks, where my DE's or DT's sack the QB, but this typically happens on 3rd and very long for the first down yardage....

If you can't get sacks, you can soften up the CPU O-Line by dropping CPU Pass Blk to "0"...

Let us know your thoughts when you get a chance....

Lates.


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