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Old 11-28-2012, 10:24 AM   #12
Sturzinator
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OVR: 6
Join Date: Aug 2012
Re: D-Line:three outcomes

I am playing an All-Madden set with 0 pass rush against 0 pass block. I am leery of raising the pass rush for the reasons stated in the above post. I think the interaction at 0/0 plays out nicely, except for the mouthfuls of turf I'm eating every game.

Funny thing is, even with 0/0 I led the league in team sacks after the first season, it just wasn't my controlled player that was getting them (I did manage a few). This is yet another reason I am reluctant to raise the pass rush. If anything, I was considering raising the CPU pass block a bit.

The total team sacks was a reasonable number statistically. The sim engine, woeful as we know it is, did not seem to spit out enough sacks for the CPU teams. Robison, my LE, led the league in individual sacks with 15 for the year, which is a tad low for a sack leader.

What kind of sack numbers are you guys seeing with the higher pass rush?
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