NHL 13 Tuner 1.07 Available, Details Included

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  • bwiggy33
    MVP
    • Jul 2006
    • 2003

    #16
    Re: NHL 13 Tuner 1.07 Available, Details Included

    Guys as Gangrel said the injury effect slider is for on ice play. That slider has nothing to do at all with the simmed injuries. That is just a straight up flaw in Be A GM. IMO this is a great change. I have not seen one injury on the ice in the times I've played this game.
    NHL-Minnesota Wild
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    • Redshirt_EA
      NHL 13 Developer
      • Jan 2009
      • 575

      #17
      Re: New tuner out!

      Originally posted by tvman
      Just a guess here but "increasing the effect" could mean that the slider works better now.
      The changes are for in-game, don't affect simulated results. The extreme bottom end of the injury slider is the same, the default value gives a bit more injuries and as a result you get a bit more fine control over the values at the high end of the slider.

      If you switch back to V1.06 it'll be the same as before.

      Comment

      • Redshirt_EA
        NHL 13 Developer
        • Jan 2009
        • 575

        #18
        Re: NHL 13 Tuner 1.07 Available, Details Included

        Originally posted by bwiggy33
        Guys the injury effect slider is for on ice play. That slider has nothing to do at all with the simmed injuries. That is just a straight up flaw in Be A GM. IMO this is a great change. I have not seen one injury on the ice in the times I've played this game.
        What slider value do you use for Injuries?

        Comment

        • Gangrel
          Pro
          • Nov 2002
          • 654

          #19
          Re: NHL 13 Tuner 1.07 Available, Details Included

          Redshirt, I just went online at 5:22 EST and the tuner still isn't back up yet, just so you know.

          Comment

          • mkharsh33
            Hall Of Fame
            • Nov 2006
            • 12785

            #20
            Re: NHL 13 Tuner 1.07 Available, Details Included

            Redshirt... thanks for updating us. Q: Are you guys aware that there's no goalie fatigue, and therefore no need to use your backup goalie, unless you personally impose some "house rules" to play him? Not a criticism, but we would love to see this incorporated into the game. Otherwise, there's really no need for the backup because the starter never tires. Thanks...
            STEELERS INDIANS CELTICS

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            • Hamsterkiker
              Rookie
              • Oct 2012
              • 18

              #21
              Re: NHL 13 Tuner 1.07 Available, Details Included

              So i'm guessin the stuck in nhl when sent down to ahl isin't fixed yet.

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              • addybojangles
                Rookie
                • Feb 2005
                • 99

                #22
                Increase injuries = makes people use more pucks = more money for EA. Well done to the intern who thought that change up.

                Otherwise, what a joke of a tuner. This game is still trash 3 months after release. Sad

                Comment

                • Vikes1
                  Proctor, MN. Go Rails!
                  • May 2008
                  • 4102

                  #23
                  Re: NHL 13 Tuner 1.07 Available, Details Included

                  Originally posted by mkharsh33
                  Redshirt... thanks for updating us. Q: Are you guys aware that there's no goalie fatigue, and therefore no need to use your backup goalie, unless you personally impose some "house rules" to play him? Not a criticism, but we would love to see this incorporated into the game. Otherwise, there's really no need for the backup because the starter never tires. Thanks...
                  Yep Mk...this is one upgrade to the game that would put a major smile on my face.

                  Ya, I use "House rules" myself to make up for not having goalie fatigue in the game. I play my backup in at least 15 games per season. Being a bit greed I suppose, but I'd love to see "confidants" added as well.
                  1969 NFL Champions

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                  • bwiggy33
                    MVP
                    • Jul 2006
                    • 2003

                    #24
                    Re: NHL 13 Tuner 1.07 Available, Details Included

                    Originally posted by Redshirt_EA
                    What slider value do you use for Injuries?
                    Mine is at four and as I said I haven't seen one (that's not exaggerating either). I never really bothered to go any higher. I haven't started a Be A GM so adjusting the slider isn't necessarily a priority for me when all of the games I've played have been play now. Injuries obviously just don't have as big an affect in play now as they do in Be A GM for obvious reasons. Maybe I would see an injury at 5 or 6 but I haven't put it that high.
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                    • jyoung
                      Hall Of Fame
                      • Dec 2006
                      • 11132

                      #25
                      Re: NHL 13 Tuner 1.07 Available, Details Included

                      Originally posted by mkharsh33
                      Are you guys aware that there's no goalie fatigue, and therefore no need to use your backup goalie, unless you personally impose some "house rules" to play him? Not a criticism, but we would love to see this incorporated into the game. Otherwise, there's really no need for the backup because the starter never tires. Thanks...
                      +1

                      It would also be a great addition if the goalies could get injured during live gameplay. I believe right now they can only be injured during simmed games.

                      Comment

                      • l3ulvl
                        Hall Of Fame
                        • Dec 2009
                        • 17271

                        #26
                        Re: NHL 13 Tuner 1.07 Available, Details Included

                        Originally posted by bwiggy33
                        Mine is at four and as I said I haven't seen one (that's not exaggerating either). I never really bothered to go any higher. I haven't started a Be A GM so adjusting the slider isn't necessarily a priority for me when all of the games I've played have been play now. Injuries obviously just don't have as big an affect in play now as they do in Be A GM for obvious reasons. Maybe I would see an injury at 5 or 6 but I haven't put it that high.
                        I'm surprised you guys aren't getting many in-game injuries, I noted this in the "how is your Be A GM career going?" thread but in my 1st period of my very first game, my best player broke his leg and is out 3 months. Must've been a fluke. Oh well, sucks not having Datsyuk but it happens. I haven't experienced any other injuries since, but I'm only on my 5th game.
                        Wolverines Wings Same Old Lions Tigers Pistons Erika Christensen

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                        • savoie2006
                          R.I.P 2KHockey 2000-2011
                          • Sep 2006
                          • 4657

                          #27
                          Re: NHL 13 Tuner 1.07 Available, Details Included

                          I was and still am hoping for a penalty fix. There still could be a few more called against the Cpu per game and the Interference calls are often very weak. Plus there are tripping calls missed alot as well.
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                          • MizzouRah
                            All Star
                            • Jul 2002
                            • 8580

                            #28
                            Re: New tuner out!

                            Originally posted by Redshirt_EA
                            The changes are for in-game, don't affect simulated results. The extreme bottom end of the injury slider is the same, the default value gives a bit more injuries and as a result you get a bit more fine control over the values at the high end of the slider.

                            If you switch back to V1.06 it'll be the same as before.
                            Glad to hear this! I've only seen one injury after 27 games, would like to see just a tad more.

                            Comment

                            • peter21
                              Rookie
                              • Feb 2003
                              • 205

                              #29
                              Re: NHL 13 Tuner 1.07 Available, Details Included

                              How about an online tweak to computer defenseman acceleration and AI? Instead of leisurely backskating like figureskating pairs all the way to the crease and allowing cheap short-side goals, the occasional poke check attempt would be much appreciated. Cheers, thanks.

                              It seemed the defense were smarter when the game first launched.
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                              • canucksss
                                MVP
                                • Jan 2003
                                • 2956

                                #30
                                Re: NHL 13 Tuner 1.07 Available, Details Included

                                Thank you Redshirt for clarifying about the injury.

                                But I STILL DONT GET IT. im using savoei's slider PLUS Injury is in "0" occurence with tuner 1.06 and times 1.04. while i dont see much injury in the actual game...i still see them. just right now...with the Revamp rosters for 360 (v.2) in my BaGM, game #3 of season Fiddler was injured during the play and he's out for 2-3 weeks. game #4 of season, a weak bump by Daley to a Minnesota's Setoguchi (sorry vikes) resulted to injury...did not play the rest of the game. after the game, its says he's on day-to-day.

                                so injury still occurs. perhaps those who doesn't see injuries in actual games are using EA rosters? personally, i dont want to see injuries, minor or major, every game..that would be unrealistic.

                                i agree with savoei, yes there are penalties being called. but the most obvious are being missed (which can happen once in a while in real NHL game) and only certain penalties are being called. im not complaining about the numbers...for now im satisfied (better than NHL 12).

                                so next time, i hope ea would do the goalie fatigue, penalties or presentations.

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