"Physics" System Needs to Be Improved-Or Returned to Canimations

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  • ConnorTime3
    Rookie
    • Sep 2011
    • 43

    #1

    "Physics" System Needs to Be Improved-Or Returned to Canimations

    One of those has to happen because currently, it is virtually impossible to defend the paint online. Nearly unstealable lead passes into the paint lead to basically automatic buckets, due to the complete lack of contact. I routinely see players in the paint online shoot 80% or above, which is completely absurd. The current "physics" system hardly ever actually causes contact to occur, no matter the positioning you are in or whether you are raising hands, intense D, etc. Defenders are just shoved out of the way or jumped through.

    I dislike the canimations, but at least with those, contact in the paint and blocked shots CAN occur, as opposed to this current system. I just cant stand playing this game online due to the rampant points in the paint

    Has anyone discovered an actual method to defending the paint in this game?
  • BearClaw
    Pro
    • Jan 2010
    • 671

    #2
    Re: "Physics" System Needs to Be Improved-Or Returned to Canimations

    On the current system I got called for a shooting foul when my player smacked a floater out of the air.

    Comment

    • dsl0614
      Rookie
      • Oct 2012
      • 52

      #3
      Re: "Physics" System Needs to Be Improved-Or Returned to Canimations

      Are you implying that in real life when someone goes up for a dunk defenders do not simply just glide out of the way on defense?

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      • Steven123
        Pro
        • Feb 2007
        • 761

        #4
        Re: "Physics" System Needs to Be Improved-Or Returned to Canimations

        It has to do with with how "contact" is initiated. I'm on PC and there's a mod where the modder increased contact frequency that makes the game more realistic. Sadly, it's only possible on PC

        Comment

        • ntnme2lose
          Rookie
          • Nov 2007
          • 159

          #5
          Re: "Physics" System Needs to Be Improved-Or Returned to Canimations

          Originally posted by Steven123
          It has to do with with how "contact" is initiated. I'm on PC and there's a mod where the modder increased contact frequency that makes the game more realistic. Sadly, it's only possible on PC
          I REALLY REALLY wish we could do mods on 360. Im sure people would go things like the 15 ft PGs that were maxed out like last season though.

          Comment

          • westfl87
            Rookie
            • Aug 2009
            • 48

            #6
            Re: "Physics" System Needs to Be Improved-Or Returned to Canimations

            Improvements yes! Canimations F no!

            Comment

            • Slava Medvadenko
              Rookie
              • Dec 2010
              • 409

              #7
              Re: "Physics" System Needs to Be Improved-Or Returned to Canimations

              Originally posted by Steven123
              It has to do with with how "contact" is initiated. I'm on PC and there's a mod where the modder increased contact frequency that makes the game more realistic. Sadly, it's only possible on PC
              Could you point me in the direction of this mod? I'd like to try it out.

              Comment

              • ghettogeeksta
                Banned
                • Sep 2011
                • 2632

                #8
                Re: "Physics" System Needs to Be Improved-Or Returned to Canimations

                This problem is the reason I am returning this game for Black Ops 2. It could have been the most realistic sports game ever if it was more physical, the sad part about it is past NBA 2K games (NBA 2K8) had this aspect right.

                Comment

                • TeeDogg
                  MVP
                  • Jul 2002
                  • 2283

                  #9
                  Re: "Physics" System Needs to Be Improved-Or Returned to Canimations

                  I'd like to see a combination of both. Improved physics with some situational two man animations.

                  Comment

                  • bm011
                    Rookie
                    • Aug 2012
                    • 265

                    #10
                    Re: "Physics" System Needs to Be Improved-Or Returned to Canimations

                    I hate canimations. I don't feel like I'm playing a real game. With that said, the physics collision system does need some help.

                    Comment

                    • DarthLeon
                      Rookie
                      • Apr 2008
                      • 78

                      #11
                      Re: "Physics" System Needs to Be Improved-Or Returned to Canimations

                      I must just be really good on defense, because I don't have too much of a problem with this. Granted, my points allowed average online is only 43.5, which I'm pretty sure is in the top 100. Just use intense D under the hoop, and don't allow them to build up momentum. Most of the time, they'll just shoot up a lame layup that almost always misses. I do get annoyed by dunks sometimes, but positioning and momentum really do matter. I knock people out of dunk and layup attempts into leaners all the time. When they manage to push a dunk through my defenders, I'm usually out of position, facing the wrong way, or my feet aren't set. Giving up a dunk in those situations is perfectly reasonable.

                      Defensive settings are also very important. Set double team to never against poor inside shooters, double on drive against players with good layup and dunk, and double in post on the best post players like Lamarcus Aldridge, Howard, and KG. Play tight on good outside shooters. Sag off most big men when they have the ball. This also helps stop passes into the paint. Having good defensive settings, and knowing when to shift to stop opponents driving make a world of difference.

                      Comment

                      • TeeDogg
                        MVP
                        • Jul 2002
                        • 2283

                        #12
                        Re: "Physics" System Needs to Be Improved-Or Returned to Canimations

                        Originally posted by DarthLeon
                        I must just be really good on defense, because I don't have too much of a problem with this. Granted, my points allowed average online is only 43.5, which I'm pretty sure is in the top 100. Just use intense D under the hoop, and don't allow them to build up momentum. Most of the time, they'll just shoot up a lame layup that almost always misses. I do get annoyed by dunks sometimes, but positioning and momentum really do matter. I knock people out of dunk and layup attempts into leaners all the time. When they manage to push a dunk through my defenders, I'm usually out of position, facing the wrong way, or my feet aren't set. Giving up a dunk in those situations is perfectly reasonable.

                        Defensive settings are also very important. Set double team to never against poor inside shooters, double on drive against players with good layup and dunk, and double in post on the best post players like Lamarcus Aldridge, Howard, and KG. Play tight on good outside shooters. Sag off most big men when they have the ball. This also helps stop passes into the paint. Having good defensive settings, and knowing when to shift to stop opponents driving make a world of difference.
                        I agree, even though I'd like it improved. Its not bad by a long shot. At least offline, I don't know about online. I just miss the nice animations from before. Because it was so well done before they tried to remove the two man mo caps

                        Comment

                        • 2_headedmonster
                          MVP
                          • Oct 2011
                          • 2251

                          #13
                          Re: "Physics" System Needs to Be Improved-Or Returned to Canimations

                          the problem is that the sequences that are in the game are only accounting for interaction with one person, and some animations dont even sync with that.

                          often times the sequences that start further out begin with a two step gather that can negate help defense that should impede progress.

                          they need to use their jumpshot creator as a guide and break each driving layup and dunk into gathers, rises and finishes. each allowing for contact or reaction to a secondary defender.
                          Last edited by 2_headedmonster; 12-06-2012, 05:11 PM.

                          Comment

                          • ConnorTime3
                            Rookie
                            • Sep 2011
                            • 43

                            #14
                            Re: "Physics" System Needs to Be Improved-Or Returned to Canimations

                            DarthLeon, all your tips are helpful. However, and I didn't make this clear in the OP, these issues manifest themselves badly in online but especially badly in online Team-Up. I find team-up to be extremely fun when you are in a good game with good players. However, that's not always the case.

                            In Teamup, your solutions are either impossible to do (defensive settings) or nearly impossible to do correctly due to teammates not having the magical help defense abilities the CPU does when playing as just one person on a team. My main problem is that if there is even the tiniest window into the paint (which will happen on nearly every play) for either a drive or a lead pass, once the ball is in the paint it is basically pointless to even try and play defense because there is no contact and blocked shots are virtually nonexistant.

                            I don't like canimations either, but this physics system, in its current state, is a major hinderance on D in the paint

                            Comment

                            • toneqdup
                              Rookie
                              • Dec 2011
                              • 96

                              #15
                              Re: "Physics" System Needs to Be Improved-Or Returned to Canimations

                              Originally posted by ConnorTime3
                              One of those has to happen because currently, it is virtually impossible to defend the paint online. Nearly unstealable lead passes into the paint lead to basically automatic buckets, due to the complete lack of contact. I routinely see players in the paint online shoot 80% or above, which is completely absurd. The current "physics" system hardly ever actually causes contact to occur, no matter the positioning you are in or whether you are raising hands, intense D, etc. Defenders are just shoved out of the way or jumped through.

                              I dislike the canimations, but at least with those, contact in the paint and blocked shots CAN occur, as opposed to this current system. I just cant stand playing this game online due to the rampant points in the paint

                              Has anyone discovered an actual method to defending the paint in this game?
                              I found a way to slow down cheesy buckets. Hit my inbox as it's cheesy, but i couldn't take it anymore SMDH.....

                              Comment

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