Cycloniac's TrueSim NHL 13 Sliders

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  • Cycloniac
    Man, myth, legend.
    • May 2009
    • 6508

    #1

    Cycloniac's TrueSim NHL 13 Sliders

    After numerous slider combinations and frustratios, I've finally managed to create a set that in my opinion, brings out the most in the gameplay. For everyone who found the game unplayable, has given up on it, or has yet to find a slider combo that suits them, I encourage you to atleast try these.

    Note: These sliders were tested using Puckhead and Simple Math's Revamped Rosters, which I recommend. I also recommend Tonic's Opening Night roster. Thanks to all who contributed to these rosters, and to all who've given feedback.

    Recommended Custom Cameras:
    Free Roam Cam
    Distance: 77.84
    Pitch: 24.63
    Off. Offset: 0.00

    Coach Mode:
    True Broadcast
    Authentic Puck Size
    Authentic Puck Shadow
    Auto Zoom OFF



    FINAL VERSION
    Game Style: Hardcore
    Period Length: 9 Minutes
    Offsides: Delayed
    Icing: On
    Injuries: On
    Penalties: Max
    Post Whistle: Authentic
    Penalty Time Scaling: 3* (in accordance with period length)
    Fighting: Max
    Shot Aim: Manual


    Gameplay Settings


    BASIC

    Skill Level: Pro* (Game plays most naturally on pro to me, don't be fooled into thinking the game won't be challenging)

    Gamestyle: Current (hardcore)

    GENERAL

    Tuner:1.04* (best physics, skating engine and likelehood of penalties)
    CPU Aid: Hardcore
    Broken Stick Frequency: 2

    Game Speed: 2

    Attribute Effect: 3

    Fatigue Effect: 2/2
    Fatigue Rcovery: 1/1
    Injury Occurence: 4/4
    Puck Control: 3/3

    Player Acceleration: 2/1* (good forechecking by AI teamates, improves effectiveness of boardplay)

    AI

    AI Learning: 0
    CPU Difficulty Adjustment: 0
    CPU Strategy Adjustment: MAXED
    Human Strategy Adjustment: 3
    Faceoff Difficulty: 4* (important for realistic faceoff percentages)
    Fight Difficulty: 3 (user prefference)
    CPU Penalties: MAXED
    CPU Teammate Penalties: MAXED

    PASSING

    Pass Assist: 4* (depends on how good a passer you are. I average around 66%-72% with this at 4, and the sliders listed below)
    Manual Passing: Off
    Pass Speed: MAXED
    Saucer Pass Speed: 5
    Pass Accuracy: 5/5
    Reception Ease: 0/0
    Interceptions: 0/0


    SHOOTING

    Shot Accuracy: 1/1* (star sharp-shooters stand out, but average players can still put it to the back of the net, better variety among goal scorers)

    Shot Power: 3/3* (Realistic shot speeds)
    Slap Shot Accuracy: 1/1
    Slap Shot Power: 6/6
    One-Timer Accuracy: 2/1* (the AI loves the one-timer and it is often a go-to move during pressure situtations)

    CHECKING

    Hitting Assistance: 2 (or 1)
    Aggresssion: 5/5* (improved forechecking, more consistent penalty calls, active sticks)

    Hitting Power: 2/2
    Stick Lift: 3/2
    Poke: 2/1

    GOALIES

    Goalie Passing: 2
    Cover Puck: 4
    Screen Effect: 4/4
    Reaction Speed: 2/2




    ALTERNATE VERSION


    Game Style: Hardcore
    Period Length: 9 Minutes
    Offsides: Delayed
    Icing: On
    Injuries: On
    Penalties: Max
    Post Whistle: Authentic
    Penalty Time Scaling: 5
    Fighting: Max
    Shot Aim: Manual

    Gameplay Settings


    BASIC

    Skill Level: Pro
    Gamestyle: Current (hardcore)

    GENERAL

    Tuner: 1.06
    CPU Aid: Hardcore
    Broken Stick Frequency: 2
    Game Speed: 0
    Attribute Effect: 3
    Fatigue Effect: 4/4
    Fatigue Rcovery: 2/2
    Injury Occurence: 4/4
    Puck Control: 1/1
    Player Acceleration: 1/1

    AI

    AI Learning: 3
    CPU Difficulty Adjustment: 0
    CPU Strategy Adjustment: MAXED
    Human Strategy Adjustment: 3
    Faceoff Difficulty: 4
    Fight Difficulty: 4 (user prefference)
    CPU Penalties: Max
    CPU Teammate Penalties: Max

    PASSING

    Pass Assist: 4
    Manual Passing: Off
    Pass Speed: MAXED
    Saucer Speed: 5
    Pass Accuracy: 5/5
    Reception Ease: 0/0
    Interceptions: 0/0


    SHOOTING

    Shot Accuracy: 1/1
    Shot Power: 3/3
    Slap Shot Accuracy: 1/1
    Slap Shot Power: 2/2
    One-Timer Accuracy: 2/1

    CHECKING

    Hitting Assistance: 1
    Aggresssion: 3/3

    Hitting Power: 2/2
    Stick Lift: 2/2
    Poke: 1/1

    GOALIES

    Goalie Passing: 2
    Cover Puck: 4
    Screen Effect: 3/3
    Reaction Speed: 4/4

    Cycloniac's Coach Mode Sliders
    I've started using coach mode in BAGM, and it's injecting new life into the game for me. Having alot of fun.

    Game Style: Hardcore
    Period Length: 10 Minutes
    Offsides: Delayed
    Icing: On
    Injuries: On
    Penalties: Max
    Post Whistle: Authentic
    Penalty Time Scaling: 3* (in accordance with period length)
    Fighting: Max
    Shot Aim: Manual (has no effect on gameplay)

    Gameplay Settings

    BASIC

    Skill Level: Pro* (Game plays most naturally on pro to me, don't be fooled into thinking the game won't be challenging)

    Gamestyle: Current (hardcore)

    GENERAL

    Tuner:1.04* (best physics, skating engine and likelehood of penalties)
    CPU Aid: Hardcore
    Broken Stick Frequency: 2
    Game Speed: 4
    Attribute Effect: 3
    Fatigue Effect: 2/2
    Fatigue Rcovery: 1/1
    Injury Occurence: 4/4
    Puck Control: 3/3
    Player Acceleration: 3/3

    AI

    AI Learning: 0
    CPU Difficulty Adjustment: 0
    CPU Strategy Adjustment: MAXED
    Human Strategy Adjustment: 0
    Faceoff Difficulty: 5* (important for realistic faceoff percentages; both clean wins and scrambles happen)
    Fight Difficulty: 3 (does not affect gameplay)
    CPU Penalties: MAXED
    CPU Teammate Penalties: MAXED

    PASSING

    Pass Assist: 4* (has no affect on gameplay)
    Manual Passing: Off (has no affect on gameplay)
    Pass Speed: MAXED
    Saucer Pass Speed: 5
    Pass Accuracy: 5/5
    Reception Ease: 0/0
    Interceptions: 0/0


    SHOOTING

    Shot Accuracy: 1/1* (star sharp-shooters stand out, but average players can still put it to the back of the net, better variety among goal scorers)

    Shot Power: 3/3* (Realistic shot speeds)
    Slap Shot Accuracy: 1/1
    Slap Shot Power: 6/6
    One-Timer Accuracy: 1/1

    CHECKING

    Hitting Assistance: 2 (has no affect on gameplay)
    Aggresssion: 5/5* (improved forechecking, more consistent penalty calls, active sticks)
    Hitting Power: 3/3 (forechecking, checkers play physical hockey)
    Stick Lift: 2/2
    Poke: 1/1

    GOALIES

    Goalie Passing: 2
    Cover Puck: 4
    Screen Effect: 4/4
    Reaction Speed: 2/2


    These sliders attempt to mirror NHL averages
    2011-2012 NHL Averages: http://www.nhl.com/ice/teamstats.htm

    Based on those, I'm using these ranges
    Goals: 2.02-3.33 - This means that you can have the occasional 5-6 goal game, but goals should be around this range

    Shots per game: 26.5-33.9
    Powerplay %: 13.5%-21.6%
    Faceoff %: 46.2%-54.5%
    57
    Final Version
    0%
    47
    Alternate Version
    0%
    10
    THE TrueSim PROJECTS



  • b33m3R
    Rookie
    • Dec 2012
    • 14

    #2
    Re: Cycloniac's TrueSim NHL 13 Sliders

    Thanks for these. I was messing around with them last night after trying AL_TITO13's for a few games.

    Off the bat I had to raise game speed to 1. 0 made me feel like I was skating in mud. Raised acceleration to 2 as well, but as I write this I'm thinking I should have tried just raising game speed first and tested.

    Problem for me is last NHL I had was NHL 10 and I haven't played that in ages. So, in a nutshell, I suck. And I'm afraid to mess with the sliders too much because I don't want to cheat and I want an authentic sim of hockey. I think I'm cheating now with the CPU shot accuracy at 0, even though they are scoring on me! Maybe I'll try turning CPU aid to casual or normal to help. IDK, any suggestions on what to mess with for a sucky player?

    I really like these sliders. I liked AL_TITO13's as well. I'm kind of torn between the two. I have not won a game yet (getting used to LT skating me backwards after playing NHL 10 squaring me off for 3 years is messing with me) but I am having fun. I'm not getting trounced on either. Scores are 3-1, 2-0 etc. I feel closer to winning with your sliders though. Game is challenging without it feeling like a second job.

    I have a question that I can't seem to find an answer for via Google. What exactly is the difference in Skill Levels? Does All Star make the CPU cheat or does it give more credence to player attributes than Pro? You said "the game plays most naturally for me" in Pro. How so? I'm just curious, I feel the same way, but, I thought All Star felt good too.

    Also, do you think these sliders will work well in BaP? Would you change anything for that mode?

    Sorry for the long post and thanks again for the sliders.

    Comment

    • Cycloniac
      Man, myth, legend.
      • May 2009
      • 6508

      #3
      Re: Cycloniac's TrueSim NHL 13 Sliders

      Originally posted by b33m3R
      Thanks for these. I was messing around with them last night after trying AL_TITO13's for a few games.

      Off the bat I had to raise game speed to 1. 0 made me feel like I was skating in mud. Raised acceleration to 2 as well, but as I write this I'm thinking I should have tried just raising game speed first and tested.

      Problem for me is last NHL I had was NHL 10 and I haven't played that in ages. So, in a nutshell, I suck. And I'm afraid to mess with the sliders too much because I don't want to cheat and I want an authentic sim of hockey. I think I'm cheating now with the CPU shot accuracy at 0, even though they are scoring on me! Maybe I'll try turning CPU aid to casual or normal to help. IDK, any suggestions on what to mess with for a sucky player?

      I really like these sliders. I liked AL_TITO13's as well. I'm kind of torn between the two. I have not won a game yet (getting used to LT skating me backwards after playing NHL 10 squaring me off for 3 years is messing with me) but I am having fun. I'm not getting trounced on either. Scores are 3-1, 2-0 etc. I feel closer to winning with your sliders though. Game is challenging without it feeling like a second job.

      I have a question that I can't seem to find an answer for via Google. What exactly is the difference in Skill Levels? Does All Star make the CPU cheat or does it give more credence to player attributes than Pro? You said "the game plays most naturally for me" in Pro. How so? I'm just curious, I feel the same way, but, I thought All Star felt good too.

      Also, do you think these sliders will work well in BaP? Would you change anything for that mode?

      Sorry for the long post and thanks again for the sliders.
      Regarding skill levels...for me, Pro is the default or "Normal" skill level. I prefer pro because I believe it keeps the game balanced between the User and CPU. I think what EA does to increase the challenge, when upping difficulty, is adjusting the CPU team's attributes universally, and in key situations.

      I believe by using Pro, I limit this from happening. In contrast, the Rookie skill level would increase the User team's attributes, and decrease the CPU's, in order to make the game seem easier. So, I don't think that there's any "under the hood" attribute adjustments when using Pro, compared to the other skill levels. That's also why I use attribute effects at 3. NBA 2K does something similair regarding slider changes, but they actually make it visible to the user, unlike EA.

      Idk, but what I've used All-Star this year and in the past, I felt suffocated at times. Savoie and the rest, comment on that.

      Regarding CPU aid: in my opinion, never ever use casual. Always hardcore or normal, not sure what default means.

      And I've never thought of using them in BaP, so I actually have no idea. I guess try them in the mode and tell me what you think; if you're lucky, you won't have to tweak much at all.
      THE TrueSim PROJECTS



      Comment

      • b33m3R
        Rookie
        • Dec 2012
        • 14

        #4
        Re: Cycloniac's TrueSim NHL 13 Sliders

        "Suffocated." Yes, I can see that, I kind of felt that way playing with AL's sliders. I felt like I was covered in a blanket of CPU AI and it was holding me back. I just wasn't sure if it was me being away from the series for so long or the game. I was about to give up and go back and play Borderlands 2 when I decided to give your sliders a try. I definitely feel more at ease with them.

        Thanks for the reply. I'll try CPU aid on normal.

        Comment

        • Fiddy
          Twitch/YouTube: Fiddy14
          • Jul 2002
          • 12714

          #5
          Re: Cycloniac's TrueSim NHL 13 Sliders

          hey, solid sliders..

          you got me back into offline play with these and your music pack.

          i made some small tweaks and bumped up to all star, for me pro is way to easy and the cpu never gets any pressure.

          one main change i made was to hum acc to 0 and hum/cpu shot power to 2.

          i use auto aim, so i needed to match the cpu acc at 0. also, i feel shot power at 3 is to much for the goalie to handle.

          you ever mess with the players stick curves? they all defaulted to the second one up from bottom. if EA would change the players blades, have some guys with the higher curve etc it would throw a wrinkle into shot speed. i mean, every player in the game uses the same curve. why even bother having different ones if every player uses the same one?
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          Comment

          • nunogomes
            MVP
            • Oct 2005
            • 1107

            #6
            Re: Cycloniac's TrueSim NHL 13 Sliders

            Like many before i was frustrated with this game and stop playing... saw this sliders a couple of day´s ago and decided to give it a go, without much hope.

            Guess what, this sliders made me hooked again with the game! It play´s great except for the fact that i can´t actually score goals, but the chances are there!

            That´s my only thing with the game now, it plays wonderfully but i can´t score.

            Im using manual aim, and im sure i suck at aiming, however, i don´t want to play with auto aim because it removes a very exciting part of the game.

            Maybe i will give myself a little accuracy boost in shots AND drop the cpu goalie reaction slider a notch and see if i can put the puck in the net!

            Congrats for your sliders Cycloniac, they play GREAT!!!

            Comment

            • Fiddy
              Twitch/YouTube: Fiddy14
              • Jul 2002
              • 12714

              #7
              Re: Cycloniac's TrueSim NHL 13 Sliders

              Originally posted by nunogomes
              Im using manual aim, and im sure i suck at aiming, however, i don´t want to play with auto aim because it removes a very exciting part of the game.
              the thing is IMO, on manual, the game is way to predictable for the user. all shots for most part go top shelf to the corners, or to the bottom of the net to the corners. thats it. same goals, same ways etc.

              turn on auto aim, all of a sudden your scoring wrist shots under the goalies arm pits, 5 hole, goals that trickle in after a save, stuff you just dont ever see when using manual IMO. you will see more variety in goals being scored and to me thats more exciting than manual.

              make sure if you try auto aim, to bump user shot acc down to 0.

              play 10 games on manual, then do the same with auto. im willing to bet the games will be much more exciting and fun than with manual.
              Twitch
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              Favorite Teams
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              Comment

              • Cycloniac
                Man, myth, legend.
                • May 2009
                • 6508

                #8
                Re: Cycloniac's TrueSim NHL 13 Sliders

                Originally posted by Fiddy
                hey, solid sliders..

                you got me back into offline play with these and your music pack.

                i made some small tweaks and bumped up to all star, for me pro is way to easy and the cpu never gets any pressure.

                one main change i made was to hum acc to 0 and hum/cpu shot power to 2.

                i use auto aim, so i needed to match the cpu acc at 0. also, i feel shot power at 3 is to much for the goalie to handle.

                you ever mess with the players stick curves? they all defaulted to the second one up from bottom. if EA would change the players blades, have some guys with the higher curve etc it would throw a wrinkle into shot speed. i mean, every player in the game uses the same curve. why even bother having different ones if every player uses the same one?
                Glad your enjoying them. Difficulty is relative to the player, after all, so If you feel that All-Star gives you a better challenge, by all means.

                I've noticed the different stick curves since EA added them in 08, and I believe they weren't the same before, don't understand why they're all the same this year. I guess if they were different, what we could do is use shot speed at 0 first, then tailor the goalie sliders to match the shot speed.

                Ideally though, I would want the shot speeds to more closely mirror real life, but oh well. Still something to think about though.
                THE TrueSim PROJECTS



                Comment

                • Fiddy
                  Twitch/YouTube: Fiddy14
                  • Jul 2002
                  • 12714

                  #9
                  Re: Cycloniac's TrueSim NHL 13 Sliders

                  Originally posted by Cycloniac
                  I've noticed the different stick curves since EA added them in 08, and I believe they weren't the same before, don't understand why they're all the same this year. I guess if they were different, what we could do is use shot speed at 0 first, then tailor the goalie sliders to match the shot speed.
                  they have all been the same for every player, every year since they have been added.

                  you hit the nail on the head, if we had players on every team using a variation of the different stick curves we could utilize the shot speeds a bit better.

                  bc the default one and the one below it obviously produce the most in terms of shot speed. with that said, shot speed as well all know is what seems to cause the goalie issues. why all the sweet spots are sweet. they just cant handle the speed.
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                  Comment

                  • Cycloniac
                    Man, myth, legend.
                    • May 2009
                    • 6508

                    #10
                    Re: Cycloniac's TrueSim NHL 13 Sliders

                    Originally posted by Fiddy
                    they have all been the same for every player, every year since they have been added.

                    you hit the nail on the head, if we had players on every team using a variation of the different stick curves we could utilize the shot speeds a bit better.

                    bc the default one and the one below it obviously produce the most in terms of shot speed. with that said, shot speed as well all know is what seems to cause the goalie issues. why all the sweet spots are sweet. they just cant handle the speed.
                    Why do you think shot power at 3 is already too high? I used to have it at 4, even 5 in the past to reflect more realistic shot speeds, but any higher than 3 seems waaayy too high this year.

                    Also, I remember for a fact that players had different stick curves in NHL 10 because I used to edit them for my team in BAGM i.e. Simon Gagne even had a specific stick curve designed for him. Others I remember are Jason Spezza, Vinny Lecavalier (pardon my spelling) and Shane Doan.
                    Last edited by Cycloniac; 12-10-2012, 04:42 PM.
                    THE TrueSim PROJECTS



                    Comment

                    • Fiddy
                      Twitch/YouTube: Fiddy14
                      • Jul 2002
                      • 12714

                      #11
                      Re: Cycloniac's TrueSim NHL 13 Sliders

                      Originally posted by Cycloniac
                      Why do you think shot power at 3 is already too high? I used to have it at 4, even 5 in the past to reflect more realistic shot speeds, but any higher than 3 seems waaayy too high this year.

                      Also, I remember for a fact that players had different stick curves in NHL 10 because I used to edit them for my team in BAGM i.e. Simon Gagne even had a specific stick curve designed for him. Others I remember are Jason Spezza, Vinny Lecavalier (pardon my spelling) and Shane Doan.
                      yeah, you get realistic shot speeds.. but that are way to powerful for the goalies reactions, animations etc. its obvious in watching or playing any game online or offline. thats why the same old same goal wise goes in. if you lower it, those goals tend to go away a bit.

                      as for the stick blades, yeah, they had names in the past. but thats all they were, names. i just loaded up NHL 10 just to confirm what i mentioned and its correct. all players use the mid/neutral curve. for example Crosby uses that curve and its named "Modano".. Craig Adams, uses same curve and its named "Perry".. Eric Godard, same curve, but named "Fedorov". they were just names..

                      so they have all these players in the game, euro, ahl, nhl, etc all using the same mid/neutral curve.

                      so stupid! maybe we would see more of a variety in goals on manual if players used different curves and even flex. (they all use the same default 90 flex as well)
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                      Comment

                      • Cycloniac
                        Man, myth, legend.
                        • May 2009
                        • 6508

                        #12
                        Re: Cycloniac's TrueSim NHL 13 Sliders

                        Originally posted by Fiddy
                        yeah, you get realistic shot speeds.. but that are way to powerful for the goalies reactions, animations etc. its obvious in watching or playing any game online or offline. thats why the same old same goal wise goes in. if you lower it, those goals tend to go away a bit.

                        as for the stick blades, yeah, they had names in the past. but thats all they were, names. i just loaded up NHL 10 just to confirm what i mentioned and its correct. all players use the mid/neutral curve. for example Crosby uses that curve and its named "Modano".. Craig Adams, uses same curve and its named "Perry".. Eric Godard, same curve, but named "Fedorov". they were just names..

                        so they have all these players in the game, euro, ahl, nhl, etc all using the same mid/neutral curve.

                        so stupid! maybe we would see more of a variety in goals on manual if players used different curves and even flex. (they all use the same default 90 flex as well)
                        I could swear they were different; Gange's being the high-left curve, but I guess not.

                        Have you ever considered lowering shot speed and goalie reaction speed to 0, just to see what would happen?
                        THE TrueSim PROJECTS



                        Comment

                        • nunogomes
                          MVP
                          • Oct 2005
                          • 1107

                          #13
                          Re: Cycloniac's TrueSim NHL 13 Sliders

                          Originally posted by Fiddy
                          the thing is IMO, on manual, the game is way to predictable for the user. all shots for most part go top shelf to the corners, or to the bottom of the net to the corners. thats it. same goals, same ways etc.

                          turn on auto aim, all of a sudden your scoring wrist shots under the goalies arm pits, 5 hole, goals that trickle in after a save, stuff you just dont ever see when using manual IMO. you will see more variety in goals being scored and to me thats more exciting than manual.

                          make sure if you try auto aim, to bump user shot acc down to 0.

                          play 10 games on manual, then do the same with auto. im willing to bet the games will be much more exciting and fun than with manual.
                          You maybe right... i find myself trying to mix locations, but again, it requires effort and sometimes i don´t remember to do it and most shot´s are top shelf.

                          So, if i put it to auto, i still have control if i want a slap shot or a wrist shot, i just don´t have absolute no control on the location, right?

                          And if i put it to auto, should i really put the accuracy to 0? Do you score a realistic amount of goals in 10 minute period´s with it at 0?

                          I would also like to "raise awareness" to everybody reading this thread that is unsatisfied with the game righ now, to try these sliders. You will be hooked again in no time!

                          Comment

                          • Fiddy
                            Twitch/YouTube: Fiddy14
                            • Jul 2002
                            • 12714

                            #14
                            Re: Cycloniac's TrueSim NHL 13 Sliders

                            Originally posted by nunogomes
                            You maybe right... i find myself trying to mix locations, but again, it requires effort and sometimes i don´t remember to do it and most shot´s are top shelf.

                            So, if i put it to auto, i still have control if i want a slap shot or a wrist shot, i just don´t have absolute no control on the location, right?

                            And if i put it to auto, should i really put the accuracy to 0? Do you score a realistic amount of goals in 10 minute period´s with it at 0?
                            yeah IMO you dont have much control in general with manual aim either. just bc of how its set up. being pressured, skating up, end up shooting upstairs a lot.

                            you still control the slap shot and wrist shots, you just dont have full control of where it goes. although, if you aim left or right it will tend to go that way just for the best chance to go in on the goalie.

                            yeah, wrist shot acc at 0 is a must with auto aim. just think, you will be shooting like the cpu does now, anything higher than that IMO you will score to much. if you lower periods to say 7 or 8 mins, then put it at 1, wont be to bad.

                            Originally posted by Cycloniac
                            Have you ever considered lowering shot speed and goalie reaction speed to 0, just to see what would happen?
                            from what i have tried in years past regarding goalie reaction that low, they fall for every single mild deke. way to easy to score on even with shot speed lowered.
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                            Comment

                            • nunogomes
                              MVP
                              • Oct 2005
                              • 1107

                              #15
                              Re: Cycloniac's TrueSim NHL 13 Sliders

                              Originally posted by Fiddy
                              ...although, if you aim left or right it will tend to go that way just for the best chance to go in on the goalie...
                              This is very important Fiddy, thanks! at least it´s not absolutely random! I´ve decided now, i´ll go with auto and accuracy at 0.

                              Thanks for your input!

                              Comment

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