Also I thought there were to be roster files You could download..?
FBG Rosters
Collapse
Recommended Videos
Collapse
X
-
Re: FBG Rosters
FBG ratings make amazin game play, but it takes awhile to insert the ratings. If anyone were to do it, they should wait till the end of the season because FBG updates frequently. It could be more user friendly inserting the ratings with the editor. -
Re: FBG Rosters
www.fbgratings.com
They play pretty good. I had plugged them into my franchise when I was trying to completely update everything for this season console side.
Then the magical editor came out LOL!Comment
-
Re: FBG Rosters
Im been readin the thread on how Dan did the ratings and Boy lots of read. I want to make classic teams on my own with my own ratings. Tried many times but never got it right.. Now this ratings system seems to be Great.. Really makes You think about things.. Like I want to lower Dline Speed,Acc,Agility,jump somewhere between 20 and 40. There is no reason for a Dlineman catching a RB or Wr. Im just not sure how to rate the rest of the defense..Comment
-
Re: FBG Rosters
They play absolutely amazing best gameplay i've ever had even without adjusting sliders. It just took me to long to edit the rosters so I had to stop(I only got 2 teams done.) I saw in the fbg thread that he was going to wait until madden 14 to put out a download.Comment
-
Is anybody doing his for madden 13 with the editor?Xbox One: Up and Coming
PSN: TheSimulationGuyComment
-
Re: FBG Rosters
Hey guys thanks for the feedback on the ratings. Just to clarify, there were a few reasons why there were not any rosters available for download.
The first was purely my error in that I never even knew there was an external editor. Now that I know, I should be able to pitch something to a roster editing team.
Second, the work for the site right now is on such a massive scale that I have not had personal time to do any roster creation. Thus, I have been attempting to get a team together that I can "outsource" the roster creation side to. That, however, takes time because of issues regarding non-disclosure agreements, licensing (we are run by TSX who has several copyrights), patents on how we rate players, and distribution. They have been ongoing for almost 3 years now. Basically if I can find a trustworthy team to create the rosters who are willing to sign the proper paperwork, this would have been in the bag months ago.
Third, there were constant complaints about the methodology regarding some attributes like SPD and ACC, which were the two big ones. All players in Madden accelerate until 45 yards in a sprint, then stop accelerating for a period of time based on their stamina. If the STA rating is at 99, they never tire out during a run, so a player will hold his maximum velocity until the end of the play. That maximum velocity is determined by the SPD rating while the acceleration to 45 yards is determined at first by the ACC rating and then a combination of the two attributes until 45 yards. Breaking down that combination and the effects of one another on each attributes takes a lot of time. Since every player has their own specific "velocity/acceleration curve" we can measure it out for real NFL players. However, this process takes a TON of time and I had to work with a local research university's physics department in order to get it right. It should be good now, however, for the new future updates coming out this offseason.
Fourth, EA changed their OVR formulas again. Breaking them takes a TON of time to get them correct. I didn't do that this year initially because editing wasn't even patched into the game right away and there was uncertainty if it even would be. I can do that this offseason as well since I will only be updating player ratings once per month. From there I just have to hope that EA doesn't change it again, which is like wishing for a new Benz under my xmas tree next week.
Fifth, people complained about the compatibility with EA's ratings system, especially for rookies you import into your franchise (CCM). The issue arises because the rookies are rated differently (and erroneously IMO) than that of players on the FBG site. So essentially you have a population of players rated with raw attributes being averaged out to 70 and all players being rated logically on the same scale (as in your position doesn't affect your SPD type of logic, which EA ignores). That either requires a guide to re-rate your rookies in franchise OR requires us to fit our square peg (FBG Ratings) into a round hole (Madden's ratings system and substructure).
Sixth, I needed more feedback from users. Offering suggestions was great but thus far nobody has offered a legitimate and publishable review of the ratings and how they work in-game. That would be very useful from those who said they liked the gameplay in this thread. It tells me what we are doing right, and what needs to be improved. I read EVERY email and PM I get. Most emails are from people saying that they like the site and want a roster for download or something to that effect, but rarely is valuable critique offered.
The best way for you to get FBG-rated rosters available for download is to help us best determine what users like and dislike about the system so we can have a more thorough methodology that gives the users what they want. We have cracked the SPD/ACC code for the game and are making ratings according to real-life velocty/acceleration curves. We are also updating our data distributions to better reflect the data we have.
WE ARE ENTERTAINING THE IDEA OF RATING PLAYERS MORE CLOSELY TO HOW THEY ARE RATED IN MADDEN...as to solve the fifth issue stated above, in order to make the ratings more compatible with that of the game. Once again, feedback can either deny or affirm this potential change, so please sound-off if you care one way or another.
Sorry for the novel but I want to dispel any rumors out there. Feel free to simply reply to this thread or the FBG thread. Emails or PMs are welcome as well.
Dan B.Dan B.
Player Ratings Administrator
www.fbgratings.com/members
NFL Scout
www.nfldraftscout.com/members
Petition to EA for FBG Ratings:
https://www.change.org/p/ea-sports-t...bers-index-phpComment
-
Re: FBG Rosters
Arian Foster with 75 speed? That's ridiculous. He may not be the fastest guy in the world, but he's way faster than that. Maybe 88-90 speed.Football Data Analyst @ Tracking Football
Founder/CEO @ JUCOHubComment
-
Re: FBG Rosters
He ran a 4.71 40 time at his pro day which is equivalente to Aaron Rodgers 40 time. They are each rated at a 75 so, imo that seems much more logical than Maddens current rating system.Comment
-
Re: FBG Rosters
I would love if somebody imported all of these ratings into Madden. I would do it myself, but I would take weeks to get it done.Purdue Boilermakers
Washington Redskins
Washington Wizards
Washington Capitals
Washington Nationals
R.I.P. #21Comment
Comment