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Old 12-17-2012, 11:24 PM   #1154
KBLover
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Re: M13 KILLER SLIDERS FOR OFFLINE CCM... GUARANTEED CPU RUN GAME

Quote:
Originally Posted by Jdoug312
You are correct, but Read and React also extends to the wrs, well at least the react part does. By now I'm sure you've heard the theory of the pass reaction slider being reversed, i.e. lower slider means quicker reactions, higher slider means delayed reactions. That only applies on cuts by the wr however. So with 0 pass reaction (and other low numbers) the dbs run the receivers' routes almost before they do, whereas higher numbers allow for a realistic amount of time to pass before the db can react to the cut. Too high, and it's unrealistic in the other way of course.
Hmm...

I know my DBs doesn't do much mirroring and I've not gone above 25 since hearing about the reversal. I had to move one rookie CB to S because his 79 MCV was getting him beat too much

So you guys must have good DBs
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