NCAA Football 13 Road to Glory Wish List - Operation Sports Forums

NCAA Football 13 Road to Glory Wish List

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  • fghkjh
    Rookie
    • Jul 2011
    • 85

    #61
    Re: NCAA Football 13 Road to Glory Wish List

    WTF...leave it to EA to add a useless feature (Reaction Time) and ruin the gameplay. You can't do a normal strafe on defense any more, you have to enter reaction time to strafe in coverage.
    Someone needs to release a competing game because EA gets away with having such a terrible product thanks to the lack of competition.

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    • eagskerfan
      Rookie
      • Jul 2009
      • 321

      #62
      Re: NCAA Football 13 Road to Glory Wish List

      I would like to see this feature of the game gone. It's pointless and stupid.

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      • Rom_V
        Rookie
        • May 2012
        • 24

        #63
        Re: NCAA Football 13 Road to Glory Wish List

        Originally posted by eagskerfan
        I would like to see this feature of the game gone. It's pointless and stupid.
        RTG has so much potential though. I played this game mode non-stop on the last gen consoles when they had things such as picking your major, taking tests, dorm room, things like that. Other sports games have pretty successful "My Player" modes, and RTG could be up there with them if not surpass them, for some reason EA really puts this on the backburner every year.

        Anyway here are some things I'd really like to see in '14.
        1)The things I listed above. Major, tests, dorm room. The college experience. They did it before, and it would be really cool to see it again.

        2)Play calling logic. Still crap. I was pretty optimistic when they announced it had improved, but it's still not true to life. Either fix it or give players the ability to call their own plays.

        3)Take away the XP packages. Make it just like Madden's XP upgrading, it's perfect! For example, my balanced quarterback at the end of his college career should not be able to run with 99 SPD a 99 CAR rating, then have a 99 THP rating AND 99 ACC. Making it like Madden would be ideal. Say you pick a scrambler, running ratings will cost less, while throwing ratings will cost significantly more because that is your play style.

        These changes would improve the mode significantly, but it would still have a long way to go. Come on EA! Give this mode the attention it deserves!
        Last edited by Rom_V; 11-20-2012, 09:54 PM. Reason: typo

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        • jmaj315
          Pro
          • Oct 2012
          • 997

          #64
          Re: NCAA Football 13 Road to Glory Wish List

          Originally posted by jwilphl

          2. Deeper Scouting
          What I mean by deeper scouting in RTG refers to your individual interaction with schools. As it stands now, when the season begins, you select 3 top schools you are interested in, which certainly makes sense. Then you "earn" a scholarship based upon your statistical gains throughout the season. As is stands, after each week, various schools take an interest in you at both positions (if you play iron-man), and then you select one to hang on to. This again is okay, but it could be better.

          First, I would like to see interactions with your HS Coach--typically he will be your liaison for colleges. You will go through him for a great many things. This includes packaging up a highlight reel of yourself that you send to various schools. Because NCAA already records highlights, this would be an easy addition to the mode.

          After each week, or more intermittently, you package up a highlight reel of videos and plays you select yourself and send it off to schools. This won't serve as the only means of gaining a scholarship, but it will provide a "bonus" especially for the bigger Universities (think 4* and up). Aside from this, more communiques between yourself and the schools could make the mode feel more alive, as if you're actually getting to know the schools and coaches that you are interested in playing for (like real life).

          Smaller schools, particularly 2* and down, will likely not require some of these other things. These schools will typically recruit more on a local level and drawing in big name recruits is more difficult. With that said, right now there is not much incentive to go to a smaller school unless 1) you could not get a scholarship anywhere else due to poor play, or 2) you personally attended one of those schools and so you have a pre-existing affiliation there. And even with the former idea, you can still walk-on wherever you like. I think the smaller schools should then offer you more incentives to attend their school. Nothing that is an NCAA violation (I'm not talking about Rice's coach taking you to strip clubs, although that would be an interesting GTA-like crossover), but some sort of legal promises or whatever to give your player more incentive to attend that school.

          Earning a scholarship at a large University should be difficult. I suppose you can debate now whether you think it is too easy or too difficult, but I personally feel as though it is the former. Perhaps a more balanced RTG mode would help alleviate that concern.

          On a simpler scale, it would also be nice to see certain scouts attend your games either later in the season or during the playoffs--perhaps schools that aren't entirely sold on you yet. But a strong performance in front of a school's scout or coach could really give your player a reputation boost. This was somewhat implemented in the original RTG mode.

          3. In-depth Experience Gains & Grading
          Currently, the only way you gain experience during the season is by performing well. Sounds fine, right? This is true--statistical performance should be a large part of how you gain experience. However, what's missing is school's grading you on the intangibles that you possess. Right now there really is no incentive to stay in your zone or cover your man--you don't gain or lose anything regardless of what you do outside of tackles, fumbles, and interceptions.

          I would like to see experience gains as well as skill improvements for the things that don't show up on a stat-sheet. Making the right decisions, for example, can give your player boosts. Playing as the Coach desires you to can also impact your player's reputation and skill-set.

          Adding on to that, your player should be rated beyond just straight-up skill. His character and leadership may also receive grades based upon choices you make and how you step-up. This can ultimately impact your reputation with certain schools--it may improve your grade with one school while hurting you at another, or it may have no effect at all.

          To reiterate, I would like to see point gains for the hard work your player puts in outside of just tackles, carries, yards, and sacks. Just like NFL scouts tend to "over-scout" college players, I imagine colleges do the same in-depth scouting on their own future athletes.
          I was gunna say #2 basically word for word... It just makes so much sense to me

          #3 is a great idea as well. I never stay in my flat zone on defense. I never run my route on offense. I try to maximize points. This would stop that from happening (for the most part). The only problem is that at a certain point our player couldnt get any better and we would break our assignment to win the game. But its a start i guess.
          I used to put important things here

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